Red-Black Tree Code Cleanups:

Added some more methods for the Red-Black Tree implementation in Blender (used for runtime viewing and searching of keyframes) which abstract away some of the lower-level handling of the BST (i.e. adding nodes without balancing and searching for nodes). 

Also, improved the implementation of the jump next/prev keyframe operator so that it pops up an error message when the last keyframe in whatever direction is encountered.
This commit is contained in:
2009-11-15 11:20:44 +00:00
parent 698086dfb1
commit 6468f21ddf
6 changed files with 390 additions and 132 deletions

View File

@@ -54,10 +54,10 @@ typedef struct DLRBT_Node {
} DLRBT_Node;
/* Red/Black defines for tree_col */
enum eDLRBT_Colors {
typedef enum eDLRBT_Colors {
DLRBT_BLACK= 0,
DLRBT_RED,
};
} eDLRBT_Colors;
/* -------- */
@@ -70,9 +70,30 @@ typedef struct DLRBT_Tree {
void *root; /* this should be based on DLRBT_Node-s */
} DLRBT_Tree;
/* Callback Types --------------------------------- */
/* return -1, 0, 1 for whether the given data is less than, equal to, or greater than the given node
* - node: <DLRBT_Node> the node to compare to
* - data: pointer to the relevant data or values stored in the bitpattern dependant on the function
*/
typedef short (*DLRBT_Comparator_FP)(void *node, void *data);
/* return a new node instance wrapping the given data
* - data: pointer to the relevant data to create a subclass of node from
*/
typedef DLRBT_Node *(*DLRBT_NAlloc_FP)(void *data);
/* update an existing node instance accordingly to be in sync with the given data *
* - node: <DLRBT_Node> the node to update
* - data: pointer to the relevant data or values stored in the bitpattern dependant on the function
*/
typedef void (*DLRBT_NUpdate_FP)(void *node, void *data);
/* ********************************************** */
/* Public API */
/* ADT Management ------------------------------- */
/* Create a new tree, and initialise as necessary */
DLRBT_Tree *BLI_dlrbTree_new(void);
@@ -86,16 +107,52 @@ void BLI_dlrbTree_free(DLRBT_Tree *tree);
void BLI_dlrbTree_linkedlist_sync(DLRBT_Tree *tree);
/* Searching ------------------------------------ */
/* Balance the tree after the given element has been added to it
* (using custom code, in the Binary Tree way).
/* Find the node which matches or is the closest to the requested node */
DLRBT_Node *BLI_dlrbTree_search(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data);
/* Find the node which exactly matches the required data */
DLRBT_Node *BLI_dlrbTree_search_exact(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data);
/* Find the node which occurs immediately before the best matching node */
DLRBT_Node *BLI_dlrbTree_search_prev(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data);
/* Find the node which occurs immediately after the best matching node */
DLRBT_Node *BLI_dlrbTree_search_next(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data);
/* Check whether there is a node matching the requested node */
short BLI_dlrbTree_contains(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data);
/* Node Operations (Managed) --------------------- */
/* These methods automate the process of adding/removing nodes from the BST,
* using the supplied data and callbacks
*/
void BLI_dlrbTree_insert(DLRBT_Tree *tree, DLRBT_Node *node);
/* Add the given data to the tree, and return the node added */
// NOTE: for duplicates, the update_cb is called (if available), and the existing node is returned
DLRBT_Node *BLI_dlrbTree_add(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb,
DLRBT_NAlloc_FP new_cb, DLRBT_NUpdate_FP update_cb, void *data);
/* Remove the given element from the tree and balance again */
// FIXME: this is not implemented yet...
void BLI_dlrbTree_remove(DLRBT_Tree *tree, DLRBT_Node *node);
/* Node Operations (Manual) --------------------- */
/* These methods require custom code for creating BST nodes and adding them to the
* tree in special ways, such that the node can then be balanced.
*
* It is recommended that these methods are only used where the other method is too cumbersome...
*/
/* Balance the tree after the given node has been added to it
* (using custom code, in the Binary Tree way).
*/
void BLI_dlrbTree_insert(DLRBT_Tree *tree, DLRBT_Node *node);
/* ********************************************** */
#endif // BLI_DLRB_TREE_H

