soc-2008-mxcurioni: merged changes to revision 14747, cosmetic changes for source/blender/freestyle

This commit is contained in:
Maxime Curioni
2008-05-08 19:16:40 +00:00
365 changed files with 1331 additions and 824 deletions

View File

@@ -75,7 +75,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\bmfont\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender;..\..\..\source\blender\misc;..\..\..\source\blender\imbuf;..\..\..\source\blender\blenlib;..\..\..\source\blender\include;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenloader;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\ketsji;..\..\..\source\gameengine\network;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\Physics\Sumo;..\..\..\source\gameengine\Physics\common;..\..\..\source\gameengine\network\loopbacknetwork;..\..\..\source\gameengine\rasterizer\ras_openglrasterizer;..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
BasicRuntimeChecks="0"
RuntimeLibrary="0"

View File

@@ -180,7 +180,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
@@ -233,7 +233,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID"
PreprocessorDefinitions="JANCODEPANCO;WIN32;_LIB;EXP_PYTHON_EMBEDDING;_DEBUG;USE_SUMO_SOLID;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
@@ -285,7 +285,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\soundsystem\include;..\..\..\..\build\msvc_7\intern\guardedalloc\include;..\..\..\..\build\msvc_7\extern\bullet\include;..\..\..\..\build\msvc_7\extern\solid\include;..\..\..\..\lib\windows\python\include\python2.5;..\..\..\source\blender\imbuf;..\..\..\source\blender\include;..\..\..\source\blender\blenlib;..\..\..\source\blender\python;..\..\..\source\blender\makesdna;..\..\..\source\blender\blenkernel;..\..\..\source\kernel\gen_system;..\..\..\source\gameengine\physics;..\..\..\source\gameengine\rasterizer;..\..\..\source\gameengine\network;..\..\..\source\gameengine\Converter;..\..\..\source\gameengine\gamelogic;..\..\..\source\gameengine\scenegraph;..\..\..\source\gameengine\expressions;..\..\..\source\gameengine\physics\sumo;..\..\..\source\gameengine\physics\dummy;..\..\..\source\gameengine\physics\BlOde;..\..\..\source\gameengine\ketsji\kxnetwork;..\..\..\source\gameengine\physics\common;..\..\..\source\gameengine\physics\sumo\include;..\..\..\source\gameengine\physics\common\dummy;..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer;..\..\..\source\gameengine\physics\sumo\fuzzics\include;..\..\..\source\sumo\include;..\..\..\source\sumo\fuzzics\include;..\..\..\source\gameengine\physics\bullet"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;USE_SUMO_SOLID;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"

View File

@@ -126,7 +126,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
@@ -230,7 +230,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
@@ -282,7 +282,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\build\msvc_7\intern\string\include;..\..\..\source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"

View File

@@ -178,7 +178,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
@@ -230,7 +230,7 @@
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
PreprocessorDefinitions="_DEBUG;WIN32;_LIB;WITH_GLEXT"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
@@ -282,7 +282,7 @@
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="..\..\..\..\..\build\msvc_7\intern\moto\include;..\..\..\..\..\build\msvc_7\intern\string\include;..\..\..\..\source\kernel\gen_system;..\..\..\..\source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
PreprocessorDefinitions="NDEBUG;WIN32;_LIB;WITH_GLEXT"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"

View File

@@ -17,12 +17,16 @@ def add_mesh_simple(name, verts, edges, faces):
if scn.lib: return
ob_act = scn.objects.active
is_editmode = EditMode()
cursor = GetCursorPos()
quat = None
if is_editmode or Blender.Get('add_view_align'): # Aligning seems odd for editmode, but blender does it, oh well
try: quat = Blender.Mathutils.Quaternion(GetViewQuat())
except: quat = None
except: pass
# Exist editmode for non mesh types
if ob_act and ob_act.type != 'Mesh' and EditMode():
if ob_act and ob_act.type != 'Mesh' and is_editmode:
EditMode(0)
# We are in mesh editmode
@@ -66,6 +70,7 @@ def add_mesh_simple(name, verts, edges, faces):
me.edges.extend(edges)
me.faces.extend(faces)
if is_editmode or Blender.Get('add_editmode'):
EditMode(1)
else:
@@ -91,6 +96,7 @@ def add_mesh_simple(name, verts, edges, faces):
ob_act.loc = cursor
if is_editmode or Blender.Get('add_editmode'):
EditMode(1)

