Merging r58073 through r58111 from trunk into soc-2013-depsgraph_mt

This commit is contained in:
2013-07-09 08:44:06 +00:00
44 changed files with 856 additions and 317 deletions

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@@ -462,6 +462,9 @@ Mesh *BlenderSync::sync_mesh(BL::Object b_ob, bool object_updated, bool hide_tri
mesh->name = ustring(b_ob_data.name().c_str());
if(render_layer.use_surfaces || render_layer.use_hair) {
if(preview)
b_ob.update_from_editmode();
BL::Mesh b_mesh = object_to_mesh(b_data, b_ob, b_scene, true, !preview, need_undeformed);
if(b_mesh) {

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@@ -223,7 +223,7 @@ bool RenderBuffers::get_pass_rect(PassType type, float exposure, int sample, int
float3 f = make_float3(in[0], in[1], in[2]);
float3 f_divide = make_float3(in_divide[0], in_divide[1], in_divide[2]);
f = safe_divide_color(f*exposure, f_divide);
f = safe_divide_even_color(f*exposure, f_divide);
pixels[0] = f.x;
pixels[1] = f.y;

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@@ -1100,6 +1100,42 @@ __device_inline float3 safe_divide_color(float3 a, float3 b)
return make_float3(x, y, z);
}
__device_inline float3 safe_divide_even_color(float3 a, float3 b)
{
float x, y, z;
x = (b.x != 0.0f)? a.x/b.x: 0.0f;
y = (b.y != 0.0f)? a.y/b.y: 0.0f;
z = (b.z != 0.0f)? a.z/b.z: 0.0f;
/* try to get grey even if b is zero */
if(b.x == 0.0f) {
if(b.y == 0.0f) {
x = z;
y = z;
}
else if(b.z == 0.0f) {
x = y;
z = y;
}
else
x = 0.5f*(y + z);
}
else if(b.y == 0.0f) {
if(b.z == 0.0f) {
y = x;
z = x;
}
else
y = 0.5f*(x + z);
}
else if(b.z == 0.0f) {
z = 0.5f*(x + y);
}
return make_float3(x, y, z);
}
/* Rotation of point around axis and angle */
__device_inline float3 rotate_around_axis(float3 p, float3 axis, float angle)

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@@ -1052,7 +1052,7 @@ class USERPREF_PT_input(Panel):
row.separator()
def draw(self, context):
from bl_ui.space_userpref_keymap import draw_keymaps
from rna_keymap_ui import draw_keymaps
layout = self.layout

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@@ -75,7 +75,17 @@ struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
void BKE_scene_base_unlink(struct Scene *sce, struct Base *base);
void BKE_scene_base_deselect_all(struct Scene *sce);
void BKE_scene_base_select(struct Scene *sce, struct Base *selbase);
int BKE_scene_base_iter_next(struct Scene **scene, int val, struct Base **base, struct Object **ob);
/* Scene base iteration function.
* Define struct here, so no need to bother with alloc/free it.
*/
typedef struct SceneBaseIter {
struct ListBase *duplilist;
struct DupliObject *dupob;
int fase;
} SceneBaseIter;
int BKE_scene_base_iter_next(struct SceneBaseIter *iter, struct Scene **scene, int val, struct Base **base, struct Object **ob);
void BKE_scene_base_flag_to_objects(struct Scene *scene);
void BKE_scene_base_flag_from_objects(struct Scene *scene);

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@@ -486,14 +486,15 @@ void BKE_mball_properties_copy(Scene *scene, Object *active_object)
MetaBall *active_mball = (MetaBall *)active_object->data;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
BLI_split_name_num(basisname, &basisnr, active_object->id.name + 2, '.');
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
if (F_ERROR == BKE_scene_base_iter_next(&sce_iter, 0, NULL, NULL))
if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
return;
while (BKE_scene_base_iter_next(&sce_iter, 1, &base, &ob)) {
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob != active_object) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -530,14 +531,15 @@ Object *BKE_mball_basis_find(Scene *scene, Object *basis)
Object *ob, *bob = basis;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
if (F_ERROR == BKE_scene_base_iter_next(&sce_iter, 0, NULL, NULL))
if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
return NULL;
while (BKE_scene_base_iter_next(&sce_iter, 1, &base, &ob)) {
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob != bob) {
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
@@ -1656,6 +1658,7 @@ static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return
//float max = 0.0f;
int a, obnr, zero_size = 0;
char obname[MAX_ID_NAME];
SceneBaseIter iter;
copy_m4_m4(obmat, ob->obmat); /* to cope with duplicators from BKE_scene_base_iter_next */
invert_m4_m4(obinv, ob->obmat);
@@ -1664,8 +1667,8 @@ static float init_meta(PROCESS *process, Scene *scene, Object *ob) /* return
BLI_split_name_num(obname, &obnr, ob->id.name + 2, '.');
/* make main array */
BKE_scene_base_iter_next(&sce_iter, 0, NULL, NULL);
while (BKE_scene_base_iter_next(&sce_iter, 1, &base, &bob)) {
BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL);
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &bob)) {
if (bob->type == OB_MBALL) {
zero_size = 0;
@@ -2226,15 +2229,16 @@ static void mball_count(PROCESS *process, Scene *scene, Object *basis)
MetaElem *ml = NULL;
int basisnr, obnr;
char basisname[MAX_ID_NAME], obname[MAX_ID_NAME];
SceneBaseIter iter;
BLI_split_name_num(basisname, &basisnr, basis->id.name + 2, '.');
process->totelem = 0;
/* XXX recursion check, see scene.c, just too simple code this BKE_scene_base_iter_next() */
if (F_ERROR == BKE_scene_base_iter_next(&sce_iter, 0, NULL, NULL))
if (F_ERROR == BKE_scene_base_iter_next(&iter, &sce_iter, 0, NULL, NULL))
return;
while (BKE_scene_base_iter_next(&sce_iter, 1, &base, &ob)) {
while (BKE_scene_base_iter_next(&iter, &sce_iter, 1, &base, &ob)) {
if (ob->type == OB_MBALL) {
if (ob == bob) {
MetaBall *mb = ob->data;

View File

@@ -747,17 +747,16 @@ void BKE_scene_unlink(Main *bmain, Scene *sce, Scene *newsce)
/* used by metaballs
* doesn't return the original duplicated object, only dupli's
*/
int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
int BKE_scene_base_iter_next(SceneBaseIter *iter, Scene **scene, int val, Base **base, Object **ob)
{
static ListBase *duplilist = NULL;
static DupliObject *dupob;
static int fase = F_START, in_next_object = 0;
static ThreadVariable int in_next_object = 0;
int run_again = 1;
/* init */
if (val == 0) {
fase = F_START;
dupob = NULL;
iter->fase = F_START;
iter->dupob = NULL;
iter->duplilist = NULL;
/* XXX particle systems with metas+dupligroups call this recursively */
/* see bug #18725 */
@@ -775,11 +774,11 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
run_again = 0;
/* the first base */
if (fase == F_START) {
if (iter->fase == F_START) {
*base = (*scene)->base.first;
if (*base) {
*ob = (*base)->object;
fase = F_SCENE;
iter->fase = F_SCENE;
}
else {
/* exception: empty scene */
@@ -788,20 +787,20 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
if ((*scene)->base.first) {
*base = (*scene)->base.first;
*ob = (*base)->object;
fase = F_SCENE;
iter->fase = F_SCENE;
break;
}
}
}
}
else {
if (*base && fase != F_DUPLI) {
if (*base && iter->fase != F_DUPLI) {
*base = (*base)->next;
if (*base) {
*ob = (*base)->object;
}
else {
if (fase == F_SCENE) {
if (iter->fase == F_SCENE) {
/* (*scene) is finished, now do the set */
while ((*scene)->set) {
(*scene) = (*scene)->set;
@@ -817,45 +816,45 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
}
if (*base == NULL) {
fase = F_START;
iter->fase = F_START;
}
else {
if (fase != F_DUPLI) {
if (iter->fase != F_DUPLI) {
if ( (*base)->object->transflag & OB_DUPLI) {
/* groups cannot be duplicated for mballs yet,
* this enters eternal loop because of
* makeDispListMBall getting called inside of group_duplilist */
if ((*base)->object->dup_group == NULL) {
duplilist = object_duplilist((*scene), (*base)->object, FALSE);
iter->duplilist = object_duplilist((*scene), (*base)->object, FALSE);
dupob = duplilist->first;
iter->dupob = iter->duplilist->first;
if (!dupob)
free_object_duplilist(duplilist);
if (!iter->dupob)
free_object_duplilist(iter->duplilist);
}
}
}
/* handle dupli's */
if (dupob) {
if (iter->dupob) {
copy_m4_m4(dupob->ob->obmat, dupob->mat);
copy_m4_m4(iter->dupob->ob->obmat, iter->dupob->mat);
(*base)->flag |= OB_FROMDUPLI;
*ob = dupob->ob;
fase = F_DUPLI;
*ob = iter->dupob->ob;
iter->fase = F_DUPLI;
dupob = dupob->next;
iter->dupob = iter->dupob->next;
}
else if (fase == F_DUPLI) {
fase = F_SCENE;
else if (iter->fase == F_DUPLI) {
iter->fase = F_SCENE;
(*base)->flag &= ~OB_FROMDUPLI;
for (dupob = duplilist->first; dupob; dupob = dupob->next) {
copy_m4_m4(dupob->ob->obmat, dupob->omat);
for (iter->dupob = iter->duplilist->first; iter->dupob; iter->dupob = iter->dupob->next) {
copy_m4_m4(iter->dupob->ob->obmat, iter->dupob->omat);
}
free_object_duplilist(duplilist);
duplilist = NULL;
free_object_duplilist(iter->duplilist);
iter->duplilist = NULL;
run_again = 1;
}
}
@@ -871,7 +870,7 @@ int BKE_scene_base_iter_next(Scene **scene, int val, Base **base, Object **ob)
/* reset recursion test */
in_next_object = 0;
return fase;
return iter->fase;
}
Object *BKE_scene_camera_find(Scene *sc)