View File

@@ -129,6 +129,155 @@ void BLI_dlrbTree_linkedlist_sync (DLRBT_Tree *tree)
linkedlist_sync_add_node(tree, tree->root);
}
/* *********************************************** */
/* Tree Search Utilities */
/* Find the node which matches or is the closest to the requested node */
DLRBT_Node *BLI_dlrbTree_search (DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data)
{
DLRBT_Node *node = (tree) ? tree->root : NULL;
short found= 0;
/* check that there is a comparator to use */
// TODO: if no comparator is supplied, try using the one supplied with the tree...
if (cmp_cb == NULL)
return NULL;
/* iteratively perform this search */
while (node && found==0)
{
/* check if traverse further or not
* NOTE: it is assumed that the values will be unit values only
*/
switch (cmp_cb(node, search_data)) {
case -1: /* data less than node */
if (node->left)
node= node->left;
else
found= 1;
break;
case 1: /* data greater than node */
if (node->right)
node= node->right;
else
found= 1;
break;
default: /* data equals node */
found= 1;
break;
}
}
/* return the nearest matching node */
return node;
}
/* Find the node which exactly matches the required data */
DLRBT_Node *BLI_dlrbTree_search_exact (DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data)
{
DLRBT_Node *node = (tree) ? tree->root : NULL;
short found= 0;
/* check that there is a comparator to use */
// TODO: if no comparator is supplied, try using the one supplied with the tree...
if (cmp_cb == NULL)
return NULL;
/* iteratively perform this search */
while (node && found==0)
{
/* check if traverse further or not
* NOTE: it is assumed that the values will be unit values only
*/
switch (cmp_cb(node, search_data)) {
case -1: /* data less than node */
if (node->left)
node= node->left;
else
found= -1;
break;
case 1: /* data greater than node */
if (node->right)
node= node->right;
else
found= -1;
break;
default: /* data equals node */
found= 1;
break;
}
}
/* return the nearest matching node */
return (found == 1) ? (node) : (NULL);
}
/* Find the node which occurs immediately before the best matching node */
DLRBT_Node *BLI_dlrbTree_search_prev (DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data)
{
DLRBT_Node *node;
/* check that there is a comparator to use */
// TODO: if no comparator is supplied, try using the one supplied with the tree...
if (cmp_cb == NULL)
return NULL;
/* get the node which best matches this description */
node= BLI_dlrbTree_search(tree, cmp_cb, search_data);
if (node) {
/* if the item we're searching for is greater than the node found, we've found the match */
if (cmp_cb(node, search_data) > 0)
return node;
/* return the previous node otherwise */
// NOTE: what happens if there is no previous node?
return node->prev;
}
/* nothing matching was found */
return NULL;
}
/* Find the node which occurs immediately after the best matching node */
DLRBT_Node *BLI_dlrbTree_search_next (DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data)
{
DLRBT_Node *node;
/* check that there is a comparator to use */
// TODO: if no comparator is supplied, try using the one supplied with the tree...
if (cmp_cb == NULL)
return NULL;
/* get the node which best matches this description */
node= BLI_dlrbTree_search(tree, cmp_cb, search_data);
if (node) {
/* if the item we're searching for is less than the node found, we've found the match */
if (cmp_cb(node, search_data) < 0)
return node;
/* return the previous node otherwise */
// NOTE: what happens if there is no previous node?
return node->next;