View File

@@ -6,6 +6,7 @@
# --------------------------------------------------------------------------
# DXF Reader v0.9 by Ed Blake (AKA Kitsu)
# 2008.05.08 modif.def convert() by Remigiusz Fiedler (AKA migius)
# --------------------------------------------------------------------------
# ***** BEGIN GPL LICENSE BLOCK *****
#
@@ -138,9 +139,9 @@ def convert(code, value):
strings = 0-9, 100, 102, 300-309, 410-419, 430-439, 470-479, 999, 1000-1009
"""
if 59 < code < 80 or 169 < code < 180 or 269 < code < 290 or 369 < code < 390 or 399 < code < 410 or 1059 < code < 1071:
value = int(value)
value = int(float(value))
elif 89 < code < 100 or 419 < code < 430 or 439 < code < 460 or code == 1071:
value = long(value)
value = long(float(value))
elif 9 < code < 60 or 109 < code < 150 or 209 < code < 240 or 459 < code < 470 or 1009 < code < 1060:
value = float(value)
elif code == 105 or 309 < code < 380 or 389 < code < 400:
@@ -378,5 +379,3 @@ if __name__ == "__main__":
drawing = readDXF(filename)
for item in drawing.entities.data:
print item

View File

@@ -57,6 +57,8 @@ import Blender
from Blender import Object, Lamp, Draw, Image, Text, sys, Mesh
from Blender.Scene import Render
import math
import BPyObject
import BPyMesh
#
DEG2RAD=0.017453292519943295
@@ -68,14 +70,14 @@ MATWORLD= Blender.Mathutils.RotationMatrix(-90, 4, 'x')
filename = Blender.Get('filename')
_safeOverwrite = True
ARG=''
extension = ''
##########################################################
# Functions for writing output file
##########################################################
class VRML2Export:
class x3d_class:
def __init__(self, filename):
#--- public you can change these ---
@@ -101,7 +103,18 @@ class VRML2Export:
self.meshNames={} # dictionary of meshNames
self.indentLevel=0 # keeps track of current indenting
self.filename=filename
self.file = open(filename, "w")
self.file = None
if filename.lower().endswith('.x3dz'):
try:
import gzip
self.file = gzip.open(filename, "w")
except:
print "failed to import compression modules, exporting uncompressed"
self.filename = filename[:-1] # remove trailing z
if self.file == None:
self.file = open(self.filename, "w")
self.bNav=0
self.nodeID=0
self.namesReserved=[ "Anchor","Appearance","Arc2D","ArcClose2D","AudioClip","Background","Billboard",
@@ -169,7 +182,7 @@ class VRML2Export:
nameinline = nameinline+".x3d"
self.file.write("url=\"%s\" />" % nameinline)
self.file.write("\n\n")
'''
def writeScript(self):
textEditor = Blender.Text.Get()
@@ -190,15 +203,17 @@ class VRML2Export:
for j in xrange(nalllines):
self.writeIndented(alllines[j] + "\n")
self.writeIndented("\n")
'''
def writeViewpoint(self, ob, scene):
def writeViewpoint(self, ob, mat, scene):
context = scene.render
ratio = float(context.imageSizeY())/float(context.imageSizeX())
lens = (360* (math.atan(ratio *16 / ob.data.getLens()) / math.pi))*(math.pi/180)
lens = min(lens, math.pi)
# get the camera location, subtract 90 degress from X to orient like X3D does
mat = ob.matrixWorld
# mat = ob.matrixWorld - mat is now passed!
loc = self.rotatePointForVRML(mat.translationPart())
rot = mat.toEuler()
rot = (((rot[0]-90)*DEG2RAD), rot[1]*DEG2RAD, rot[2]*DEG2RAD)
@@ -229,23 +244,11 @@ class VRML2Export:
self.file.write("visibilityRange=\"%s\" />\n\n" % round(mparam[2],self.cp))
else:
return
'''
def writeNavigationInfo(self, scene):
allObj = []
allObj = list(scene.objects)
headlight = "true"
vislimit = 0.0
for ob in allObj:
objType=ob.type
if objType == "Camera":
vislimit = ob.data.clipEnd
elif objType == "Lamp":
headlight = "false"
self.file.write("<NavigationInfo headlight=\"%s\" " % headlight)
self.file.write("visibilityLimit=\"%s\" " % (round(vislimit,self.cp)))
