Undo: unified undo system w/ linear history

- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
  should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
  undo data is restored.
- Some undo types accumulate changes (image & text editing)
  others store the state multiple times (with de-duplication).
  This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
  manage restoring correct ID's.
  Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
  Previously this wasn't done, making history fail in some cases.
  This can be optimized to skip some combinations of undo steps.

grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.

See D3113
This commit is contained in:
2018-03-19 14:17:59 +01:00
parent 91d0825b55
commit 651b8fb14e
66 changed files with 3066 additions and 1942 deletions

View File

@@ -36,6 +36,9 @@ struct Object;
struct RegionView3D;
struct ViewContext;
struct rcti;
struct UndoStep;
struct UndoType;
struct ListBase;
/* sculpt.c */
void ED_operatortypes_sculpt(void);
@@ -43,4 +46,7 @@ void ED_sculpt_redraw_planes_get(float planes[4][4], struct ARegion *ar,
struct RegionView3D *rv3d, struct Object *ob);
int ED_sculpt_mask_box_select(struct bContext *C, struct ViewContext *vc, const struct rcti *rect, bool select, bool extend);
/* sculpt_undo.c */
void ED_sculpt_undosys_type(struct UndoType *ut);
#endif /* __ED_SCULPT_H__ */