select pattern for bones

This commit is contained in:
2009-12-01 14:48:36 +00:00
parent 48398c978e
commit 6372c63ae9
2 changed files with 17 additions and 6 deletions

View File

@@ -40,11 +40,20 @@ class SelectPattern(bpy.types.Operator):
else:
pattern_match = lambda a, b: fnmatch.fnmatchcase(a.upper(), b.upper())
for ob in context.visible_objects:
if pattern_match(ob.name, self.properties.pattern):
ob.selected = True
obj = context.object
if obj and obj.mode == 'POSE':
items = obj.data.bones
elif obj and obj.type == 'ARMATURE' and obj.mode == 'EDIT':
items = obj.data.edit_bones
else:
items = context.visible_objects
# Can be pose bones or objects
for item in items:
if pattern_match(item.name, self.properties.pattern):
item.selected = True
elif not self.properties.extend:
ob.selected = False
item.selected = False
return ('FINISHED',)
@@ -54,7 +63,6 @@ class SelectPattern(bpy.types.Operator):
return ('RUNNING_MODAL',)
def draw(self, context):
print("WoW")
layout = self.layout
props = self.properties
@@ -62,7 +70,6 @@ class SelectPattern(bpy.types.Operator):
row = layout.row()
row.prop(props, "case_sensitive")
row.prop(props, "extend")
class SubsurfSet(bpy.types.Operator):