self.file.write("type=\"EXAMINE\", \"ANY\" avatarSize=\"0.25, 1.75, 0.75\" />\n\n")
'''
def writeSpotLight(self, ob, lamp, world):
self.file.write('<NavigationInfo headlight="FALSE" visibilityLimit="0.0" type=\'"EXAMINE","ANY"\' avatarSize="0.25, 1.75, 0.75" />\n')
def writeSpotLight(self, ob, mtx, lamp, world):
safeName = self.cleanStr(ob.name)
if world:
ambi = world.amb
@@ -259,12 +262,14 @@ class VRML2Export:
beamWidth=((lamp.spotSize*math.pi)/180.0)*.37;
cutOffAngle=beamWidth*1.3
dx,dy,dz=self.computeDirection(ob)
dx,dy,dz=self.computeDirection(mtx)
# note -dx seems to equal om[3][0]
# note -dz seems to equal om[3][1]
# note dy seems to equal om[3][2]
location=(ob.matrixWorld*MATWORLD).translationPart()
#location=(ob.matrixWorld*MATWORLD).translationPart() # now passed
location=(mtx*MATWORLD).translationPart()
radius = lamp.dist*math.cos(beamWidth)
self.file.write("<SpotLight DEF=\"%s\" " % safeName)
self.file.write("radius=\"%s\" " % (round(radius,self.cp)))
@@ -277,7 +282,7 @@ class VRML2Export:
self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
def writeDirectionalLight(self, ob, lamp, world):
def writeDirectionalLight(self, ob, mtx, lamp, world):
safeName = self.cleanStr(ob.name)
if world:
ambi = world.amb
@@ -287,14 +292,14 @@ class VRML2Export:
ambientIntensity = 0
intensity=min(lamp.energy/1.75,1.0)
(dx,dy,dz)=self.computeDirection(ob)
(dx,dy,dz)=self.computeDirection(mtx)
self.file.write("<DirectionalLight DEF=\"%s\" " % safeName)
self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp)))
self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp)))
self.file.write("intensity=\"%s\" " % (round(intensity,self.cp)))
self.file.write("direction=\"%s %s %s\" />\n\n" % (round(dx,4),round(dy,4),round(dz,4)))
def writePointLight(self, ob, lamp, world):
def writePointLight(self, ob, mtx, lamp, world):
safeName = self.cleanStr(ob.name)
if world:
ambi = world.amb
@@ -303,29 +308,30 @@ class VRML2Export:
ambi = 0
ambientIntensity = 0
location=(ob.matrixWorld*MATWORLD).translationPart()
intensity=min(lamp.energy/1.75,1.0)
radius = lamp.dist
# location=(ob.matrixWorld*MATWORLD).translationPart() # now passed
location= (mtx*MATWORLD).translationPart()
self.file.write("<PointLight DEF=\"%s\" " % safeName)
self.file.write("ambientIntensity=\"%s\" " % (round(ambientIntensity,self.cp)))
self.file.write("color=\"%s %s %s\" " % (round(lamp.col[0],self.cp), round(lamp.col[1],self.cp), round(lamp.col[2],self.cp)))
self.file.write("intensity=\"%s\" " % (round(intensity,self.cp)))
self.file.write("radius=\"%s\" " % radius )
self.file.write("intensity=\"%s\" " % (round( min(lamp.energy/1.75,1.0) ,self.cp)))
self.file.write("radius=\"%s\" " % lamp.dist )
self.file.write("location=\"%s %s %s\" />\n\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
def writeNode(self, ob):
'''
def writeNode(self, ob, mtx):
obname=str(ob.name)
if obname in self.namesStandard:
return
else:
dx,dy,dz = self.computeDirection(ob)
location=(ob.matrixWorld*MATWORLD).translationPart()
dx,dy,dz = self.computeDirection(mtx)
# location=(ob.matrixWorld*MATWORLD).translationPart()
location=(mtx*MATWORLD).translationPart()
self.writeIndented("<%s\n" % obname,1)
self.writeIndented("# direction %s %s %s\n" % (round(dx,3),round(dy,3),round(dz,3)))
self.writeIndented("# location %s %s %s\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
self.writeIndented("direction=\"%s %s %s\"\n" % (round(dx,3),round(dy,3),round(dz,3)))
self.writeIndented("location=\"%s %s %s\"\n" % (round(location[0],3), round(location[1],3), round(location[2],3)))
self.writeIndented("/>\n",-1)
self.writeIndented("\n")
'''
def secureName(self, name):
