Freestyle: Python API documentation updates.
Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D) due to relocations of the identifiers into submodules. Also made various minor revisions of mark-ups and typos.
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@@ -37,7 +37,7 @@ extern "C" {
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//------------------------INSTANCE METHODS ----------------------------------
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static char BlenderTextureShader___doc__[] =
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"Class hierarchy: :class:`StrokeShader` > :class:`BlenderTextureShader`\n"
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"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BlenderTextureShader`\n"
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"\n"
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"[Texture shader]\n"
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"\n"
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@@ -47,7 +47,8 @@ static char BlenderTextureShader___doc__[] =
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"\n"
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" :arg texture: A line style texture slot or a shader node tree to define\n"
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" a set of textures.\n"
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" :type texture: :class:`LineStyleTextureSlot` or :class:`ShaderNodeTree`\n"
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" :type texture: :class:`bpy.types.LineStyleTextureSlot` or\n"
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" :class:`bpy.types.ShaderNodeTree`\n"
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"\n"
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".. method:: shade(stroke)\n"
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"\n"
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@@ -55,7 +56,7 @@ static char BlenderTextureShader___doc__[] =
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" simulate marks.\n"
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"\n"
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" :arg stroke: A Stroke object.\n"
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" :type stroke: :class:`Stroke`\n";
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" :type stroke: :class:`freestyle.types.Stroke`\n";
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static int BlenderTextureShader___init__(BPy_BlenderTextureShader *self, PyObject *args, PyObject *kwds)
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{
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