Transform: default to user-defined orientation
Previously we tried this but reverted (see 64d40c82c3)
because there wasn't a predictable set of keys to use global-space.
Now the keys are swapped:
- 'GX' always transforms in the user defined orientation.
- 'GXX' always transforms in global space.
As before 'GXXX' cycles back to disabling constraints.
This does have a down side that GXX won't be used for local-space
when the user has global space set.
Also, when global is the user-orientation, pressing GX and GXX
does the same thing.
Note: examples here use GX but could be any transform-mode/axis.
This commit is contained in:
@@ -992,13 +992,10 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, char cm
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}
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}
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else if (!edit_2d) {
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if (cmode == axis) {
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if (t->con.orientation != V3D_MANIP_GLOBAL) {
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stopConstraint(t);
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}
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else {
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short orientation = (t->current_orientation != V3D_MANIP_GLOBAL ?
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t->current_orientation : V3D_MANIP_LOCAL);
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if (cmode != axis) {
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/* First press, constraint to an axis. */
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t->orientation.index = 1;
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const short orientation = t->orientation.types[t->orientation.index];
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if (is_plane == false) {
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setUserConstraint(t, orientation, constraint_axis, msg2);
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}
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@@ -1006,13 +1003,21 @@ static void transform_event_xyz_constraint(TransInfo *t, short key_type, char cm
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setUserConstraint(t, orientation, constraint_plane, msg3);
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}
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}
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else {
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/* Successive presses on existing axis, cycle orientation modes. */
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t->orientation.index = (t->orientation.index + 1) % ARRAY_SIZE(t->orientation.types);
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if (t->orientation.index == 0) {
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stopConstraint(t);
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}
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else {
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const short orientation = t->orientation.types[t->orientation.index];
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if (is_plane == false) {
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setUserConstraint(t, V3D_MANIP_GLOBAL, constraint_axis, msg2);
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setUserConstraint(t, orientation, constraint_axis, msg2);
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}
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else {
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setUserConstraint(t, V3D_MANIP_GLOBAL, constraint_plane, msg3);
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setUserConstraint(t, orientation, constraint_plane, msg3);
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}
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}
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}
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}
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@@ -2122,12 +2127,12 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
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if (t->spacetype == SPACE_VIEW3D) {
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if ((prop = RNA_struct_find_property(op->ptr, "constraint_orientation")) &&
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!RNA_property_is_set(op->ptr, prop) &&
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(t->current_orientation != V3D_MANIP_CUSTOM_MATRIX))
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(t->orientation.user != V3D_MANIP_CUSTOM_MATRIX))
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{
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t->scene->orientation_type = t->current_orientation;
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BLI_assert(((t->scene->orientation_index_custom == -1) && (t->custom_orientation == NULL)) ||
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t->scene->orientation_type = t->orientation.user;
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BLI_assert(((t->scene->orientation_index_custom == -1) && (t->orientation.custom == NULL)) ||
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(BKE_scene_transform_orientation_get_index(
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t->scene, t->custom_orientation) == t->scene->orientation_index_custom));
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t->scene, t->orientation.custom) == t->scene->orientation_index_custom));
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}
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}
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}
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@@ -2153,13 +2158,13 @@ void saveTransform(bContext *C, TransInfo *t, wmOperator *op)
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if ((prop = RNA_struct_find_property(op->ptr, "constraint_axis"))) {
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/* constraint orientation can be global, even if user selects something else
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* so use the orientation in the constraint if set */
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short orientation = (t->con.mode & CON_APPLY) ? t->con.orientation : t->current_orientation;
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short orientation = (t->con.mode & CON_APPLY) ? t->con.orientation : t->orientation.user;
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if (orientation == V3D_MANIP_CUSTOM) {
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const int orientation_index_custom = BKE_scene_transform_orientation_get_index(
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t->scene, t->custom_orientation);
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t->scene, t->orientation.custom);
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/* Maybe we need a t->con.custom_orientation? Seems like it would always match t->custom_orientation. */
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/* Maybe we need a t->con.custom_orientation? Seems like it would always match t->orientation.custom. */
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orientation = V3D_MANIP_CUSTOM + orientation_index_custom;
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BLI_assert(orientation >= V3D_MANIP_CUSTOM);
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}
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@@ -2420,7 +2425,7 @@ bool initTransform(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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t->con.mode |= CON_AXIS2;
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}
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setUserConstraint(t, t->current_orientation, t->con.mode, "%s");
