soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle
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85
source/blender/freestyle/intern/geometry/FastGrid.h
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85
source/blender/freestyle/intern/geometry/FastGrid.h
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//
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// Filename : FastGrid.h
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// Author(s) : Stephane Grabli
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// Purpose : Class to define a cell grid surrounding the
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// bounding box of the scene
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// Date of creation : 30/07/2002
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef FASTGRID_H
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# define FASTGRID_H
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# include "Grid.h"
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# include <cassert>
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/*! Class to define a regular grid used for ray
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* casting computations
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* We don't use a hashtable here. The grid is
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* explicitly stored for faster computations.
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* However, this might result in significant
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* increase in memory usage (compared to the regular grid)
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*/
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class LIB_GEOMETRY_EXPORT FastGrid : public Grid
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{
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public:
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FastGrid() : Grid() {
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_cells = NULL;
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_cells_size = 0;
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}
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virtual ~FastGrid() {
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clear();
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}
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/*! clears the grid
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* Deletes all the cells, clears the hashtable,
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* resets size, size of cell, number of cells.
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*/
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virtual void clear();
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/*! Sets the different parameters of the grid
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* orig
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* The grid origin
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* size
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* The grid's dimensions
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* nb
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* The number of cells of the grid
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*/
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virtual void configure(const Vec3r& orig, const Vec3r& size, unsigned nb);
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/*! returns the cell whose coordinates are pased as argument */
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Cell* getCell(const Vec3u& p) ;
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/*! Fills the case p with the cell iCell */
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virtual void fillCell(const Vec3u& p, Cell& cell);
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protected:
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Cell** _cells;
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unsigned _cells_size;
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};
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#endif // FASTGRID_H
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