Reorganized the Freestyle Python API in a hierarchical package structure.
Both C- and Python-coded API components were rearranged into logical groups. New Python modules are packaged as follows: freestyle - Top-level package freestyle.types - Classes for core data structues (e.g., view map) freestyle.chainingiterators - Pre-defined chaining iterators freestyle.functions - Pre-defined 0D and 1D functions freestyle.predicates - Pre-defined 0D and 1D predicates freestyle.shaders - Pre-defined stroke shaders freestyle.utils - Utility functions The Python modules are installed in scripts/freestyle/modules. Pre-defined styles are installed in scripts/freestyle/styles. To-do: update styles according to the new Freestyle API package structure.
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@@ -55,7 +55,7 @@ void Path::setRootDir(const string& iRootDir)
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string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str());
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_BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" +
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string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str());
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_PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "style_modules" + string(DIR_SEP.c_str());
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_PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "modules" + string(DIR_SEP.c_str());
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if (getenv("PYTHONPATH")) {
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_PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH"));
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}
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