}
/* nothing matching was found */
return NULL;
}
/* Check whether there is a node matching the requested node */
short BLI_dlrbTree_contains(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb, void *search_data)
{
/* check if an exact search throws up anything... */
return (BLI_dlrbTree_search_exact(tree, cmp_cb, search_data) != NULL);
}
/* *********************************************** */
/* Tree Relationships Utilities */
@@ -161,6 +310,7 @@ static DLRBT_Node *get_uncle (DLRBT_Node *node)
/* *********************************************** */
/* Tree Rotation Utilities */
/* make right child of 'root' the new root */
static void rotate_left (DLRBT_Tree *tree, DLRBT_Node *root)
{
DLRBT_Node **root_slot, *pivot;
@@ -194,6 +344,7 @@ static void rotate_left (DLRBT_Tree *tree, DLRBT_Node *root)
*root_slot= pivot;
}
/* make the left child of the 'root' the new root */
static void rotate_right (DLRBT_Tree *tree, DLRBT_Node *root)
{
DLRBT_Node **root_slot, *pivot;
@@ -332,7 +483,7 @@ static void insert_check_3 (DLRBT_Tree *tree, DLRBT_Node *node)
/* Balance the tree after the given element has been added to it
* (using custom code, in the Binary Tree way).
*/
void BLI_dlrbTree_insert(DLRBT_Tree *tree, DLRBT_Node *node)
void BLI_dlrbTree_insert (DLRBT_Tree *tree, DLRBT_Node *node)
{
/* sanity checks */
if ((tree == NULL) || (node == NULL))
@@ -345,6 +496,90 @@ void BLI_dlrbTree_insert(DLRBT_Tree *tree, DLRBT_Node *node)
insert_check_1(tree, node);
}
/* ----- */
/* Add the given data to the tree, and return the node added */
// NOTE: for duplicates, the update_cb is called (if available), and the existing node is returned
DLRBT_Node *BLI_dlrbTree_add(DLRBT_Tree *tree, DLRBT_Comparator_FP cmp_cb,
DLRBT_NAlloc_FP new_cb, DLRBT_NUpdate_FP update_cb, void *data)
{
DLRBT_Node *parNode, *node=NULL;
short new_node = 0;
/* sanity checks */
if (tree == NULL)
return NULL;
// TODO: if no comparator is supplied, try using the one supplied with the tree...
if (cmp_cb == NULL)
return NULL;
// TODO: if no allocator is supplied, try using the one supplied with the tree...
if (new_cb == NULL)
return NULL;
// TODO: if no updater is supplied, try using the one supplied with the tree...
/* try to find the nearest node to this one */
parNode= BLI_dlrbTree_search(tree, cmp_cb, data);
/* add new node to the BST in the 'standard way' as appropriate
* NOTE: we do not support duplicates in our tree...
*/
if (parNode) {
/* check how this new node compares with the existing ones
* NOTE: it is assumed that the values will be unit values only
*/
switch (cmp_cb(parNode, data)) {
case -1: /* add new node as left child */
{
node= new_cb(data);
new_node= 1;
parNode->left= node;
node->parent= parNode;
}
break;
case 1: /* add new node as right child */
{
node= new_cb(data);
new_node= 1;
parNode->right= node;
node->parent= parNode;
}
break;
default: /* update the duplicate node as appropriate */
{
if (update_cb)
update_cb(parNode, data);
}
break;
}
}
else {
/* no nodes in the tree yet... add a new node as the root */
node= new_cb(data);
new_node= 1;
tree->root= node;
}
/* if a new node was added, it should be tagged as red, and then balanced as appropriate */
if (new_node) {
/* tag this new node as being 'red' */
node->tree_col= DLRBT_RED;
/* perform BST balancing steps:
* start from case 1, an trek through the tail-recursive insertion checks
*/
insert_check_1(tree, node);
}
/* return the node added */
return node;
}
/* *********************************************** */
/* Remove */