View File

@@ -847,19 +847,6 @@ int txt_utf8_column_to_offset(const char *str, int column)
return offset;
}
/* returns the real number of characters in string */
/* not the same as BLI_strlen_utf8, which returns length for wide characters */
static int txt_utf8_len(const char *src)
{
int len;
for (len = 0; *src; len++) {
src += BLI_str_utf8_size(src);
}
return len;
}
void txt_move_up(Text *text, short sel)
{
TextLine **linep;
@@ -2059,7 +2046,7 @@ void txt_do_undo(Text *text)
text->undo_pos--;
}
buf[i] = 0;
linep = txt_utf8_len(buf);
linep = BLI_strlen_utf8(buf);
MEM_freeN(buf);
/* skip over the length that was stored again */

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@@ -51,8 +51,10 @@ char *BLI_str_prev_char_utf8(const char *p);
/* wchar_t functions, copied from blenders own font.c originally */
size_t BLI_wstrlen_utf8(const wchar_t *src);
size_t BLI_strlen_utf8_ex(const char *strc, int *r_len_bytes);
size_t BLI_strlen_utf8(const char *strc);
size_t BLI_strnlen_utf8(const char *start, const size_t maxlen);
size_t BLI_strnlen_utf8_ex(const char *strc, const size_t maxlen, int *r_len_bytes);
size_t BLI_strnlen_utf8(const char *strc, const size_t maxlen);
size_t BLI_strncpy_wchar_as_utf8(char *__restrict dst, const wchar_t *__restrict src, const size_t maxcpy);
size_t BLI_strncpy_wchar_from_utf8(wchar_t *__restrict dst, const char *__restrict src, const size_t maxcpy);

View File

@@ -132,6 +132,18 @@ void BLI_rw_mutex_free(ThreadRWMutex *mutex);
void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode);
void BLI_rw_mutex_unlock(ThreadRWMutex *mutex);
/* Ticket Mutex Lock
*
* This is a 'fair' mutex in that it will grant the lock to the first thread
* that requests it. */
typedef struct TicketMutex TicketMutex;
TicketMutex *BLI_ticket_mutex_alloc(void);
void BLI_ticket_mutex_free(TicketMutex *ticket);
void BLI_ticket_mutex_lock(TicketMutex *ticket);
void BLI_ticket_mutex_unlock(TicketMutex *ticket);
/* ThreadedWorker
*
* A simple tool for dispatching work to a limited number of threads
@@ -181,6 +193,13 @@ void BLI_condition_notify_one(ThreadCondition *cond);
void BLI_condition_notify_all(ThreadCondition *cond);
void BLI_condition_end(ThreadCondition *cond);
/* Thread Local Storage */
#ifdef _MSC_VER
# define ThreadVariable __declspec(thread)
#else
# define ThreadVariable __thread
#endif
#ifdef __cplusplus
}
#endif

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@@ -245,24 +245,16 @@ size_t BLI_wstrlen_utf8(const wchar_t *src)
return len;
}
/* this is very close to 'BLI_str_utf8_size' functionality, perhaps we should de-duplicate */
/* size of UTF-8 character in bytes */
static size_t strlen_utf8_char(const char *strc)
size_t BLI_strlen_utf8_ex(const char *strc, int *r_len_bytes)
{
if ((*strc & 0xe0) == 0xc0) {
if ((strc[1] & 0x80) && (strc[1] & 0x40) == 0x00)
return 2;
}
else if ((*strc & 0xf0) == 0xe0) {
if ((strc[1] & strc[2] & 0x80) && ((strc[1] | strc[2]) & 0x40) == 0x00)
return 3;
}
else if ((*strc & 0xf8) == 0xf0) {
if ((strc[1] & strc[2] & strc[3] & 0x80) && ((strc[1] | strc[2] | strc[3]) & 0x40) == 0x00)
return 4;
}
size_t len;
const char *strc_orig = strc;
return 1;
for (len = 0; *strc; len++)
strc += BLI_str_utf8_size_safe(strc);
*r_len_bytes = (strc - strc_orig);
return len;
}
size_t BLI_strlen_utf8(const char *strc)
@@ -270,25 +262,37 @@ size_t BLI_strlen_utf8(const char *strc)
size_t len;
for (len = 0; *strc; len++)
strc += strlen_utf8_char(strc);
strc += BLI_str_utf8_size_safe(strc);
return len;
}
size_t BLI_strnlen_utf8_ex(const char *strc, const size_t maxlen, int *r_len_bytes)
{
size_t len;
const char *strc_orig = strc;
const char *strc_end = strc + maxlen;
for (len = 0; *strc && strc < strc_end; len++) {
strc += BLI_str_utf8_size_safe(strc);
}
*r_len_bytes = (strc - strc_orig);
return len;
}
/**
* \param start the string to measure the length.
* \param maxlen the string length (in bytes)
* \return the unicode length (not in bytes!)
*/
size_t BLI_strnlen_utf8(const char *start, const size_t maxlen)
size_t BLI_strnlen_utf8(const char *strc, const size_t maxlen)
{
const char *strc = start;
const char *strc_end = start + maxlen;
size_t len;
const char *strc_end = strc + maxlen;
for (len = 0; *strc && strc < strc_end; len++) {
strc += strlen_utf8_char(strc);
strc += BLI_str_utf8_size_safe(strc);
}
return len;

View File

@@ -513,6 +513,52 @@ void BLI_rw_mutex_free(ThreadRWMutex *mutex)
MEM_freeN(mutex);
}
/* Ticket Mutex Lock */
struct TicketMutex {
pthread_cond_t cond;
pthread_mutex_t mutex;
unsigned int queue_head, queue_tail;
};
TicketMutex *BLI_ticket_mutex_alloc(void)
{
TicketMutex *ticket = MEM_callocN(sizeof(TicketMutex), "TicketMutex");
pthread_cond_init(&ticket->cond, NULL);
pthread_mutex_init(&ticket->mutex, NULL);
return ticket;
}
void BLI_ticket_mutex_free(TicketMutex *ticket)
{
pthread_mutex_destroy(&ticket->mutex);
pthread_cond_destroy(&ticket->cond);
MEM_freeN(ticket);
}
void BLI_ticket_mutex_lock(TicketMutex *ticket)
{
unsigned int queue_me;
pthread_mutex_lock(&ticket->mutex);
queue_me = ticket->queue_tail++;
while (queue_me != ticket->queue_head)
pthread_cond_wait(&ticket->cond, &ticket->mutex);
pthread_mutex_unlock(&ticket->mutex);
}
void BLI_ticket_mutex_unlock(TicketMutex *ticket)
{
pthread_mutex_lock(&ticket->mutex);
ticket->queue_head++;
pthread_cond_broadcast(&ticket->cond);
pthread_mutex_unlock(&ticket->mutex);
}
/* ************************************************ */
typedef struct ThreadedWorker {

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@@ -5707,8 +5707,9 @@ static void lib_link_screen(FileData *fd, Main *main)
ntree = nodetree_from_id(snode->id);
if (ntree)
snode->nodetree = ntree;
else
snode->nodetree = newlibadr(fd, sc->id.lib, snode->nodetree);
else {
snode->nodetree = newlibadr_us(fd, sc->id.lib, snode->nodetree);
}
for (path = snode->treepath.first; path; path = path->next) {
if (path == snode->treepath.first) {
@@ -5716,7 +5717,7 @@ static void lib_link_screen(FileData *fd, Main *main)
path->nodetree = snode->nodetree;
}
else
path->nodetree = newlibadr(fd, sc->id.lib, path->nodetree);
path->nodetree = newlibadr_us(fd, sc->id.lib, path->nodetree);
if (!path->nodetree)
break;
@@ -6045,7 +6046,7 @@ void blo_lib_link_screen_restore(Main *newmain, bScreen *curscreen, Scene *cursc
path->nodetree = snode->nodetree;
}
else
path->nodetree= restore_pointer_by_name(newmain, (ID*)path->nodetree, 0);
path->nodetree= restore_pointer_by_name(newmain, (ID*)path->nodetree, 2);
if (!path->nodetree)
break;

