Cleanup: spelling in comments
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@@ -724,7 +724,7 @@ void GPU_framebuffer_blit(GPUFrameBuffer *fb_read,
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}
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/**
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* Use this if you need to custom downsample your texture and use the previous mip level as input.
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* Use this if you need to custom down-sample your texture and use the previous mip level as input.
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* This function only takes care of the correct texture handling.
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* It execute the callback for each texture level.
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*/
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