name = name + str(self.nodeID)
self.nodeID=self.nodeID+1
@@ -345,13 +351,13 @@ class VRML2Export:
newname = name
return "%s" % (newname)
def writeIndexedFaceSet(self, ob, world, normals = 0):
def writeIndexedFaceSet(self, ob, mesh, mtx, world, EXPORT_TRI = False):
imageMap={} # set of used images
sided={} # 'one':cnt , 'two':cnt
vColors={} # 'multi':1
meshName = self.cleanStr(ob.name)
mesh=ob.getData(mesh=1)
meshME = self.cleanStr(mesh.name)
meshME = self.cleanStr(ob.getData(mesh=1).name) # We dont care if its the mesh name or not
if len(mesh.faces) == 0: return
mode = 0
if mesh.faceUV:
@@ -382,7 +388,8 @@ class VRML2Export:
else:
bTwoSided=0
mtx = ob.matrixWorld * MATWORLD
# mtx = ob.matrixWorld * MATWORLD # mtx is now passed
mtx = mtx * MATWORLD
loc= mtx.translationPart()
sca= mtx.scalePart()
@@ -456,12 +463,12 @@ class VRML2Export:
elif hasImageTexture == 1:
self.writeTextureCoordinates(mesh)
#--- output coordinates
self.writeCoordinates(ob, mesh, meshName)
self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI)
self.writingcoords = 1
self.writingtexture = 1
self.writingcolor = 1
self.writeCoordinates(ob, mesh, meshName)
self.writeCoordinates(ob, mesh, meshName, EXPORT_TRI)
#--- output textureCoordinates if UV texture used
if mesh.faceUV:
@@ -498,17 +505,23 @@ class VRML2Export:
self.file.write("\n")
def writeCoordinates(self, ob, mesh, meshName):
def writeCoordinates(self, ob, mesh, meshName, EXPORT_TRI = False):
# create vertex list and pre rotate -90 degrees X for VRML
if self.writingcoords == 0:
self.file.write('coordIndex="')
for face in mesh.faces:
fv = face.v
if len(face)==4:
self.file.write("%i %i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index, fv[3].index))
else:
if len(face)==3:
self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index))
else:
if EXPORT_TRI:
self.file.write("%i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index))
self.file.write("%i %i %i -1, " % (fv[0].index, fv[2].index, fv[3].index))
else:
self.file.write("%i %i %i %i -1, " % (fv[0].index, fv[1].index, fv[2].index, fv[3].index))
self.file.write("\">\n")
else:
#-- vertices
@@ -679,43 +692,74 @@ class VRML2Export:
# export routine
##########################################################
def export(self, scene, world, alltextures):
def export(self, scene, world, alltextures,\
EXPORT_APPLY_MODIFIERS = False,\
EXPORT_TRI= False,\
):
print "Info: starting X3D export to " + self.filename + "..."
self.writeHeader()
self.writeScript()
# self.writeNavigationInfo(scene) # This seems to position me in some strange area I cant see the model (with BS Contact) - Campbell
# self.writeScript()
self.writeNavigationInfo(scene)
self.writeBackground(world, alltextures)
self.writeFog(world)
self.proto = 0
for ob in scene.objects.context:
# COPIED FROM OBJ EXPORTER
if EXPORT_APPLY_MODIFIERS:
temp_mesh_name = '~tmp-mesh'
# Get the container mesh. - used for applying modifiers and non mesh objects.
containerMesh = meshName = tempMesh = None
for meshName in Blender.NMesh.GetNames():
if meshName.startswith(temp_mesh_name):
tempMesh = Mesh.Get(meshName)
if not tempMesh.users:
containerMesh = tempMesh
if not containerMesh:
containerMesh = Mesh.New(temp_mesh_name)
# --------------------------
for ob_main in scene.objects.context:
for ob, ob_mat in BPyObject.getDerivedObjects(ob_main):
objType=ob.type
objName=ob.name
self.matonly = 0
if objType == "Camera":
self.writeViewpoint(ob, scene)
elif objType == "Mesh":
self.writeIndexedFaceSet(ob, world, normals = 0)
self.writeViewpoint(ob, ob_mat, scene)
elif objType in ("Mesh", "Curve", "Surf", "Text") :
if EXPORT_APPLY_MODIFIERS or objType != 'Mesh':
me= BPyMesh.getMeshFromObject(ob, containerMesh, EXPORT_APPLY_MODIFIERS, False, scene)