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@@ -1642,13 +1642,6 @@ static void write_mballs(WriteData *wd, ListBase *idbase)
}
}
static int amount_of_chars(char *str)
{
// Since the data is saved as UTF-8 to the cu->str
// The cu->len is not same as the strlen(cu->str)
return strlen(str);
}
static void write_curves(WriteData *wd, ListBase *idbase)
{
Curve *cu;
@@ -1666,8 +1659,12 @@ static void write_curves(WriteData *wd, ListBase *idbase)
if (cu->adt) write_animdata(wd, cu->adt);
if (cu->vfont) {
writedata(wd, DATA, amount_of_chars(cu->str)+1, cu->str);
writestruct(wd, DATA, "CharInfo", cu->len+1, cu->strinfo);
/* TODO, sort out 'cu->len', in editmode its character, object mode its bytes */
int len_bytes;
int len_chars = BLI_strlen_utf8_ex(cu->str, &len_bytes);
writedata(wd, DATA, len_bytes + 1, cu->str);
writestruct(wd, DATA, "CharInfo", len_chars + 1, cu->strinfo);
writestruct(wd, DATA, "TextBox", cu->totbox, cu->tb);
}
else {

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@@ -1758,6 +1758,119 @@ float BM_mesh_calc_volume(BMesh *bm, bool is_signed)
return vol;
}
/**
* TODO (as we need)
* - option to walk over faces by verts.
* - option to walk over non manifold edges.
*
* \param bm the BMesh.
* \param r_groups_array Array of ints to fill in, length of bm->totface.
* \param r_group_index index, length pairs into \a r_groups_array, size of return value
* int pairs: (array_start, array_length).
* \return The number of groups found.
*/
int BM_mesh_calc_face_groups(BMesh *bm, int *r_groups_array, int (**r_group_index)[2],
void *user_data, bool (*filter_fn)(BMEdge *, void *user_data))
{
#ifdef DEBUG
int group_index_len = 1;
#else
int group_index_len = 32;
#endif
int (*group_index)[2] = MEM_mallocN(sizeof(*group_index) * group_index_len, __func__);
int *group_array = r_groups_array;
STACK_DECLARE(group_array);
int group_curr = 0;
const unsigned int tot_faces = bm->totface;
unsigned int tot_touch = 0;
BMFace **fstack;
STACK_DECLARE(fstack);
BMIter iter;
BMFace *f;
int i;
STACK_INIT(group_array);
/* init the array */
BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, i) {
BM_elem_index_set(f, i); /* set_inline */
BM_elem_flag_disable(f, BM_ELEM_TAG);
}
bm->elem_index_dirty &= ~BM_FACE;
/* detect groups */
fstack = MEM_mallocN(sizeof(*fstack) * tot_faces, __func__);
while (tot_touch != tot_faces) {
int *fg;
bool ok = false;
BLI_assert(tot_touch < tot_faces);
STACK_INIT(fstack);
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(f, BM_ELEM_TAG) == false) {
BM_elem_flag_enable(f, BM_ELEM_TAG);
STACK_PUSH(fstack, f);
ok = true;
break;
}
}
BLI_assert(ok == true);
/* manage arrays */
if (group_index_len == group_curr) {
group_index_len *= 2;
group_index = MEM_reallocN(group_index, sizeof(*group_index) * group_index_len);
}
fg = group_index[group_curr];
fg[0] = STACK_SIZE(group_array);
fg[1] = 0;
while ((f = STACK_POP(fstack))) {
BMLoop *l_iter, *l_first;
/* add face */
STACK_PUSH(group_array, BM_elem_index_get(f));
tot_touch++;
fg[1]++;
/* done */
/* search for other faces */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BMLoop *l_other = l_iter->radial_next;
if ((l_other != l_iter) && filter_fn(l_iter->e, user_data)) {
if (BM_elem_flag_test(l_other->f, BM_ELEM_TAG) == false) {
BM_elem_flag_enable(l_other->f, BM_ELEM_TAG);
STACK_PUSH(fstack, l_other->f);
}
}
} while ((l_iter = l_iter->next) != l_first);
}
group_curr++;
}
MEM_freeN(fstack);
/* reduce alloc to required size */
group_index = MEM_reallocN(group_index, sizeof(*group_index) * group_curr);
*r_group_index = group_index;
return group_curr;
}
float bmesh_subd_falloff_calc(const int falloff, float val)
{
switch (falloff) {

View File

@@ -115,6 +115,8 @@ bool BM_face_is_any_vert_flag_test(BMFace *f, const char hflag);
bool BM_face_is_any_edge_flag_test(BMFace *f, const char hflag);
float BM_mesh_calc_volume(BMesh *bm, bool is_signed);
int BM_mesh_calc_face_groups(BMesh *bm, int *r_groups_array, int (**r_group_index)[2],
void *user_data, bool (*filter_fn)(BMEdge *, void *user_data));
/* not really any good place to put this */
float bmesh_subd_falloff_calc(const int falloff, float val);

View File

@@ -36,8 +36,105 @@
/********* righthand faces implementation ****** */
#define FACE_VIS 1
#define FACE_FLAG 2
#define FACE_FLAG (1 << 0)
#define FACE_FLIP (1 << 1)
#define FACE_TEMP (1 << 2)
static bool bmo_recalc_normal_edge_filter_cb(BMEdge *e, void *UNUSED(user_data))
{
return BM_edge_is_manifold(e);
}
/**
* Given an array of faces, recalcualte their normals.
* this functions assumes all faces in the array are connected by edges.
*
* \param bm
* \param faces Array of connected faces.
* \param faces_len Length of \a faces
* \param oflag Flag to check before doing the actual face flipping.
*/
static void bmo_recalc_face_normals_array(BMesh *bm, BMFace **faces, const int faces_len, const short oflag)
{
float cent[3], tvec[3];
float (*faces_center)[3] = MEM_mallocN(sizeof(*faces_center) * faces_len, __func__);
const float cent_fac = 1.0f / (float)faces_len;
int i, f_start_index;
const short oflag_flip = oflag | FACE_FLIP;
float f_len_best;
BMFace *f;
BMFace **fstack = MEM_mallocN(sizeof(*fstack) * faces_len, __func__);
STACK_DECLARE(fstack);
zero_v3(cent);
/* first calculate the center */
for (i = 0; i < faces_len; i++) {
float *f_cent = faces_center[i];
BM_face_calc_center_mean_weighted(faces[i], f_cent);
madd_v3_v3fl(cent, f_cent, cent_fac);
BLI_assert(BMO_elem_flag_test(bm, faces[i], FACE_TEMP) == 0);
}
f_len_best = -FLT_MAX;
for (i = 0; i < faces_len; i++) {
float f_len_test;
if ((f_len_test = len_squared_v3v3(faces_center[i], cent)) > f_len_best) {
f_len_best = f_len_test;
f_start_index = i;
}
}
/* make sure the starting face has the correct winding */
sub_v3_v3v3(tvec, faces_center[f_start_index], cent);
if (dot_v3v3(tvec, faces[f_start_index]->no) < 0.0f) {
BMO_elem_flag_enable(bm, faces[f_start_index], FACE_FLIP);
}
MEM_freeN(faces_center);
/* now that we've found our starting face, make all connected faces
* have the same winding. this is done recursively, using a manual
* stack (if we use simple function recursion, we'd end up overloading
* the stack on large meshes). */
STACK_INIT(fstack);
STACK_PUSH(fstack, faces[f_start_index]);
BMO_elem_flag_enable(bm, faces[f_start_index], FACE_TEMP);
while ((f = STACK_POP(fstack))) {
const bool flip_state = BMO_elem_flag_test_bool(bm, f, FACE_FLIP);
BMLoop *l_iter, *l_first;
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
BMLoop *l_other = l_iter->radial_next;
if ((l_other != l_iter) && bmo_recalc_normal_edge_filter_cb(l_iter->e, NULL)) {
if (!BMO_elem_flag_test(bm, l_other->f, FACE_TEMP)) {
BMO_elem_flag_enable(bm, l_other->f, FACE_TEMP);
BMO_elem_flag_set(bm, l_other->f, FACE_FLIP, (l_other->v == l_iter->v) != flip_state);
STACK_PUSH(fstack, l_other->f);
}
}
} while ((l_iter = l_iter->next) != l_first);
}
MEM_freeN(fstack);
/* apply flipping to oflag'd faces */
for (i = 0; i < faces_len; i++) {
if (BMO_elem_flag_test(bm, faces[i], oflag_flip) == oflag_flip) {
BM_face_normal_flip(bm, faces[i]);
}
BMO_elem_flag_disable(bm, faces[i], FACE_TEMP);
}
}
/*
* put normal to the outside, and set the first direction flags in edges
@@ -47,92 +144,44 @@
*
* in case all faces were not done: start over with 'find the ultimate ...' */
/* NOTE: BM_ELEM_TAG is used on faces to tell if they are flipped. */
void bmo_recalc_face_normals_exec(BMesh *bm, BMOperator *op)
{
BMFace **fstack;
STACK_DECLARE(fstack);
const unsigned int tot_faces = BMO_slot_buffer_count(op->slots_in, "faces");
unsigned int tot_touch = 0;
int *groups_array = MEM_mallocN(sizeof(groups_array) * bm->totface, __func__);
int faces_len;
BMFace **faces_arr = BM_iter_as_arrayN(bm, BM_FACES_OF_MESH, NULL, &faces_len, NULL, 0);
BMFace **faces_grp = MEM_mallocN(sizeof(faces_grp) * bm->totface, __func__);
int (*group_index)[2];
const int group_tot = BM_mesh_calc_face_groups(bm, groups_array, &group_index,
NULL, bmo_recalc_normal_edge_filter_cb);
int i;
BMO_slot_buffer_flag_enable(bm, op->slots_in, "faces", BM_FACE, FACE_FLAG);
fstack = MEM_mallocN(sizeof(*fstack) * tot_faces, __func__);
for (i = 0; i < group_tot; i++) {
const int fg_sta = group_index[i][0];
const int fg_len = group_index[i][1];
int j;
bool is_calc = false;
while (tot_touch != tot_faces) {
BMOIter siter;
float f_len_best = -FLT_MAX;
BMFace *f, *f_start = NULL;
float f_start_cent[3];
for (j = 0; j < fg_len; j++) {
faces_grp[j] = faces_arr[groups_array[fg_sta + j]];
/* find a starting face */
BMO_ITER (f, &siter, op->slots_in, "faces", BM_FACE) {
float f_cent[3];
float f_len_test;
/* clear dirty flag */
BM_elem_flag_disable(f, BM_ELEM_TAG);
if (BMO_elem_flag_test(bm, f, FACE_VIS))
continue;
if (!f_start) f_start = f;
BM_face_calc_center_bounds(f, f_cent);
if ((f_len_test = len_squared_v3(f_cent)) > f_len_best) {
f_len_best = f_len_test;
f_start = f;
copy_v3_v3(f_start_cent, f_cent);
if (is_calc == false) {
is_calc = BMO_elem_flag_test_bool(bm, faces_grp[j], FACE_FLAG);
}
}
/* check sanity (while loop ensures) */
BLI_assert(f_start != NULL);
/* make sure the starting face has the correct winding */
if (dot_v3v3(f_start_cent, f_start->no) < 0.0f) {
BM_face_normal_flip(bm, f_start);
}
/* now that we've found our starting face, make all connected faces
* have the same winding. this is done recursively, using a manual
* stack (if we use simple function recursion, we'd end up overloading
* the stack on large meshes). */
STACK_INIT(fstack);
STACK_PUSH(fstack, f_start);
BMO_elem_flag_enable(bm, f_start, FACE_VIS);
tot_touch++;
while ((f = STACK_POP(fstack))) {
BMIter liter;
BMLoop *l;
BM_ITER_ELEM (l, &liter, f, BM_LOOPS_OF_FACE) {
BMLoop *l_other = l->radial_next;
if ((l_other == l) || l_other->radial_next != l) {
continue;
}
if (BMO_elem_flag_test(bm, l_other->f, FACE_FLAG)) {
if (!BMO_elem_flag_test(bm, l_other->f, FACE_VIS)) {
BMO_elem_flag_enable(bm, l_other->f, FACE_VIS);
tot_touch++;
if (l_other->v == l->v) {
BM_face_normal_flip(bm, l_other->f);
}
STACK_PUSH(fstack, l_other->f);
}
}
}
if (is_calc) {
bmo_recalc_face_normals_array(bm, faces_grp, fg_len, FACE_FLAG);
}
}
MEM_freeN(fstack);
if (faces_arr) MEM_freeN(faces_arr);
MEM_freeN(faces_grp);
MEM_freeN(groups_array);
MEM_freeN(group_index);
}

