Script menus:
-- new try so that scripts place their guis and file selectors in proper places:
should be ok now for any but the really weirdest screen layouts, will be updated when scripts are added to other menus in the interface.
This commit is contained in:
@@ -84,7 +84,6 @@ static int bpymenu_group_atoi (char *str)
|
||||
else if (!strcmp(str, "Animation")) return PYMENU_ANIMATION;
|
||||
else if (!strcmp(str, "Materials")) return PYMENU_MATERIALS;
|
||||
else if (!strcmp(str, "UV")) return PYMENU_UV;
|
||||
else if (!strcmp(str, "Utils")) return PYMENU_UTILS;
|
||||
else if (!strcmp(str, "Tools")) return PYMENU_TOOLS;
|
||||
/* "Misc" or an inexistent group name: use misc */
|
||||
else return PYMENU_MISC;
|
||||
@@ -120,9 +119,6 @@ char *BPyMenu_group_itoa (short menugroup)
|
||||
case PYMENU_UV:
|
||||
return "UV";
|
||||
break;
|
||||
case PYMENU_UTILS:
|
||||
return "Utils";
|
||||
break;
|
||||
case PYMENU_TOOLS:
|
||||
return "Tools";
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user