else:
me = ob.getData(mesh=1)
self.writeIndexedFaceSet(ob, me, ob_mat, world, EXPORT_TRI = EXPORT_TRI)
elif objType == "Lamp":
data= ob.data
datatype=data.type
if datatype == Lamp.Types.Lamp:
self.writePointLight(ob, data, world)
self.writePointLight(ob, ob_mat, data, world)
elif datatype == Lamp.Types.Spot:
self.writeSpotLight(ob, data, world)
self.writeSpotLight(ob, ob_mat, data, world)
elif datatype == Lamp.Types.Sun:
self.writeDirectionalLight(ob, data, world)
self.writeDirectionalLight(ob, ob_mat, data, world)
else:
self.writeDirectionalLight(ob, data, world)
elif objType == "Empty" and objName != "Empty":
self.writeNode(ob)
self.writeDirectionalLight(ob, ob_mat, data, world)
# do you think x3d could document what to do with dummy objects?
#elif objType == "Empty" and objName != "Empty":
# self.writeNode(ob, ob_mat)
else:
#print "Info: Ignoring [%s], object type [%s] not handle yet" % (object.name,object.getType)
print ""
pass
if ARG != 'selected':
self.writeScript()
self.file.write("\n</Scene>\n</X3D>")
if EXPORT_APPLY_MODIFIERS:
if containerMesh:
containerMesh.verts = None
self.cleanup()
##########################################################
@@ -837,10 +881,10 @@ class VRML2Export:
round(c.b/255.0,self.cp))
return s
def computeDirection(self, ob):
def computeDirection(self, mtx):
x,y,z=(0,-1.0,0) # point down
ax,ay,az = (ob.matrixWorld*MATWORLD).toEuler()
ax,ay,az = (mtx*MATWORLD).toEuler()
ax *= DEG2RAD
ay *= DEG2RAD
@@ -931,7 +975,36 @@ class VRML2Export:
# Callbacks, needed before Main
##########################################################
def select_file(filename):
def x3d_export(filename, \
EXPORT_APPLY_MODIFIERS= False,\
EXPORT_TRI= False,\
EXPORT_GZIP= False,\
):
if EXPORT_GZIP:
if not filename.lower().endswith('.x3dz'):
filename = '.'.join(filename.split('.')[:-1]) + '.x3dz'
else:
if not filename.lower().endswith('.x3d'):
filename = '.'.join(filename.split('.')[:-1]) + '.x3d'
scene = Blender.Scene.GetCurrent()
world = scene.world
alltextures = Blender.Texture.Get()
wrlexport=x3d_class(filename)
wrlexport.export(\
scene,\
world,\
alltextures,\
\
EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS,\
EXPORT_TRI = EXPORT_TRI,\
)
def x3d_export_ui(filename):
if not filename.endswith(extension):
filename += extension
#if _safeOverwrite and sys.exists(filename):
@@ -939,18 +1012,40 @@ def select_file(filename):
#if(result != 1):
# return
scene = Blender.Scene.GetCurrent()
world = scene.world
alltextures = Blender.Texture.Get()
# Get user options
EXPORT_APPLY_MODIFIERS = Draw.Create(1)
EXPORT_TRI = Draw.Create(0)
EXPORT_GZIP = Draw.Create( filename.lower().endswith('.x3dz') )
# Get USER Options
pup_block = [\
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object.'),\
('Triangulate', EXPORT_TRI, 'Triangulate quads.'),\
('Compress', EXPORT_GZIP, 'GZip the resulting file, requires a full python install'),\
]
if not Draw.PupBlock('Export...', pup_block):
return
Blender.Window.EditMode(0)
Blender.Window.WaitCursor(1)
x3d_export(filename,\
EXPORT_APPLY_MODIFIERS = EXPORT_APPLY_MODIFIERS.val,\
EXPORT_TRI = EXPORT_TRI.val,\
EXPORT_GZIP = EXPORT_GZIP.val\
)
Blender.Window.WaitCursor(0)
wrlexport=VRML2Export(filename)
wrlexport.export(scene, world, alltextures)
#########################################################
# main routine
#########################################################
if __name__ == '__main__':
Blender.Window.FileSelector(select_file,"Export X3D", Blender.Get('filename').replace('.blend', '.x3d'))
# select_file('/shared/bed1.x3d')
Blender.Window.FileSelector(x3d_export_ui,"Export X3D", Blender.Get('filename').replace('.blend', '.x3d'))

