GLTexture: Add direct state access support
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@@ -89,6 +89,8 @@ class GLTexture : public Texture {
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private:
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bool proxy_check(int mip);
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void ensure_mipmaps(int mip);
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void update_sub_direct_state_access(
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int mip, int offset[3], int extent[3], GLenum gl_format, GLenum gl_type, const void *data);
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GPUFrameBuffer *framebuffer_get(void);
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MEM_CXX_CLASS_ALLOC_FUNCS("GLTexture")
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