Undo: unified undo system w/ linear history
- Use a single undo history for all operations. - UndoType's are registered and poll the context to check if they should be used when performing an undo push. - Mode switching is used to ensure the state is correct before undo data is restored. - Some undo types accumulate changes (image & text editing) others store the state multiple times (with de-duplication). This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`. - Each undo step stores ID datablocks they use with utilities to help manage restoring correct ID's. Needed since global undo is now mixed with other modes undo. - Currently performs each undo step when going up/down history Previously this wasn't done, making history fail in some cases. This can be optimized to skip some combinations of undo steps. grease-pencil is an exception which has not been updated since it integrates undo into the draw-session. See D3113
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@@ -85,6 +85,7 @@
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#include "BKE_editlattice.h"
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#include "BKE_editmesh.h"
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#include "BKE_report.h"
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#include "BKE_undo_system.h"
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#include "ED_armature.h"
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#include "ED_curve.h"
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@@ -136,3 +136,43 @@ void ED_object_mode_toggle(bContext *C, eObjectMode mode)
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}
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}
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}
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/* Wrapper for operator */
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void ED_object_mode_set(bContext *C, eObjectMode mode)
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{
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#if 0
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wmOperatorType *ot = WM_operatortype_find("OBJECT_OT_mode_set", false);
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PointerRNA ptr;
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WM_operator_properties_create_ptr(&ptr, ot);
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RNA_enum_set(&ptr, "mode", mode);
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RNA_boolean_set(&ptr, "toggle", false);
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WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_DEFAULT, &ptr);
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WM_operator_properties_free(&ptr);
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#else
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Object *ob = CTX_data_active_object(C);
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if (ob == NULL) {
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return;
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}
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if (ob->mode == mode) {
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/* pass */
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}
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else if (mode != OB_MODE_OBJECT) {
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if (ob && (ob->mode & mode) == 0) {
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/* needed so we don't do undo pushes. */
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wmWindowManager *wm = CTX_wm_manager(C);
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wm->op_undo_depth++;
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ED_object_mode_toggle(C, mode);
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wm->op_undo_depth--;
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}
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}
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else {
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/* needed so we don't do undo pushes. */
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wmWindowManager *wm = CTX_wm_manager(C);
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wm->op_undo_depth++;
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ED_object_mode_toggle(C, ob->mode);
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wm->op_undo_depth--;
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}
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#endif
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}
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