Cleanup: spelling
This commit is contained in:
		@@ -59,8 +59,7 @@ struct CDStreamConfig {
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  bool pack_uvs;
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  /* TODO(kevin): might need a better way to handle adding and/or updating
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   * custom datas such that it updates the custom data holder and its pointers
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   * properly. */
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   * custom data such that it updates the custom data holder and its pointers properly. */
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  Mesh *mesh;
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  void *(*add_customdata_cb)(Mesh *mesh, const char *name, int data_type);
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@@ -308,7 +308,7 @@ static void CurveProfile_build_supports(CurveProfile *profile)
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}
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/**
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 * Puts the widget's control points in a step pattern.
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 * Puts the widgets control points in a step pattern.
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 * Uses vector handles for each point.
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 */
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static void CurveProfile_build_steps(CurveProfile *profile)
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@@ -164,8 +164,8 @@ static void eevee_cache_finish(void *vedata)
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  uint tot_samples = scene_eval->eevee.taa_render_samples;
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  if (tot_samples == 0) {
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    /* use a high number of samples so the outputs accum buffers
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     * will have the highest possible precision */
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    /* Use a high number of samples so the outputs accumulation buffers
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     * will have the highest possible precision. */
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    tot_samples = 1024;
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  }
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  EEVEE_renderpasses_output_init(sldata, vedata, tot_samples);
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@@ -39,10 +39,10 @@
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 *
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 * This technique has one major shortcoming compared to MSAA:
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 * - It handles (initial) partial visibility poorly (because of single sample). This makes
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 *   overlaping / crossing wires a bit too thin at their intersection.
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 *   overlapping / crossing wires a bit too thin at their intersection.
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 *   Wireframe meshes overlaid over solid meshes can have half of the edge missing due to
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 *   z-fighting (this has workaround).
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 *   Another manifestation of this, is fickering of really dense wireframe if using small
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 *   Another manifestation of this, is flickering of really dense wireframe if using small
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 *   line thickness (also has workaround).
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 *
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 * The pros of this approach are many:
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@@ -170,7 +170,7 @@ static void motion_path_cache(OVERLAY_Data *vedata,
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    DRW_shgroup_call_range(grp, mpath_batch_points_get(mpath), start_index, len);
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  }
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  /* Draw frame numbers at each framestep value */
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  /* Draw frame numbers at each frame-step value. */
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  if (show_frame_no || (show_keyframes_no && show_keyframes)) {
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    int i;
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    uchar col[4], col_kf[4];
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@@ -193,8 +193,8 @@ static void motion_path_cache(OVERLAY_Data *vedata,
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      else if (show_frame_no) {
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        bMotionPathVert *mpvP = (mpv - stepsize);
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        bMotionPathVert *mpvN = (mpv + stepsize);
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        /* Only draw framenum if several consecutive highlighted points don't occur on same point.
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         */
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        /* Only draw frame number if several consecutive highlighted points
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         * don't occur on same point. */
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        if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) {
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          numstr_len = BLI_snprintf(numstr, sizeof(numstr), " %d", frame);
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          DRW_text_cache_add(dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, col);
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@@ -371,7 +371,7 @@ static uiTooltipData *ui_tooltip_data_from_tool(bContext *C, uiBut *but, bool is
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  RNA_string_get(but->opptr, "name", tool_id);
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  BLI_assert(tool_id[0] != '\0');
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  /* When false, we're in a diffrent space type to the tool being set.
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  /* When false, we're in a different space type to the tool being set.
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   * Needed for setting the fallback tool from the properties space.
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   *
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   * If we drop the hard coded 3D-view in properties hack, we can remove this check. */
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@@ -319,7 +319,7 @@ int textview_draw(TextViewContext *tvc,
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  xy[1] = y_orig;
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  /* Offset and clamp the results,
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   * clamping so moving the cursor out of the bounds doesn't weap onto the other lines. */
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   * clamping so moving the cursor out of the bounds doesn't wrap onto the other lines. */
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  const int mval[2] = {
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      (mval_init[0] == INT_MAX) ?
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          INT_MAX :
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@@ -282,7 +282,7 @@ void IMB_rect_crop(ImBuf *ibuf, const rcti *crop)
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}
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/**
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 * Re-alloc buffers at a new size.
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 * Re-allocate buffers at a new size.
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 */
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static void rect_realloc_4bytes(void **buf_p, const uint size[2])
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{
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