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setUserConstraint(t, t->orientation.user, t->con.mode, "%s");
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}
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}
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@@ -503,8 +503,14 @@ typedef struct TransInfo {
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/*************** NEW STUFF *********************/
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short launch_event; /* event type used to launch transform */
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short current_orientation;
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TransformOrientation *custom_orientation; /* this gets used when current_orientation is V3D_MANIP_CUSTOM */
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/* Always: 'orientation_types[orientation_index]' */
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struct {
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short user;
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short index;
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short types[3];
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/* this gets used when current_orientation is V3D_MANIP_CUSTOM */
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TransformOrientation *custom;
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} orientation;
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short gizmo_flag; /* backup from view3d, to restore on end */
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short prop_mode;
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@@ -709,7 +709,7 @@ void setUserConstraint(TransInfo *t, short orientation, int mode, const char fte
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{
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char orientation_str[128];
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BLI_snprintf(orientation_str, sizeof(orientation_str), "%s \"%s\"",
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IFACE_("custom orientation"), t->custom_orientation->name);
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IFACE_("custom orientation"), t->orientation.custom->name);
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BLI_snprintf(text, sizeof(text), ftext, orientation_str);
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setConstraint(t, t->spacemtx, mode, text);
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break;
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@@ -1395,10 +1395,17 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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t->around = V3D_AROUND_CURSOR;
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}
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t->current_orientation = t->scene->orientation_type;
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t->custom_orientation = BKE_scene_transform_orientation_find(
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t->orientation.user = t->scene->orientation_type;
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t->orientation.custom = BKE_scene_transform_orientation_find(
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t->scene, t->scene->orientation_index_custom);
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t->orientation.index = 0;
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ARRAY_SET_ITEMS(
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t->orientation.types,
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V3D_MANIP_GLOBAL, /* Value isn't used (first index is no constraint). */
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t->orientation.user,
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V3D_MANIP_GLOBAL);
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/* exceptional case */
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if (t->around == V3D_AROUND_LOCAL_ORIGINS) {
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if (ELEM(t->mode, TFM_ROTATION, TFM_RESIZE, TFM_TRACKBALL)) {
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@@ -1489,8 +1496,8 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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RNA_property_is_set(op->ptr, prop)))
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{
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RNA_property_float_get_array(op->ptr, prop, &t->spacemtx[0][0]);
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t->current_orientation = V3D_MANIP_CUSTOM_MATRIX;
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t->custom_orientation = 0;
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t->orientation.user = V3D_MANIP_CUSTOM_MATRIX;
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t->orientation.custom = 0;
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}
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else if (op && ((prop = RNA_struct_find_property(op->ptr, "constraint_orientation")) &&
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RNA_property_is_set(op->ptr, prop)))
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@@ -1509,8 +1516,8 @@ void initTransInfo(bContext *C, TransInfo *t, wmOperator *op, const wmEvent *eve
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}
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}
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t->current_orientation = orientation;
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t->custom_orientation = custom_orientation;
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t->orientation.user = orientation;
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t->orientation.custom = custom_orientation;
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}
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if (op && ((prop = RNA_struct_find_property(op->ptr, "release_confirm")) &&
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@@ -432,7 +432,7 @@ void initTransformOrientation(bContext *C, TransInfo *t)
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Object *ob = CTX_data_active_object(C);
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Object *obedit = CTX_data_active_object(C);
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switch (t->current_orientation) {
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switch (t->orientation.user) {
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case V3D_MANIP_GLOBAL:
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unit_m3(t->spacemtx);
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BLI_strncpy(t->spacename, IFACE_("global"), sizeof(t->spacename));
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@@ -492,9 +492,9 @@ void initTransformOrientation(bContext *C, TransInfo *t)
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BLI_strncpy(t->spacename, IFACE_("custom"), sizeof(t->spacename));
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break;
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case V3D_MANIP_CUSTOM:
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BLI_strncpy(t->spacename, t->custom_orientation->name, sizeof(t->spacename));
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BLI_strncpy(t->spacename, t->orientation.custom->name, sizeof(t->spacename));
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if (applyTransformOrientation(t->custom_orientation, t->spacemtx, t->spacename)) {
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if (applyTransformOrientation(t->orientation.custom, t->spacemtx, t->spacename)) {
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/* pass */
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}
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else {
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