View File

@@ -315,14 +315,12 @@ ifeq ($(WITH_BF_BLENDERPLAYER), true)
endif
ifeq ($(WITH_BF_WEBPLUGIN), true)
ifneq ($(NAN_NO_PLUGIN), true)
BINTARGETS += plugin
ifeq ($(OS),linux)
ifeq ($(CPU),i386)
BINTARGETS += xplink
endif
endif
endif
endif
ifeq ($(OS),solaris)

View File

@@ -355,7 +355,7 @@ TimeMarker *get_frame_marker(int frame){return 0;};
/* editseq.c */
Sequence *get_forground_frame_seq(int frame){return 0;};
void set_last_seq(Sequence *seq){return 0;};
void set_last_seq(Sequence *seq){};
/* modifier.c stub */
void harmonic_coordinates_bind(struct MeshDeformModifierData *mmd,

View File

@@ -489,11 +489,11 @@ static float get_actionstrip_frame(bActionStrip *strip, float cframe, int invert
{
float length, actlength, repeat, scale;
if(strip->repeat == 0.0f) strip->repeat = 1.0f;
if (strip->repeat == 0.0f) strip->repeat = 1.0f;
repeat = (strip->flag & ACTSTRIP_USESTRIDE) ? (1.0f) : (strip->repeat);
if(strip->scale == 0.0f) strip->scale= 1.0f;
scale = abs(strip->scale); /* scale must be positive (for now) */
if (strip->scale == 0.0f) strip->scale= 1.0f;
scale = fabs(strip->scale); /* scale must be positive (for now) */
actlength = strip->actend-strip->actstart;
if (actlength == 0.0f) actlength = 1.0f;

View File

@@ -383,7 +383,8 @@ static void setup_app_data(BlendFileData *bfd, char *filename)
/* special cases, override loaded flags: */
if (G.f & G_DEBUG) bfd->globalf |= G_DEBUG;
else bfd->globalf &= ~G_DEBUG;
if (!(G.f & G_DOSCRIPTLINKS)) bfd->globalf &= ~G_DOSCRIPTLINKS;
if ((U.flag & USER_DONT_DOSCRIPTLINKS)) bfd->globalf &= ~G_DOSCRIPTLINKS;
G.f= bfd->globalf;

