Fix T31605: Nupad ignores Rotate around selection
Add support for smooth-view orbiting a point besides the view center.
This commit is contained in:
@@ -609,18 +609,18 @@ static void viewops_data_alloc(bContext *C, wmOperator *op)
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vod->rv3d = vod->ar->regiondata;
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}
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static void view3d_orbit_apply_dyn_ofs(
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float r_ofs[3], const float dyn_ofs[3],
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const float oldquat[4], const float viewquat[4])
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void view3d_orbit_apply_dyn_ofs(
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float r_ofs[3], const float ofs_old[3], const float viewquat_old[4],
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const float viewquat_new[4], const float dyn_ofs[3])
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{
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float q1[4];
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invert_qt_qt_normalized(q1, oldquat);
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mul_qt_qtqt(q1, q1, viewquat);
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float q[4];
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invert_qt_qt_normalized(q, viewquat_old);
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mul_qt_qtqt(q, q, viewquat_new);
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invert_qt_normalized(q1);
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invert_qt_normalized(q);
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sub_v3_v3(r_ofs, dyn_ofs);
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mul_qt_v3(q1, r_ofs);
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sub_v3_v3v3(r_ofs, ofs_old, dyn_ofs);
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mul_qt_v3(q, r_ofs);
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add_v3_v3(r_ofs, dyn_ofs);
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}
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@@ -910,12 +910,11 @@ void viewrotate_modal_keymap(wmKeyConfig *keyconf)
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}
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static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat[4])
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static void viewrotate_apply_dyn_ofs(ViewOpsData *vod, const float viewquat_new[4])
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{
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if (vod->use_dyn_ofs) {
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RegionView3D *rv3d = vod->rv3d;
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copy_v3_v3(rv3d->ofs, vod->ofs);
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view3d_orbit_apply_dyn_ofs(rv3d->ofs, vod->dyn_ofs, vod->oldquat, viewquat);
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view3d_orbit_apply_dyn_ofs(rv3d->ofs, vod->ofs, vod->oldquat, viewquat_new, vod->dyn_ofs);
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}
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}
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@@ -3807,10 +3806,21 @@ static void axis_set_view(bContext *C, View3D *v3d, ARegion *ar,
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&(const V3D_SmoothParams){.ofs = ofs, .quat = quat, .dist = &dist});
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}
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else {
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/* rotate around selection */
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const float *dyn_ofs_pt = NULL;
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float dyn_ofs[3];
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if (U.uiflag & USER_ORBIT_SELECTION) {
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if (view3d_orbit_calc_center(C, dyn_ofs)) {
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negate_v3(dyn_ofs);
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dyn_ofs_pt = dyn_ofs;
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}
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}
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/* no camera involved */
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ED_view3d_smooth_view(
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C, v3d, ar, smooth_viewtx,
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&(const V3D_SmoothParams){.quat = quat});
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&(const V3D_SmoothParams){.quat = quat, .dyn_ofs = dyn_ofs_pt});
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}
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}
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@@ -3984,8 +3994,6 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
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int smooth_viewtx = WM_operator_smooth_viewtx_get(op);
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float quat_mul[4];
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float quat_new[4];
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float ofs_new[3];
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float *ofs_new_pt = NULL;
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if (view_opposite == RV3D_VIEW_USER) {
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view3d_ensure_persp(v3d, ar);
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@@ -4020,25 +4028,19 @@ static int vieworbit_exec(bContext *C, wmOperator *op)
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rv3d->view = RV3D_VIEW_USER;
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}
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float dyn_ofs[3], *dyn_ofs_pt = NULL;
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if (U.uiflag & USER_ORBIT_SELECTION) {
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float dyn_ofs[3];
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view3d_orbit_calc_center(C, dyn_ofs);
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negate_v3(dyn_ofs);
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copy_v3_v3(ofs_new, rv3d->ofs);
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view3d_orbit_apply_dyn_ofs(ofs_new, dyn_ofs, rv3d->viewquat, quat_new);
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ofs_new_pt = ofs_new;
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/* disable smoothview in this case
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* although it works OK, it looks a little odd. */
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smooth_viewtx = 0;
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if (view3d_orbit_calc_center(C, dyn_ofs)) {
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negate_v3(dyn_ofs);
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dyn_ofs_pt = dyn_ofs;
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}
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}
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ED_view3d_smooth_view(
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C, v3d, ar, smooth_viewtx,
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&(const V3D_SmoothParams){.ofs = ofs_new_pt, .quat = quat_new});
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&(const V3D_SmoothParams){.quat = quat_new, .dyn_ofs = dyn_ofs_pt});
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return OPERATOR_FINISHED;
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}
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@@ -106,6 +106,10 @@ void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
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void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
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void view3d_orbit_apply_dyn_ofs(
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float r_ofs[3], const float ofs_old[3], const float viewquat_old[4],
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const float viewquat_new[4], const float dyn_ofs[3]);
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void view3d_ndof_fly(
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const struct wmNDOFMotionData *ndof,
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struct View3D *v3d, struct RegionView3D *rv3d,
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@@ -211,6 +215,8 @@ bool ED_view3d_boundbox_clip(RegionView3D *rv3d, const struct BoundBox *bb);
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typedef struct V3D_SmoothParams {
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struct Object *camera_old, *camera;
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const float *ofs, *quat, *dist, *lens;
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/* alternate rotation center (ofs = must be NULL) */
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const float *dyn_ofs;
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} V3D_SmoothParams;
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void ED_view3d_smooth_view_ex(
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@@ -138,6 +138,9 @@ struct SmoothView3DStore {
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bool to_camera;
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bool use_dyn_ofs;
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float dyn_ofs[3];
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/* When smooth-view is enabled, store the 'rv3d->view' here,
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* assign back when the view motion is completed. */
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char org_view;
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@@ -211,6 +214,17 @@ void ED_view3d_smooth_view_ex(
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if (sview->lens)
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sms.dst.lens = *sview->lens;
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if (sview->dyn_ofs) {
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BLI_assert(sview->ofs == NULL);
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BLI_assert(sview->quat != NULL);
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copy_v3_v3(sms.dyn_ofs, sview->dyn_ofs);
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sms.use_dyn_ofs = true;
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/* calcualte the final destination offset */
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view3d_orbit_apply_dyn_ofs(sms.dst.ofs, sms.src.ofs, sms.src.quat, sms.dst.quat, sms.dyn_ofs);
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}
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if (sview->camera) {
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sms.dst.dist = ED_view3d_offset_distance(sview->camera->obmat, sview->ofs, VIEW3D_DIST_FALLBACK);
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ED_view3d_from_object(sview->camera, sms.dst.ofs, sms.dst.quat, &sms.dst.dist, &sms.dst.lens);
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@@ -380,8 +394,14 @@ static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const w
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step_inv = 1.0f - step;
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interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step);
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interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step);
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if (sms->use_dyn_ofs) {
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view3d_orbit_apply_dyn_ofs(rv3d->ofs, sms->src.ofs, sms->src.quat, rv3d->viewquat, sms->dyn_ofs);
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}
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else {
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interp_v3_v3v3(rv3d->ofs, sms->src.ofs, sms->dst.ofs, step);
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}
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rv3d->dist = sms->dst.dist * step + sms->src.dist * step_inv;
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v3d->lens = sms->dst.lens * step + sms->src.lens * step_inv;
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