Undo: unified undo system w/ linear history
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
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@@ -30,12 +30,13 @@
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#ifndef __ED_TEXT_H__
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#define __ED_TEXT_H__
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struct bContext;
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struct SpaceText;
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struct ARegion;
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struct UndoType;
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void ED_text_undo_step(struct bContext *C, int step);
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bool ED_text_region_location_from_cursor(struct SpaceText *st, struct ARegion *ar, const int cursor_co[2], int r_pixel_co[2]);
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#endif /* __ED_TEXT_H__ */
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/* text_undo.c */
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void ED_text_undosys_type(struct UndoType *ut);
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#endif /* __ED_TEXT_H__ */
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