View File

@@ -92,10 +92,41 @@
/* *************************** Keyframe Processing *************************** */
/* Create a ActKeyColumn from a BezTriple */
static ActKeyColumn *bezt_to_new_actkeycolumn(BezTriple *bezt)
/* Comparator callback used for ActKeyColumns and cframe float-value pointer */
short compare_ak_cfraPtr (void *node, void *data)
{
ActKeyColumn *ak= (ActKeyColumn *)node;
float *cframe= data;
if (*cframe < ak->cfra)
return -1;
else if (*cframe > ak->cfra)
return 1;
else
return 0;
}
/* .... */
/* Comparator callback used for ActKeyColumns and BezTriple */
static short compare_ak_bezt (void *node, void *data)
{
ActKeyColumn *ak= (ActKeyColumn *)node;
BezTriple *bezt= (BezTriple *)data;
if (bezt->vec[1][0] < ak->cfra)
return -1;
else if (bezt->vec[1][0] > ak->cfra)
return 1;
else
return 0;
}
/* New node callback used for building ActKeyColumns from BezTriples */
static DLRBT_Node *nalloc_ak_bezt (void *data)
{
ActKeyColumn *ak= MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn");
BezTriple *bezt= (BezTriple *)data;
/* store settings based on state of BezTriple */
ak->cfra= bezt->vec[1][0];
@@ -105,31 +136,15 @@ static ActKeyColumn *bezt_to_new_actkeycolumn(BezTriple *bezt)
/* set 'modified', since this is used to identify long keyframes */
ak->modified = 1;
return ak;
return (DLRBT_Node *)ak;
}
/* Add the given BezTriple to the given 'list' of Keyframes */
static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
/* Node updater callback used for building ActKeyColumns from BezTriples */
static void nupdate_ak_bezt (void *node, void *data)
{
ActKeyColumn *new_ak=NULL;
ActKeyColumn *ak= (ActKeyColumn *)node;
BezTriple *bezt= (BezTriple *)data;
if ELEM(NULL, keys, bezt) return;
/* if there are no keys already, just add as root */
if (keys->root == NULL) {
/* just add this as the root, then call the tree-balancing functions to validate */
new_ak= bezt_to_new_actkeycolumn(bezt);
keys->root= (DLRBT_Node *)new_ak;
}
else {
ActKeyColumn *ak, *akp=NULL, *akn=NULL;
/* traverse tree to find an existing entry to update the status of,
* or a suitable point to add at
*/
for (ak= keys->root; ak; akp= ak, ak= akn) {
/* check if this is a match, or whether we go left or right */
if (ak->cfra == bezt->vec[1][0]) {
/* set selection status and 'touched' status */
if (BEZSELECTED(bezt)) ak->sel = SELECT;
ak->modified += 1;
@@ -137,35 +152,17 @@ static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
/* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */
if (BEZKEYTYPE(bezt) == BEZT_KEYTYPE_KEYFRAME)
ak->key_type= BEZT_KEYTYPE_KEYFRAME;
}
/* done... no need to insert */
/* --------------- */
/* Add the given BezTriple to the given 'list' of Keyframes */
static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt)
{
if ELEM(NULL, keys, bezt)
return;
}
else {
ActKeyColumn **aknp= NULL;
/* check if go left or right, but if not available, add new node */
if (ak->cfra < bezt->vec[1][0])
aknp= &ak->right;
else
aknp= &ak->left;
/* if this does not exist, add a new node, otherwise continue... */
if (*aknp == NULL) {
/* add a new node representing this, and attach it to the relevant place */
new_ak= bezt_to_new_actkeycolumn(bezt);
new_ak->parent= ak;
*aknp= new_ak;
break;
}
else
akn= *aknp;
}
}
}
/* now, balance the tree taking into account this newly added node */
