Fix for particle instance initial frames.

These were not orthonormal and tended to flip with changing hair
direction, now use the particle hair matrix which is stable wrt. the
mesh surface.
This commit is contained in:
2014-11-17 17:45:21 +01:00
parent bd033721c2
commit 64a4d4ed25

View File

@@ -43,6 +43,7 @@
#include "BLI_utildefines.h"
#include "BKE_cdderivedmesh.h"
#include "BKE_effect.h"
#include "BKE_global.h"
#include "BKE_lattice.h"
#include "BKE_modifier.h"
@@ -327,17 +328,11 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
/* Incrementally Rotating Frame (Bishop Frame) */
if (k == 0) {
float hairmat[4][4];
float mat[3][3];
float temp[3] = {0.0f, 0.0f, 0.0f};
temp[axis] = 1.0f;
/* normal direction */
copy_v3_v3(mat[0], state.vel);
/* tangent from projecting axis onto the surface plane */
project_v3_plane(mat[1], state.vel, temp);
normalize_v3(mat[1]);
/* cotangent */
cross_v3_v3v3(mat[2], mat[0], mat[1]);
psys_mat_hair_to_global(sim.ob, sim.psmd->dm, sim.psys->part->from, pa, hairmat);
copy_m3_m4(mat, hairmat);
/* to quaternion */
mat3_to_quat(frame, mat);
@@ -355,7 +350,7 @@ static DerivedMesh *applyModifier(ModifierData *md, Object *ob,
mul_qt_qtqt(frame, rot, frame);
copy_v3_v3(prev_dir, state.vel);
}
}
copy_qt_qt(state.rot, frame);
#if 0