View File

@@ -2223,6 +2223,7 @@ static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
BMVert *bmv1, *bmv2, *bmv3, *bmv4, *bmv1i, *bmv2i, *bmv3i, *bmv4i;
VMesh *vm1, *vm2;
EdgeHalf *e1, *e2;
BMEdge *bme1, *bme2;
BMFace *f1, *f2, *f;
int k, nseg, i1, i2, odd, mid;
@@ -2294,6 +2295,13 @@ static void bevel_build_edge_polygons(BMesh *bm, BevelParams *bp, BMEdge *bme)
bev_merge_end_uvs(bm, bv1, e1);
if (!e2->is_seam && bv2->vmesh->mesh_kind == M_NONE)
bev_merge_end_uvs(bm, bv2, e2);
/* Copy edge data to first and last edge */
bme1 = BM_edge_exists(bmv1, bmv2);
bme2 = BM_edge_exists(bmv3, bmv4);
BLI_assert(bme1 && bme2);
BM_elem_attrs_copy(bm, bm, bme, bme1);
BM_elem_attrs_copy(bm, bm, bme, bme2);
}
/*

View File

@@ -52,6 +52,8 @@ void ED_render_engine_changed(struct Main *bmain);
void ED_render_engine_area_exit(struct ScrArea *sa);
void ED_render_scene_update(struct Main *bmain, struct Scene *scene, int updated);
void ED_viewport_render_kill_jobs(const struct bContext *C);
/* render_preview.c */
/* stores rendered preview - is also used for icons */

View File

@@ -2167,6 +2167,15 @@ static void ui_set_but_soft_range(uiBut *but)
but->softmin = softmin;
but->softmax = softmax;
}
else if (but->poin && (but->pointype & UI_BUT_POIN_TYPES)) {
float value = ui_get_but_val(but);
CLAMP(value, but->hardmin, but->hardmax);
but->softmin = min_ff(but->softmin, value);
but->softmax = max_ff(but->softmax, value);
}
else {
BLI_assert(0);
}
}
/* ******************* Free ********************/
@@ -2368,9 +2377,13 @@ void ui_check_but(uiBut *but)
ui_check_but_select(but, &value);
/* only update soft range while not editing */
if (but->rnaprop && !(but->editval || but->editstr || but->editvec)) {
if (!(but->editval || but->editstr || but->editvec)) {
if ((but->rnaprop != NULL) ||
(but->poin && (but->pointype & UI_BUT_POIN_TYPES)))
{
ui_set_but_soft_range(but);
}
}
/* test for min and max, icon sliders, etc */
switch (but->type) {
@@ -2757,13 +2770,10 @@ static uiBut *ui_def_but(uiBlock *block, int type, int retval, const char *str,
uiBut *but;
int slen;
BLI_assert(width >= 0);
BLI_assert(height >= 0);
BLI_assert(width >= 0 && height >= 0);
/* we could do some more error checks here */
if ((type & BUTTYPE) == LABEL) {
if ((poin != NULL || min != 0.0f || max != 0.0f || (a1 == 0.0f && a2 != 0.0f) || (a1 != 0.0f && a1 != 1.0f)))
printf("blah\n");
BLI_assert((poin != NULL || min != 0.0f || max != 0.0f || (a1 == 0.0f && a2 != 0.0f) || (a1 != 0.0f && a1 != 1.0f)) == FALSE);
}

View File

@@ -2116,7 +2116,7 @@ static void uiBlockPicker(uiBlock *block, float rgba[4], PointerRNA *ptr, Proper
static char tip[50];
static char hexcol[128];
float rgb_gamma[3];
float min, max, step, precision;
float softmin, softmax, hardmin, hardmax, step, precision;
float *hsv = ui_block_hsv_get(block);
int yco;
@@ -2142,7 +2142,8 @@ static void uiBlockPicker(uiBlock *block, float rgba[4], PointerRNA *ptr, Proper
/* sneaky way to check for alpha */
rgba[3] = FLT_MAX;
RNA_property_float_ui_range(ptr, prop, &min, &max, &step, &precision);
RNA_property_float_ui_range(ptr, prop, &softmin, &softmax, &step, &precision);
RNA_property_float_range(ptr, prop, &hardmin, &hardmax);
RNA_property_float_get_array(ptr, prop, rgba);
switch (U.color_picker_type) {
@@ -2196,7 +2197,8 @@ static void uiBlockPicker(uiBlock *block, float rgba[4], PointerRNA *ptr, Proper
uiButSetFunc(bt, do_hsv_rna_cb, bt, hsv);
bt = uiDefButF(block, NUMSLI, 0, IFACE_("S "), 0, yco -= UI_UNIT_Y, butwidth, UI_UNIT_Y, hsv + 1, 0.0, 1.0, 10, 3, TIP_("Saturation"));
uiButSetFunc(bt, do_hsv_rna_cb, bt, hsv);
bt = uiDefButF(block, NUMSLI, 0, IFACE_("V "), 0, yco -= UI_UNIT_Y, butwidth, UI_UNIT_Y, hsv + 2, 0.0, max, 10, 3, TIP_("Value"));
bt = uiDefButF(block, NUMSLI, 0, IFACE_("V "), 0, yco -= UI_UNIT_Y, butwidth, UI_UNIT_Y, hsv + 2, 0.0, softmax, 10, 3, TIP_("Value"));
bt->hardmax = hardmax; /* not common but rgb may be over 1.0 */
uiButSetFunc(bt, do_hsv_rna_cb, bt, hsv);
uiBlockEndAlign(block);

