Bunch of small fixes emailed to me from phaethon
Kent -- mein@cs.umn.edu
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@@ -134,7 +134,7 @@
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#include "TPT_DependKludge.h"
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#ifdef NAN_TPT
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#include "BSE_trans_types.h"
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#include "../img/IMG_Api.h"
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#include "IMG_Api.h"
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#endif /* NAN_TPT */
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#include "SYS_System.h" /* for the user def menu ... should move elsewhere. */
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@@ -321,6 +321,7 @@ static void restore_all_scene_cfra(LinkNode *storelist) {
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void start_game(void)
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{
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#if GAMEBLENDER == 1
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Scene *sc, *startscene = G.scene;
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LinkNode *scene_cfra_store;
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@@ -378,6 +379,7 @@ void start_game(void)
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allqueue(REDRAWACTION, 0);
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allspace(REMAKEIPO, 0);
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allqueue(REDRAWIPO, 0);
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#endif
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}
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void changeview3d()
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