View File

@@ -1104,9 +1104,9 @@ static void vectomat (float *vec, float *target_up, short axis, short upflag, sh
/* identity matrix - don't do anything if the two axes are the same */
else {
m[0][0]= m[1][1]= m[2][2]= 1.0;
m[0][1]= m[0][2]= m[0][3]= 0.0;
m[1][0]= m[1][2]= m[1][3]= 0.0;
m[2][0]= m[2][1]= m[2][3]= 0.0;
m[0][1]= m[0][2]= 0.0;
m[1][0]= m[1][2]= 0.0;
m[2][0]= m[2][1]= 0.0;
}
}

View File

@@ -1917,6 +1917,9 @@ void set_icu_vars(IpoCurve *icu)
icu->ymin= 0.0;
break;
case PART_CLUMP:
icu->ymin= -1.0;
icu->ymax= 1.0;
break;
case PART_DRAG:
case PART_DAMP:
case PART_LENGTH:
@@ -1926,6 +1929,7 @@ void set_icu_vars(IpoCurve *icu)
case PART_KINK_SHAPE:
icu->ymin= -0.999;
icu->ymax= 0.999;
break;
}
}
else if(icu->blocktype==ID_CO) {

View File

@@ -1506,6 +1506,7 @@ static DerivedMesh *mirrorModifier_applyModifier(
result = mirrorModifier__doMirror(mmd, ob, derivedData, 0);
if(result != derivedData)
CDDM_calc_normals(result);
return result;
@@ -5514,6 +5515,7 @@ static void particleSystemModifier_deformVerts(
DerivedMesh *dm = derivedData;
ParticleSystemModifierData *psmd= (ParticleSystemModifierData*) md;
ParticleSystem * psys=0;
Mesh *me;
int needsFree=0;
if(ob->particlesystem.first)
@@ -5521,6 +5523,14 @@ static void particleSystemModifier_deformVerts(
else
return;
/* multires check */
if(ob->type == OB_MESH) {
me= (Mesh*)ob->data;
if(me->mr && me->mr->current != 1)
modifier_setError(md,
"Particles only supported on first multires level.");
}
if(!psys_check_enabled(ob, psys))
return;