View File

@@ -3020,16 +3020,16 @@ static void template_keymap_item_properties(uiLayout *layout, const char *title,
/* recurse for nested properties */
if (RNA_property_type(prop) == PROP_POINTER) {
PointerRNA propptr = RNA_property_pointer_get(ptr, prop);
const char *name = RNA_property_ui_name(prop);
if (propptr.data && RNA_struct_is_a(propptr.type, &RNA_OperatorProperties)) {
const char *name = RNA_property_ui_name(prop);
template_keymap_item_properties(layout, name, &propptr);
continue;
}
}
/* add property */
uiItemR(flow, ptr, RNA_property_identifier(prop), 0, NULL, ICON_NONE);
uiItemFullR(flow, ptr, prop, -1, 0, 0, NULL, ICON_NONE);
}
RNA_STRUCT_END;
}

View File

@@ -95,11 +95,13 @@ void paintface_flush_flags(Object *ob)
/* loop over tessfaces */
for (i = 0; i < totface; i++) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the original tessface from its original poly */
mp_orig = me->mpoly + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
}
if ((index_array = CustomData_get_layer(&dm->polyData, CD_ORIGINDEX))) {
polys = dm->getPolyArray(dm);
@@ -107,11 +109,13 @@ void paintface_flush_flags(Object *ob)
/* loop over final derived polys */
for (i = 0; i < totpoly; i++) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the final derived poly from the original mesh poly */
mp_orig = me->mpoly + index_array[i];
polys[i].flag = mp_orig->flag;
}
}
}
if ((index_array = CustomData_get_layer(&dm->faceData, CD_ORIGINDEX))) {
polys = dm->getPolyArray(dm);
@@ -120,11 +124,13 @@ void paintface_flush_flags(Object *ob)
/* loop over tessfaces */
for (i = 0; i < totface; i++) {
if (index_array[i] != ORIGINDEX_NONE) {
/* Copy flags onto the final tessface from its final poly */
mp_orig = polys + index_array[i];
faces[i].flag = mp_orig->flag;
}
}
}
}
void paintface_hide(Object *ob, const bool unselected)

View File

@@ -4007,8 +4007,9 @@ static int edbm_bridge_edge_loops_exec(bContext *C, wmOperator *op)
}
if (!EDBM_op_finish(em, &bmop, op, true)) {
return OPERATOR_CANCELLED;
/* grr, need to return finished so the user can select different options */
//return OPERATOR_CANCELLED;
return OPERATOR_FINISHED;
}
else {
EDBM_update_generic(em, true, true);

View File

@@ -3000,7 +3000,7 @@ static int vertex_group_vert_select_unlocked_poll(bContext *C)
return 0;
}
if (ob->actdef != -1) {
if (ob->actdef != 0) {
bDeformGroup *dg = BLI_findlink(&ob->defbase, ob->actdef - 1);
if (dg) {
return !(dg->flag & DG_LOCK_WEIGHT);

View File

@@ -83,7 +83,7 @@ void TEXTURE_OT_envmap_clear_all(struct wmOperatorType *ot);
/* render_internal.c */
void RENDER_OT_render(struct wmOperatorType *ot);
void render_view3d(struct RenderEngine *engine, const struct bContext *C);
void render_view3d_update(struct RenderEngine *engine, const struct bContext *C);
void render_view3d_draw(struct RenderEngine *engine, const struct bContext *C);
/* render_opengl.c uses this */