BLI_dlrbTree_insert(keys, (DLRBT_Node *)new_ak);
BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt);
}
@@ -317,47 +314,6 @@ static void set_touched_actkeyblock (ActKeyBlock *ab)
/* *************************** Keyframe Drawing *************************** */
/* helper function - find actkeycolumn that occurs on cframe */
ActKeyColumn *cfra_find_actkeycolumn (ActKeyColumn *ak, float cframe)
{
/* sanity checks */
if (ak == NULL)
return NULL;
/* check if this is a match, or whether it is in some subtree */
if (cframe < ak->cfra)
return cfra_find_actkeycolumn(ak->left, cframe);
else if (cframe > ak->cfra)
return cfra_find_actkeycolumn(ak->right, cframe);
else
return ak; /* match */
}
/* helper function - find actkeycolumn that occurs on cframe, or the nearest one if not found */
// FIXME: this is buggy... next() is ignored completely...
ActKeyColumn *cfra_find_nearest_next_ak (ActKeyColumn *ak, float cframe, short next)
{
ActKeyColumn *akn= NULL;
/* sanity checks */
if (ak == NULL)
return NULL;
/* check if this is a match, or whether it is in some subtree */
if (cframe < ak->cfra)
akn= cfra_find_nearest_next_ak(ak->left, cframe, next);
else if (cframe > ak->cfra)
akn= cfra_find_nearest_next_ak(ak->right, cframe, next);
/* if no match found (or found match), just use the current one */
if (akn == NULL)
return ak;
else
return akn;
}
/* -------- */
/* coordinates for diamond shape */
static const float _unit_diamond_shape[4][2] = {
{0.0f, 1.0f}, /* top vert */
@@ -471,10 +427,10 @@ static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, floa
short startCurves, endCurves, totCurves;
/* find out how many curves occur at each keyframe */
ak= cfra_find_actkeycolumn((ActKeyColumn *)keys->root, ab->start);
ak= (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->start);
startCurves = (ak)? ak->totcurve: 0;
ak= cfra_find_actkeycolumn((ActKeyColumn *)keys->root, ab->end);
ak= (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->end);
endCurves = (ak)? ak->totcurve: 0;
/* only draw keyblock if it appears in at all of the keyframes at lowest end */
@@ -676,7 +632,6 @@ void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree
if ((sce->adt) && !(filterflag & ADS_FILTER_NOSCE)) {
adt= sce->adt;
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if (adt->action)
action_to_keylist(adt, adt->action, keys, blocks);
}
@@ -685,7 +640,6 @@ void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree
if ((sce->world) && (sce->world->adt) && !(filterflag & ADS_FILTER_NOWOR)) {
adt= sce->world->adt;
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if (adt->action)
action_to_keylist(adt, adt->action, keys, blocks);
}
@@ -694,7 +648,6 @@ void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree
if ((sce->nodetree) && (sce->nodetree->adt) && !(filterflag & ADS_FILTER_NONTREE)) {
adt= sce->nodetree->adt;
// TODO: when we adapt NLA system, this needs to be the NLA-scaled version
if (adt->action)
action_to_keylist(adt, adt->action, keys, blocks);
}
@@ -810,7 +763,6 @@ void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, DLRBT_Tree
}
/* update the number of curves that elements have appeared in */
// FIXME: this is broken with the new tree structure for now...
if (keys)
set_touched_actkeycolumn(keys->root);
if (blocks)