View File

@@ -152,6 +152,49 @@ char *psys_menu_string(Object *ob, int for_sb)
return str;
}
/* we allocate path cache memory in chunks instead of a big continguous
* chunk, windows' memory allocater fails to find big blocks of memory often */
#define PATH_CACHE_BUF_SIZE 1024
static ParticleCacheKey **psys_alloc_path_cache_buffers(ListBase *bufs, int tot, int steps)
{
LinkData *buf;
ParticleCacheKey **cache;
int i, totkey, totbufkey;
tot= MAX2(tot, 1);
totkey = 0;
cache = MEM_callocN(tot*sizeof(void*), "PathCacheArray");
while(totkey < tot) {
totbufkey= MIN2(tot-totkey, PATH_CACHE_BUF_SIZE);
buf= MEM_callocN(sizeof(LinkData), "PathCacheLinkData");
buf->data= MEM_callocN(sizeof(ParticleCacheKey)*totbufkey*steps, "ParticleCacheKey");
for(i=0; i<totbufkey; i++)
cache[totkey+i] = ((ParticleCacheKey*)buf->data) + i*steps;
totkey += totbufkey;
BLI_addtail(bufs, buf);
}
return cache;
}
static void psys_free_path_cache_buffers(ParticleCacheKey **cache, ListBase *bufs)
{
LinkData *buf;
if(cache)
MEM_freeN(cache);
for(buf= bufs->first; buf; buf=buf->next)
MEM_freeN(buf->data);
BLI_freelistN(bufs);
}
/************************************************/
/* Getting stuff */
/************************************************/
@@ -250,10 +293,17 @@ int psys_in_edit_mode(ParticleSystem *psys)
int psys_check_enabled(Object *ob, ParticleSystem *psys)
{
ParticleSystemModifierData *psmd;
Mesh *me;
if(psys->flag & PSYS_DISABLED)
return 0;
if(ob->type == OB_MESH) {
me= (Mesh*)ob->data;
if(me->mr && me->mr->current != 1)
return 0;
}
psmd= psys_get_modifier(ob, psys);
if(psys->renderdata) {
if(!(psmd->modifier.mode & eModifierMode_Render))
@@ -299,27 +349,16 @@ void free_keyed_keys(ParticleSystem *psys)
}
void free_child_path_cache(ParticleSystem *psys)
{
if(psys->childcache){
if(psys->childcache[0])
MEM_freeN(psys->childcache[0]);
MEM_freeN(psys->childcache);
psys_free_path_cache_buffers(psys->childcache, &psys->childcachebufs);
psys->childcache = NULL;
psys->totchildcache = 0;
}
}
void psys_free_path_cache(ParticleSystem *psys)
{
if(psys->pathcache){
if(psys->pathcache[0])
MEM_freeN(psys->pathcache[0]);
psys_free_path_cache_buffers(psys->pathcache, &psys->pathcachebufs);
psys->pathcache= NULL;
psys->totcached= 0;
MEM_freeN(psys->pathcache);
psys->pathcache = NULL;
psys->totcached = 0;
}
free_child_path_cache(psys);
}
void psys_free_children(ParticleSystem *psys)
@@ -2250,10 +2289,9 @@ void psys_cache_child_paths(Object *ob, ParticleSystem *psys, float cfra, int ed
ParticleSettings *part = psys->part;
ParticleThread *pthreads;
ParticleThreadContext *ctx;
ParticleCacheKey **cache, *tcache;
ParticleCacheKey **cache;
ListBase threads;
int i, totchild, totparent, totthread;
unsigned long totchildstep;
pthreads= psys_threads_create(ob, psys);
@@ -2272,13 +2310,7 @@ void psys_cache_child_paths(Object *ob, ParticleSystem *psys, float cfra, int ed
else {
/* clear out old and create new empty path cache */
free_child_path_cache(psys);
cache = psys->childcache = MEM_callocN(totchild*sizeof(void *), "Child path cache array");
totchildstep= totchild*(ctx->steps + 1);
tcache = MEM_callocN(totchildstep*sizeof(ParticleCacheKey), "Child path cache");
for(i=0; i<totchild; i++)
cache[i] = tcache + i * (ctx->steps + 1);
psys->childcache= psys_alloc_path_cache_buffers(&psys->childcachebufs, totchild, ctx->steps+1);
psys->totchildcache = totchild;
}
@@ -2365,12 +2397,8 @@ void psys_cache_paths(Object *ob, ParticleSystem *psys, float cfra, int editupda
else {
/* clear out old and create new empty path cache */
psys_free_path_cache(psys);
/* allocate cache array for fast access and set pointers to contiguous mem block */
cache = psys->pathcache = MEM_callocN(MAX2(1, totpart) * sizeof(void *), "Path cache array");
cache[0] = MEM_callocN(totpart * (steps + 1) * sizeof(ParticleCacheKey), "Path cache");
for(i=1; i<totpart; i++)
cache[i] = cache[0] + i * (steps + 1);
cache= psys_alloc_path_cache_buffers(&psys->pathcachebufs, totpart, steps+1);
psys->pathcache= cache;
}
if(edit==NULL && psys->soft && psys->softflag & OB_SB_ENABLE)

View File

@@ -4763,6 +4763,9 @@ static void system_step(Object *ob, ParticleSystem *psys, ParticleSystemModifier
psys_update_path_cache(ob,psmd,psys,framenr);
}
cache->simframe= framenr;
cache->flag |= PTCACHE_SIMULATION_VALID;
return;
}
else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {

View File

@@ -2615,6 +2615,8 @@ static void direct_link_particlesystems(FileData *fd, ListBase *particles)
psys->edit = 0;
psys->pathcache = 0;
psys->childcache = 0;
psys->pathcachebufs.first = psys->pathcachebufs.last = 0;
psys->childcachebufs.first = psys->childcachebufs.last = 0;
psys->reactevents.first = psys->reactevents.last = 0;
psys->pointcache= newdataadr(fd, psys->pointcache);

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