View File

@@ -759,11 +759,13 @@ void RENDER_OT_render(wmOperatorType *ot)
#define PR_UPDATE_VIEW 1
#define PR_UPDATE_RENDERSIZE 2
#define PR_UPDATE_MATERIAL 4
#define PR_UPDATE_DATABASE 8
typedef struct RenderPreview {
/* from wmJob */
void *owner;
short *stop, *do_update;
wmJob *job;
Scene *scene;
ScrArea *sa;
@@ -774,8 +776,6 @@ typedef struct RenderPreview {
RenderEngine *engine;
float viewmat[4][4];
int keep_data;
} RenderPreview;
static int render_view3d_disprect(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D *rv3d, rcti *disprect)
@@ -876,6 +876,12 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
float clipsta, clipend, pixsize;
bool orth, restore = 0;
char name[32];
int update_flag;
update_flag = rp->engine->job_update_flag;
rp->engine->job_update_flag = 0;
//printf("ma %d res %d view %d db %d\n", update_flag & PR_UPDATE_MATERIAL, update_flag & PR_UPDATE_RENDERSIZE, update_flag & PR_UPDATE_VIEW, update_flag & PR_UPDATE_DATABASE);
G.is_break = FALSE;
@@ -891,13 +897,6 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
sprintf(name, "View3dPreview %p", (void *)rp->ar);
re = rp->engine->re = RE_GetRender(name);
if (rp->engine->re == NULL) {
re = rp->engine->re = RE_NewRender(name);
rp->keep_data = 0;
}
/* set this always, rp is different for each job */
RE_test_break_cb(re, rp, render_view3d_break);
RE_display_draw_cb(re, rp, render_view3d_draw_update);
@@ -905,7 +904,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
rstats = RE_GetStats(re);
if (rp->keep_data == 0 || rstats->convertdone == 0 || (rp->keep_data & PR_UPDATE_RENDERSIZE)) {
if ((update_flag & (PR_UPDATE_RENDERSIZE|PR_UPDATE_DATABASE)) || rstats->convertdone == 0) {
/* no osa, blur, seq, layers, etc for preview render */
rdata = rp->scene->r;
rdata.mode &= ~(R_OSA | R_MBLUR | R_BORDER | R_PANORAMA);
@@ -931,11 +930,7 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
RE_SetPixelSize(re, pixsize);
/* database free can crash on a empty Render... */
if (rp->keep_data == 0 && rstats->convertdone)
RE_Database_Free(re);
if (rstats->convertdone == 0) {
if ((update_flag & PR_UPDATE_DATABASE) || rstats->convertdone == 0) {
unsigned int lay = rp->scene->lay;
/* allow localview render for objects with lights in normal layers */
@@ -945,7 +940,19 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
RE_SetView(re, rp->viewmat);
/* copying blender data while main thread is locked, to avoid crashes */
WM_job_main_thread_lock_acquire(rp->job);
RE_Database_Free(re);
RE_Database_FromScene(re, rp->bmain, rp->scene, lay, 0); // 0= dont use camera view
WM_job_main_thread_lock_release(rp->job);
/* do preprocessing like building raytree, shadows, volumes, SSS */
RE_Database_Preprocess(re);
/* conversion not completed, need to do it again */
if (!rstats->convertdone)
rp->engine->job_update_flag |= PR_UPDATE_DATABASE;
// printf("dbase update\n");
}
else {
@@ -963,8 +970,6 @@ static void render_view3d_startjob(void *customdata, short *stop, short *do_upda
/* always rotate back */
if (restore)
RE_DataBase_IncrementalView(re, rp->viewmat, 1);
rp->engine->flag &= ~RE_ENGINE_DO_UPDATE;
}
}
@@ -975,20 +980,98 @@ static void render_view3d_free(void *customdata)
MEM_freeN(rp);
}
static void render_view3d_do(RenderEngine *engine, const bContext *C, int keep_data)
static bool render_view3d_flag_changed(RenderEngine *engine, const bContext *C)
{
RegionView3D *rv3d = CTX_wm_region_view3d(C);
View3D *v3d = CTX_wm_view3d(C);
ARegion *ar = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
Render *re;
rctf viewplane;
rcti disprect;
float clipsta, clipend;
bool orth;
int job_update_flag = 0;
char name[32];
/* ensure render engine exists */
re = engine->re;
if (!re) {
sprintf(name, "View3dPreview %p", (void *)ar);
re = engine->re = RE_GetRender(name);
if (!re)
re = engine->re = RE_NewRender(name);
engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
}
/* check update_flag */
if (engine->update_flag & RE_ENGINE_UPDATE_MA)
job_update_flag |= PR_UPDATE_MATERIAL;
if (engine->update_flag & RE_ENGINE_UPDATE_OTHER)
job_update_flag |= PR_UPDATE_MATERIAL;
if (engine->update_flag & RE_ENGINE_UPDATE_DATABASE) {
job_update_flag |= PR_UPDATE_DATABASE;
/* load editmesh */
if (scene->obedit)
ED_object_editmode_load(scene->obedit);
}
engine->update_flag = 0;
/* check if viewport changed */
if (engine->last_winx != ar->winx || engine->last_winy != ar->winy) {
engine->last_winx = ar->winx;
engine->last_winy = ar->winy;
job_update_flag |= PR_UPDATE_RENDERSIZE;
}
if (compare_m4m4(engine->last_viewmat, rv3d->viewmat, 0.00001f) == 0) {
copy_m4_m4(engine->last_viewmat, rv3d->viewmat);
job_update_flag |= PR_UPDATE_VIEW;
}
render_view3d_get_rects(ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
if (BLI_rctf_compare(&viewplane, &engine->last_viewplane, 0.00001f) == 0) {
engine->last_viewplane = viewplane;
job_update_flag |= PR_UPDATE_VIEW;
}
render_view3d_disprect(scene, ar, v3d, rv3d, &disprect);
if (BLI_rcti_compare(&disprect, &engine->last_disprect) == 0) {
engine->last_disprect = disprect;
job_update_flag |= PR_UPDATE_RENDERSIZE;
}
/* any changes? go ahead and rerender */
if (job_update_flag) {
engine->job_update_flag |= job_update_flag;
return true;
}
return false;
}
static void render_view3d_do(RenderEngine *engine, const bContext *C)
{
wmJob *wm_job;
RenderPreview *rp;
Scene *scene = CTX_data_scene(C);
if (CTX_wm_window(C) == NULL) {
engine->flag |= RE_ENGINE_DO_UPDATE;
if (CTX_wm_window(C) == NULL)
return;
if (!render_view3d_flag_changed(engine, C))
return;
}
wm_job = WM_jobs_get(CTX_wm_manager(C), CTX_wm_window(C), CTX_wm_region(C), "Render Preview",
WM_JOB_EXCL_RENDER, WM_JOB_TYPE_RENDER_PREVIEW);
rp = MEM_callocN(sizeof(RenderPreview), "render preview");
rp->job = wm_job;
/* customdata for preview thread */
rp->scene = scene;
@@ -998,7 +1081,6 @@ static void render_view3d_do(RenderEngine *engine, const bContext *C, int keep_d
rp->v3d = rp->sa->spacedata.first;
rp->rv3d = CTX_wm_region_view3d(C);
rp->bmain = CTX_data_main(C);
rp->keep_data = keep_data;
copy_m4_m4(rp->viewmat, rp->rv3d->viewmat);
/* dont alloc in threads */
@@ -1013,80 +1095,33 @@ static void render_view3d_do(RenderEngine *engine, const bContext *C, int keep_d
WM_jobs_start(CTX_wm_manager(C), wm_job);
engine->flag &= ~RE_ENGINE_DO_UPDATE;
}
/* callback for render engine , on changes */
void render_view3d(RenderEngine *engine, const bContext *C)
void render_view3d_update(RenderEngine *engine, const bContext *C)
{
render_view3d_do(engine, C, 0);
}
/* this shouldn't be needed and causes too many database rebuilds, but we
* aren't actually tracking updates for all relevent datablocks so this is
* a catch-all for updates */
engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
static int render_view3d_changed(RenderEngine *engine, const bContext *C)
{
ARegion *ar = CTX_wm_region(C);
Render *re;
int update = 0;
char name[32];
sprintf(name, "View3dPreview %p", (void *)ar);
re = RE_GetRender(name);
if (re) {
RegionView3D *rv3d = CTX_wm_region_view3d(C);
View3D *v3d = CTX_wm_view3d(C);
Scene *scene = CTX_data_scene(C);
rctf viewplane, viewplane1;
rcti disprect, disprect1;
float mat[4][4];
float clipsta, clipend;
bool orth;
if (engine->update_flag & RE_ENGINE_UPDATE_MA)
update |= PR_UPDATE_MATERIAL;
if (engine->update_flag & RE_ENGINE_UPDATE_OTHER)
update |= PR_UPDATE_MATERIAL;
engine->update_flag = 0;
if (engine->resolution_x != ar->winx || engine->resolution_y != ar->winy)
update |= PR_UPDATE_RENDERSIZE;
RE_GetView(re, mat);
if (compare_m4m4(mat, rv3d->viewmat, 0.00001f) == 0) {
update |= PR_UPDATE_VIEW;
}
render_view3d_get_rects(ar, v3d, rv3d, &viewplane, engine, &clipsta, &clipend, NULL, &orth);
RE_GetViewPlane(re, &viewplane1, &disprect1);
if (BLI_rctf_compare(&viewplane, &viewplane1, 0.00001f) == 0)
update |= PR_UPDATE_VIEW;
render_view3d_disprect(scene, ar, v3d, rv3d, &disprect);
if (BLI_rcti_compare(&disprect, &disprect1) == 0)
update |= PR_UPDATE_RENDERSIZE;
if (update)
engine->flag |= RE_ENGINE_DO_UPDATE;
//if (update)
// printf("changed ma %d res %d view %d\n", update & PR_UPDATE_MATERIAL, update & PR_UPDATE_RENDERSIZE, update & PR_UPDATE_VIEW);
}
return update;
render_view3d_do(engine, C);
}
void render_view3d_draw(RenderEngine *engine, const bContext *C)
{
Render *re = engine->re;
RenderResult rres;
int keep_data = render_view3d_changed(engine, C);
char name[32];
if (engine->flag & RE_ENGINE_DO_UPDATE)
render_view3d_do(engine, C, keep_data);
render_view3d_do(engine, C);
if (re == NULL) {
sprintf(name, "View3dPreview %p", (void *)CTX_wm_region(C));
re = RE_GetRender(name);
if (re == NULL) return;
}
RE_AcquireResultImage(re, &rres);
@@ -1136,3 +1171,52 @@ void render_view3d_draw(RenderEngine *engine, const bContext *C)
RE_ReleaseResultImage(re);
}
void ED_viewport_render_kill_jobs(const bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
Main *bmain = CTX_data_main(C);
bScreen *sc;
ScrArea *sa;
ARegion *ar;
if (!wm)
return;
/* kill all actively running jobs */
WM_jobs_kill(wm, NULL, render_view3d_startjob);
/* loop over 3D view render engines */
for (sc = bmain->screen.first; sc; sc = sc->id.next) {
for (sa = sc->areabase.first; sa; sa = sa->next) {
if (sa->spacetype != SPACE_VIEW3D)
continue;
for (ar = sa->regionbase.first; ar; ar = ar->next) {
RegionView3D *rv3d;
if (ar->regiontype != RGN_TYPE_WINDOW)
continue;
rv3d = ar->regiondata;
if (rv3d->render_engine) {
/* free render database now before we change data, because
* RE_Database_Free will also loop over blender data */
char name[32];
Render *re;
sprintf(name, "View3dPreview %p", (void *)ar);
re = RE_GetRender(name);
if (re)
RE_Database_Free(re);
/* tag render engine to update entire database */
rv3d->render_engine->update_flag |= RE_ENGINE_UPDATE_DATABASE;
}
}
}
}
}

View File

@@ -539,7 +539,7 @@ void ED_render_internal_init(void)
{
RenderEngineType *ret = RE_engines_find("BLENDER_RENDER");
ret->view_update = render_view3d;
ret->view_update = render_view3d_update;
ret->view_draw = render_view3d_draw;
}

View File

@@ -908,11 +908,19 @@ static void region_overlap_fix(ScrArea *sa, ARegion *ar)
/* overlapping regions only in the following restricted cases */
static int region_is_overlap(wmWindow *win, ScrArea *sa, ARegion *ar)
{
if (U.uiflag2 & USER_REGION_OVERLAP)
if (WM_is_draw_triple(win))
if (ELEM4(sa->spacetype, SPACE_VIEW3D, SPACE_IMAGE, SPACE_SEQ, SPACE_CLIP))
if (U.uiflag2 & USER_REGION_OVERLAP) {
if (WM_is_draw_triple(win)) {
if (ELEM(sa->spacetype, SPACE_VIEW3D, SPACE_SEQ)) {
if (ELEM3(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS))
return 1;
}
else if (ELEM(sa->spacetype, SPACE_IMAGE, SPACE_CLIP)) {
if (ELEM4(ar->regiontype, RGN_TYPE_TOOLS, RGN_TYPE_UI, RGN_TYPE_TOOL_PROPS, RGN_TYPE_PREVIEW))
return 1;
}
}
}
return 0;
}

