Cleanup: spelling
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@@ -227,7 +227,7 @@ bool ED_object_base_deselect_all(const struct Scene *scene,
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/**
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* Single object duplicate, if `dupflag == 0`, fully linked, else it uses the flags given.
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* Leaves selection of base/object unaltered.
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* \note don't call this within a loop since clear_* funcs loop over the entire database.
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* \note don't call this within a loop since clear_* functions loop over the entire database.
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* \note caller must do `DAG_relations_tag_update(bmain);`
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* this is not done automatic since we may duplicate many objects in a batch.
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*/
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