Undo: unified undo system w/ linear history
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
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@@ -36,6 +36,9 @@ struct Object;
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struct RegionView3D;
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struct ViewContext;
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struct rcti;
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struct UndoStep;
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struct UndoType;
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struct ListBase;
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/* sculpt.c */
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void ED_operatortypes_sculpt(void);
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@@ -43,4 +46,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar,
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struct RegionView3D *rv3d, struct Object *ob);
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int ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select, bool extend);
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/* sculpt_undo.c */
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void ED_sculpt_undosys_type(struct UndoType *ut);
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#endif /* __ED_SCULPT_H__ */
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