View File

@@ -245,7 +245,8 @@ typedef struct ProjPaintState {
float normal_angle_inner;
float normal_angle_range; /* difference between normal_angle and normal_angle_inner, for easy access */
short is_ortho;
bool do_face_sel; /* quick access to (me->editflag & ME_EDIT_PAINT_FACE_SEL) */
bool is_ortho;
bool do_masking; /* use masking during painting. Some operations such as airbrush may disable */
bool is_texbrush; /* only to avoid running */
bool is_maskbrush; /* mask brush is applied before masking */
@@ -2809,22 +2810,28 @@ static void project_paint_begin(ProjPaintState *ps)
Image *tpage_last = NULL, *tpage;
/* Face vars */
MPoly *mpoly_orig;
MFace *mf;
MTFace *tf;
int a, i; /* generic looping vars */
int image_index = -1, face_index;
int *mpoly_origindex;
MVert *mv;
MemArena *arena; /* at the moment this is just ps->arena_mt[0], but use this to show were not multithreading */
const int diameter = 2 * BKE_brush_size_get(ps->scene, ps->brush);
bool reset_threads = false;
/* ---- end defines ---- */
if (ps->source == PROJ_SRC_VIEW)
ED_view3d_clipping_local(ps->rv3d, ps->ob->obmat); /* faster clipping lookups */
ps->do_face_sel = ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) != 0);
/* paint onto the derived mesh */
/* Workaround for subsurf selection, try the display mesh first */
@@ -2833,12 +2840,17 @@ static void project_paint_begin(ProjPaintState *ps)
ps->dm = mesh_create_derived_render(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
ps->dm_release = TRUE;
}
else if (ps->ob->derivedFinal && CustomData_has_layer(&ps->ob->derivedFinal->faceData, CD_MTFACE)) {
else if (ps->ob->derivedFinal &&
CustomData_has_layer(&ps->ob->derivedFinal->faceData, CD_MTFACE) &&
(ps->do_face_sel == false || CustomData_has_layer(&ps->ob->derivedFinal->polyData, CD_ORIGINDEX)))
{
ps->dm = ps->ob->derivedFinal;
ps->dm_release = FALSE;
}
else {
ps->dm = mesh_get_derived_final(ps->scene, ps->ob, ps->scene->customdata_mask | CD_MASK_MTFACE);
ps->dm = mesh_get_derived_final(
ps->scene, ps->ob,
ps->scene->customdata_mask | CD_MASK_MTFACE | (ps->do_face_sel ? CD_ORIGINDEX : 0));
ps->dm_release = TRUE;
}
@@ -2858,6 +2870,15 @@ static void project_paint_begin(ProjPaintState *ps)
ps->dm_totvert = ps->dm->getNumVerts(ps->dm);
ps->dm_totface = ps->dm->getNumTessFaces(ps->dm);
if (ps->do_face_sel) {
mpoly_orig = ((Mesh *)ps->ob->data)->mpoly;
mpoly_origindex = ps->dm->getPolyDataArray(ps->dm, CD_ORIGINDEX);
}
else {
mpoly_orig = NULL;
mpoly_origindex = NULL;
}
/* use clone mtface? */
@@ -3064,6 +3085,10 @@ static void project_paint_begin(ProjPaintState *ps)
/* printf("\tscreenspace bucket division x:%d y:%d\n", ps->buckets_x, ps->buckets_y); */
if (ps->buckets_x > PROJ_BUCKET_RECT_MAX || ps->buckets_y > PROJ_BUCKET_RECT_MAX) {
reset_threads = true;
}
/* really high values could cause problems since it has to allocate a few
* (ps->buckets_x*ps->buckets_y) sized arrays */
CLAMP(ps->buckets_x, PROJ_BUCKET_RECT_MIN, PROJ_BUCKET_RECT_MAX);
@@ -3089,6 +3114,11 @@ static void project_paint_begin(ProjPaintState *ps)
ps->thread_tot = BKE_scene_num_threads(ps->scene);
/* workaround for #35057, disable threading if diameter is less than is possible for
* optimum bucket number generation */
if (reset_threads)
ps->thread_tot = 1;
for (a = 0; a < ps->thread_tot; a++) {
ps->arena_mt[a] = BLI_memarena_new(1 << 16, "project paint arena");
}
@@ -3118,8 +3148,8 @@ static void project_paint_begin(ProjPaintState *ps)
}
}
for (face_index = 0, tf = ps->dm_mtface, mf = ps->dm_mface; face_index < ps->dm_totface; mf++, tf++, face_index++) {
bool is_face_sel;
#ifndef PROJ_DEBUG_NOSEAMBLEED
/* add face user if we have bleed enabled, set the UV seam flags later */
@@ -3134,10 +3164,21 @@ static void project_paint_begin(ProjPaintState *ps)
}
#endif
tpage = project_paint_face_image(ps, ps->dm_mtface, face_index);
if (tpage && ((((Mesh *)ps->ob->data)->editflag & ME_EDIT_PAINT_FACE_SEL) == 0 || mf->flag & ME_FACE_SEL)) {
if (ps->do_face_sel) {
int orig_index;
if (mpoly_origindex && ((orig_index = mpoly_origindex[face_index])) != ORIGINDEX_NONE) {
MPoly *mp = mpoly_orig + orig_index;
is_face_sel = ((mp->flag & ME_FACE_SEL) != 0);
}
else {
is_face_sel = ((mf->flag & ME_FACE_SEL) != 0);
}
}
else {
is_face_sel = true;
}
if (is_face_sel && (tpage = project_paint_face_image(ps, ps->dm_mtface, face_index))) {
float *v1coSS, *v2coSS, *v3coSS, *v4coSS = NULL;
v1coSS = ps->screenCoords[mf->v1];

View File

@@ -577,9 +577,10 @@ void snode_set_context(const bContext *C)
if (!treetype ||
(treetype->poll && !treetype->poll(C, treetype)))
{
/* invalid tree type, disable */
snode->tree_idname[0] = '\0';
ED_node_tree_start(snode, NULL, NULL, NULL);
/* invalid tree type, skip
* NB: not resetting the node path here, invalid bNodeTreeType
* may still be registered at a later point.
*/
return;
}

View File

@@ -41,6 +41,7 @@
#include "BLI_math.h"
#include "BKE_context.h"
#include "BKE_library.h"
#include "BKE_screen.h"
#include "BKE_node.h"
@@ -83,6 +84,8 @@ void ED_node_tree_start(SpaceNode *snode, bNodeTree *ntree, ID *id, ID *from)
BLI_strncpy(path->node_name, id->name + 2, sizeof(path->node_name));
BLI_addtail(&snode->treepath, path);
id_us_ensure_real(&ntree->id);
}
/* update current tree */
@@ -116,6 +119,8 @@ void ED_node_tree_push(SpaceNode *snode, bNodeTree *ntree, bNode *gnode)
BLI_addtail(&snode->treepath, path);
id_us_ensure_real(&ntree->id);
/* update current tree */
snode->edittree = ntree;

View File

@@ -3273,7 +3273,7 @@ static void draw_mesh_fancy(Scene *scene, ARegion *ar, View3D *v3d, RegionView3D
Object *ob = base->object;
Mesh *me = ob->data;
Material *ma = give_current_material(ob, 1);
const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO));
const short hasHaloMat = (ma && (ma->material_type == MA_TYPE_HALO) && !BKE_scene_use_new_shading_nodes(scene));
eWireDrawMode draw_wire = OBDRAW_WIRE_OFF;
int /* totvert,*/ totedge, totface;
DerivedMesh *dm = mesh_get_derived_final(scene, ob, scene->customdata_mask);

View File

@@ -59,6 +59,7 @@
#include "ED_mball.h"
#include "ED_mesh.h"
#include "ED_object.h"
#include "ED_render.h"
#include "ED_screen.h"
#include "ED_sculpt.h"
#include "ED_util.h"
@@ -140,9 +141,12 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
SpaceImage *sima = (SpaceImage *)sa->spacedata.first;
if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) {
if (!ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname) && undoname)
if (U.uiflag & USER_GLOBALUNDO)
if (!ED_undo_paint_step(C, UNDO_PAINT_IMAGE, step, undoname) && undoname) {
if (U.uiflag & USER_GLOBALUNDO) {
ED_viewport_render_kill_jobs(C);
BKE_undo_name(C, undoname);
}
}
WM_event_add_notifier(C, NC_WINDOW, NULL);
return OPERATOR_FINISHED;
@@ -192,6 +196,8 @@ static int ed_undo_step(bContext *C, int step, const char *undoname)
/* for example, texface stores image pointers */
undo_editmode_clear();
ED_viewport_render_kill_jobs(C);
if (undoname)
BKE_undo_name(C, undoname);
else
@@ -363,6 +369,8 @@ int ED_undo_operator_repeat(bContext *C, struct wmOperator *op)
{
int retval;
ED_viewport_render_kill_jobs(C);
if (G.debug & G_DEBUG)
printf("redo_cb: operator redo %s\n", op->type->name);
ED_undo_pop_op(C, op);
@@ -529,6 +537,7 @@ static int undo_history_exec(bContext *C, wmOperator *op)
WM_event_add_notifier(C, NC_GEOM | ND_DATA, NULL);
}
else {
ED_viewport_render_kill_jobs(C);
BKE_undo_number(C, item);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, CTX_data_scene(C));
}

View File

@@ -211,6 +211,10 @@ typedef struct Curve {
void *lastsel;
/* font part */
/* WARNING: cu->len is...
* - strlen(cu->str) object-mode (bytes).
* - BLI_strlen_utf8(cu->str) in edit-mode.
* This should be cleaned up and some point, see 'write_curves' - campbell */
short len, lines, pos, spacemode;
float spacing, linedist, shear, fsize, wordspace, ulpos, ulheight;
float xof, yof;

View File

@@ -6385,6 +6385,15 @@ bool RNA_property_equals(PointerRNA *a, PointerRNA *b, PropertyRNA *prop, bool i
return equals;
}
case PROP_POINTER:
{
if (!STREQ(RNA_property_identifier(prop), "rna_type")) {
PointerRNA propptr_a = RNA_property_pointer_get(a, prop);
PointerRNA propptr_b = RNA_property_pointer_get(b, prop);
return RNA_struct_equals(&propptr_a, &propptr_b, is_strict);
}
}
default:
break;
}