View File

@@ -614,12 +614,12 @@ static int pose_slide_invoke_common (bContext *C, wmOperator *op, tPoseSlideOp *
ActKeyColumn *ak;
/* firstly, check if the current frame is a keyframe... */
ak= cfra_find_actkeycolumn(pso->keys.root, pso->cframe);
ak= (ActKeyColumn *)BLI_dlrbTree_search_exact(&pso->keys, compare_ak_cfraPtr, &pso->cframe);
if (ak == NULL) {
/* current frame is not a keyframe, so search */
ActKeyColumn *pk= cfra_find_nearest_next_ak(pso->keys.root, pso->cframe, 0);
ActKeyColumn *nk= cfra_find_nearest_next_ak(pso->keys.root, pso->cframe, 1);
ActKeyColumn *pk= (ActKeyColumn *)BLI_dlrbTree_search_prev(&pso->keys, compare_ak_cfraPtr, &pso->cframe);
ActKeyColumn *nk= (ActKeyColumn *)BLI_dlrbTree_search_next(&pso->keys, compare_ak_cfraPtr, &pso->cframe);
/* check if we found good keyframes */
if ((pk == nk) && (pk != NULL)) {

View File

@@ -104,27 +104,43 @@ void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel,
/* ******************************* Methods ****************************** */
/* Channel Drawing */
/* Channel Drawing ------------------ */
/* F-Curve */
void draw_fcurve_channel(struct View2D *v2d, struct AnimData *adt, struct FCurve *fcu, float ypos);
/* Action Group Summary */
void draw_agroup_channel(struct View2D *v2d, struct AnimData *adt, struct bActionGroup *agrp, float ypos);
/* Action Summary */
void draw_action_channel(struct View2D *v2d, struct AnimData *adt, struct bAction *act, float ypos);
/* Object Summary */
void draw_object_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Object *ob, float ypos);
/* Scene Summary */
void draw_scene_channel(struct View2D *v2d, struct bDopeSheet *ads, struct Scene *sce, float ypos);
/* DopeSheet Summary */
void draw_summary_channel(struct View2D *v2d, struct bAnimContext *ac, float ypos);
/* Grease Pencil Layer */
// XXX not restored
void draw_gpl_channel(struct View2D *v2d, struct bDopeSheet *ads, struct bGPDlayer *gpl, float ypos);
/* Keydata Generation */
/* Keydata Generation --------------- */
/* F-Curve */
void fcurve_to_keylist(struct AnimData *adt, struct FCurve *fcu, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* Action Group */
void agroup_to_keylist(struct AnimData *adt, struct bActionGroup *agrp, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* Action */
void action_to_keylist(struct AnimData *adt, struct bAction *act, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* Object */
void ob_to_keylist(struct bDopeSheet *ads, struct Object *ob, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* Scene */
void scene_to_keylist(struct bDopeSheet *ads, struct Scene *sce, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* DopeSheet Summary */
void summary_to_keylist(struct bAnimContext *ac, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* Grease Pencil Layer */
// XXX not restored
void gpl_to_keylist(struct bDopeSheet *ads, struct bGPDlayer *gpl, struct DLRBT_Tree *keys, struct DLRBT_Tree *blocks);
/* Keyframe Finding */
ActKeyColumn *cfra_find_actkeycolumn(ActKeyColumn *ak, float cframe);
ActKeyColumn *cfra_find_nearest_next_ak(ActKeyColumn *ak, float cframe, short next);
/* ActKeyColumn API ---------------- */
/* Comparator callback used for ActKeyColumns and cframe float-value pointer */
short compare_ak_cfraPtr(void *node, void *data);
#endif /* ED_KEYFRAMES_DRAW_H */

View File

@@ -1468,6 +1468,7 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op)
Object *ob= CTX_data_active_object(C);
DLRBT_Tree keys;
ActKeyColumn *ak;
float cfra= (scene)? (float)(CFRA) : 0.0f;
short next= RNA_boolean_get(op->ptr, "next");
/* sanity checks */
@@ -1486,20 +1487,17 @@ static int keyframe_jump_exec(bContext *C, wmOperator *op)
/* build linked-list for searching */
BLI_dlrbTree_linkedlist_sync(&keys);
/* find nearest keyframe in the right direction */
ak= cfra_find_nearest_next_ak(keys.root, (float)scene->r.cfra, next);
/* find matching keyframe in the right direction */
if (next)
ak= (ActKeyColumn *)BLI_dlrbTree_search_next(&keys, compare_ak_cfraPtr, &cfra);
else
ak= (ActKeyColumn *)BLI_dlrbTree_search_prev(&keys, compare_ak_cfraPtr, &cfra);
/* set the new frame (if keyframe found) */
if (ak) {
if (next && ak->next)
scene->r.cfra= (int)ak->next->cfra;
else if (!next && ak->prev)
scene->r.cfra= (int)ak->prev->cfra;
else {
printf("ERROR: no suitable keyframe found. Using %f as new frame \n", ak->cfra);
scene->r.cfra= (int)ak->cfra; // XXX
}
}
if (ak)
CFRA= (int)ak->cfra;
else
BKE_report(op->reports, RPT_ERROR, "No more keyframes to jump to in this direction");
/* free temp stuff */
BLI_dlrbTree_free(&keys);