View File

@@ -1531,7 +1531,7 @@ void IDP_spit(IDProperty *prop)
ret_str = PyObject_Repr(ret_dict);
Py_DECREF(ret_dict);
printf("IDProperty: %s\n", _PyUnicode_AsString(ret_str));
printf("IDProperty(%p): %s\n", prop, _PyUnicode_AsString(ret_str));
Py_DECREF(ret_str);

View File

@@ -70,6 +70,7 @@ struct Scene;
/* RenderEngine.update_flag, used by internal now */
#define RE_ENGINE_UPDATE_MA 1
#define RE_ENGINE_UPDATE_OTHER 2
#define RE_ENGINE_UPDATE_DATABASE 4
extern ListBase R_engines;
@@ -97,7 +98,7 @@ typedef struct RenderEngine {
RenderEngineType *type;
void *py_instance;
int flag, update_flag;
int flag;
struct Object *camera_override;
int tile_x;
@@ -110,6 +111,15 @@ typedef struct RenderEngine {
int resolution_x, resolution_y;
struct ReportList *reports;
/* for blender internal only */
int update_flag;
int job_update_flag;
rctf last_viewplane;
rcti last_disprect;
float last_viewmat[4][4];
int last_winx, last_winy;
} RenderEngine;
RenderEngine *RE_engine_create(RenderEngineType *type);

View File

@@ -207,6 +207,7 @@ void RE_GetViewPlane(struct Render *re, rctf *viewplane, rcti *disprect);
/* make or free the dbase */
void RE_Database_FromScene(struct Render *re, struct Main *bmain, struct Scene *scene, unsigned int lay, int use_camera_view);
void RE_Database_Preprocess(struct Render *re);
void RE_Database_Free(struct Render *re);
/* project dbase again, when viewplane/perspective changed */

View File

@@ -4864,6 +4864,10 @@ void RE_Database_Free(Render *re)
{
LampRen *lar;
/* will crash if we try to free empty database */
if (!re->i.convertdone)
return;
/* statistics for debugging render memory usage */
if ((G.debug & G_DEBUG) && (G.is_rendering)) {
if ((re->r.scemode & (R_BUTS_PREVIEW|R_VIEWPORT_PREVIEW))==0) {
@@ -5321,14 +5325,10 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
database_init_objects(re, lay, 0, 0, 0, 0);
if (!re->test_break(re->tbh)) {
int tothalo;
set_material_lightgroups(re);
for (sce= re->scene; sce; sce= sce->set)
set_renderlayer_lightgroups(re, sce);
slurph_opt= 1;
/* for now some clumsy copying still */
re->i.totvert= re->totvert;
re->i.totface= re->totvlak;
@@ -5336,6 +5336,15 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
re->i.tothalo= re->tothalo;
re->i.totlamp= re->totlamp;
re->stats_draw(re->sdh, &re->i);
}
slurph_opt= 1;
}
void RE_Database_Preprocess(Render *re)
{
if (!re->test_break(re->tbh)) {
int tothalo;
/* don't sort stars */
tothalo= re->tothalo;
@@ -5392,11 +5401,12 @@ void RE_Database_FromScene(Render *re, Main *bmain, Scene *scene, unsigned int l
if (!re->test_break(re->tbh))
if (re->r.mode & R_RAYTRACE)
volume_precache(re);
}
if (re->test_break(re->tbh))
if (re->test_break(re->tbh)) {
re->i.convertdone = TRUE;
RE_Database_Free(re);
}
else
re->i.convertdone = TRUE;
@@ -5866,8 +5876,10 @@ void RE_Database_FromScene_Vectors(Render *re, Main *bmain, Scene *sce, unsigned
RE_Database_Free(re);
re->strandsurface= strandsurface;
if (!re->test_break(re->tbh))
if (!re->test_break(re->tbh)) {
RE_Database_FromScene(re, bmain, sce, lay, 1);
RE_Database_Preprocess(re);
}
if (!re->test_break(re->tbh)) {
int vectorlay= get_vector_renderlayers(re->scene);

View File

@@ -1142,10 +1142,13 @@ static void do_render_3d(Render *re)
re->draw_lock(re->dlh, 1);
/* make render verts/faces/halos/lamps */
if (render_scene_needs_vector(re))
if (render_scene_needs_vector(re)) {
RE_Database_FromScene_Vectors(re, re->main, re->scene, re->lay);
else
}
else {
RE_Database_FromScene(re, re->main, re->scene, re->lay, 1);
RE_Database_Preprocess(re);
}
/* clear UI drawing locks */
if (re->draw_lock)

View File

@@ -404,6 +404,9 @@ void WM_jobs_kill_type(struct wmWindowManager *wm, int job_type);
int WM_jobs_has_running(struct wmWindowManager *wm);
void WM_job_main_thread_lock_acquire(struct wmJob *job);
void WM_job_main_thread_lock_release(struct wmJob *job);
/* clipboard */
char *WM_clipboard_text_get(int selection);
void WM_clipboard_text_set(char *buf, int selection);

View File

@@ -128,8 +128,43 @@ struct wmJob {
ListBase threads;
double start_time;
/* ticket mutex for main thread locking while some job accesses
* data that the main thread might modify at the same time */
TicketMutex *main_thread_mutex;
bool main_thread_mutex_ending;
};
/* Main thread locking */
void WM_job_main_thread_lock_acquire(wmJob *wm_job)
{
BLI_ticket_mutex_lock(wm_job->main_thread_mutex);
/* if BLI_end_threads is being called to stop the job before it's finished,
* we no longer need to lock to get access to the main thread as it's
* waiting and can't respond */
if (wm_job->main_thread_mutex_ending)
BLI_ticket_mutex_unlock(wm_job->main_thread_mutex);
}
void WM_job_main_thread_lock_release(wmJob *wm_job)
{
if (!wm_job->main_thread_mutex_ending)
BLI_ticket_mutex_unlock(wm_job->main_thread_mutex);
}
static void wm_job_main_thread_yield(wmJob *wm_job, bool ending)
{
if (ending)
wm_job->main_thread_mutex_ending = true;
/* unlock and lock the ticket mutex. because it's a fair mutex any job that
* is waiting to acquire the lock will get it first, before we can lock */
BLI_ticket_mutex_unlock(wm_job->main_thread_mutex);
BLI_ticket_mutex_lock(wm_job->main_thread_mutex);
}
/* finds:
* if type, compare for it, otherwise any matching job
*/
@@ -169,6 +204,9 @@ wmJob *WM_jobs_get(wmWindowManager *wm, wmWindow *win, void *owner, const char *
wm_job->flag = flag;
wm_job->job_type = job_type;
BLI_strncpy(wm_job->name, name, sizeof(wm_job->name));
wm_job->main_thread_mutex = BLI_ticket_mutex_alloc();
BLI_ticket_mutex_lock(wm_job->main_thread_mutex);
}
/* else: a running job, be careful */
@@ -369,12 +407,21 @@ void WM_jobs_start(wmWindowManager *wm, wmJob *wm_job)
}
}
static void wm_job_free(wmWindowManager *wm, wmJob *wm_job)
{
BLI_remlink(&wm->jobs, wm_job);
BLI_ticket_mutex_unlock(wm_job->main_thread_mutex);
BLI_ticket_mutex_free(wm_job->main_thread_mutex);
MEM_freeN(wm_job);
}
/* stop job, end thread, free data completely */
static void wm_jobs_kill_job(wmWindowManager *wm, wmJob *wm_job)
{
if (wm_job->running) {
/* signal job to end */
wm_job->stop = TRUE;
wm_job_main_thread_yield(wm_job, true);
BLI_end_threads(&wm_job->threads);
if (wm_job->endjob)
@@ -389,9 +436,7 @@ static void wm_jobs_kill_job(wmWindowManager *wm, wmJob *wm_job)
wm_job->run_free(wm_job->run_customdata);
/* remove wm_job */
BLI_remlink(&wm->jobs, wm_job);
MEM_freeN(wm_job);
wm_job_free(wm, wm_job);
}
/* wait until every job ended */
@@ -483,7 +528,6 @@ void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt)
float total_progress = 0.f;
float jobs_progress = 0;
for (wm_job = wm->jobs.first; wm_job; wm_job = wm_jobnext) {
wm_jobnext = wm_job->next;
@@ -492,6 +536,9 @@ void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt)
/* running threads */
if (wm_job->threads.first) {
/* let threads get temporary lock over main thread if needed */
wm_job_main_thread_yield(wm_job, false);
/* always call note and update when ready */
if (wm_job->do_update || wm_job->ready) {
if (wm_job->update)
@@ -522,7 +569,9 @@ void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt)
}
wm_job->running = FALSE;
wm_job_main_thread_yield(wm_job, true);
BLI_end_threads(&wm_job->threads);
wm_job->main_thread_mutex_ending = false;
if (wm_job->endnote)
WM_event_add_notifier(C, wm_job->endnote, NULL);
@@ -539,8 +588,7 @@ void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt)
wm_job->wt = NULL;
/* remove wm_job */
BLI_remlink(&wm->jobs, wm_job);
MEM_freeN(wm_job);
wm_job_free(wm, wm_job);
}
}
else if (wm_job->flag & WM_JOB_PROGRESS) {