3D View: add back clipping draw code (disabled)

Disabled for now because of draw-order issues.

Also move clipping test out of view3d_draw_legacy.c
This commit is contained in:
2019-01-23 20:44:08 +11:00
parent 9ff73e61b1
commit 6555e177e9
3 changed files with 78 additions and 18 deletions

View File

@@ -452,6 +452,8 @@ void ED_view3d_draw_setup_view(
struct wmWindow *win, struct Depsgraph *depsgraph, struct Scene *scene, struct ARegion *ar, struct View3D *v3d,
float viewmat[4][4], float winmat[4][4], const struct rcti *rect);
void ED_view3d_draw_clipping(const struct RegionView3D *rv3d);
enum {
V3D_OFSDRAW_NONE = (0),

View File

@@ -1730,4 +1730,80 @@ ImBuf *ED_view3d_draw_offscreen_imbuf_simple(
draw_flags, alpha_mode, samples, viewname, ofs, err_out);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Viewport Clipping
* \{ */
void ED_view3d_draw_clipping(const RegionView3D *rv3d)
{
const BoundBox *bb = rv3d->clipbb;
if (bb == NULL) {
return;
}
const uint clipping_index[6][4] = {
{0, 1, 2, 3},
{0, 4, 5, 1},
{4, 7, 6, 5},
{7, 3, 2, 6},
{1, 5, 6, 2},
{7, 4, 0, 3}
};
GPUVertBuf *vbo;
GPUIndexBuf *el;
GPUIndexBufBuilder elb = {0};
/* Elements */
GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, ARRAY_SIZE(clipping_index) * 2, ARRAY_SIZE(bb->vec));
for (int i = 0; i < ARRAY_SIZE(clipping_index); i++) {
const uint *idx = clipping_index[i];
GPU_indexbuf_add_tri_verts(&elb, idx[0], idx[1], idx[2]);
GPU_indexbuf_add_tri_verts(&elb, idx[0], idx[2], idx[3]);
}
el = GPU_indexbuf_build(&elb);
GPUVertFormat format = {0};
uint pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
vbo = GPU_vertbuf_create_with_format(&format);
GPU_vertbuf_data_alloc(vbo, ARRAY_SIZE(bb->vec));
GPU_vertbuf_attr_fill(vbo, pos_id, bb->vec);
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, el, GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX);
GPU_batch_program_set_builtin(batch, GPU_SHADER_3D_UNIFORM_COLOR);
float color[4];
UI_GetThemeColor4fv(TH_V3D_CLIPPING_BORDER, color);
GPU_batch_uniform_4fv(batch, "color", color);
/* Draw. */
glEnable(GL_BLEND);
GPU_batch_draw(batch);
GPU_batch_discard(batch);
glDisable(GL_BLEND);
}
static bool view3d_clipping_test(const float co[3], const float clip[6][4])
{
if (plane_point_side_v3(clip[0], co) > 0.0f)
if (plane_point_side_v3(clip[1], co) > 0.0f)
if (plane_point_side_v3(clip[2], co) > 0.0f)
if (plane_point_side_v3(clip[3], co) > 0.0f)
return false;
return true;
}
/* for 'local' ED_view3d_clipping_local must run first
* then all comparisons can be done in localspace */
bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const bool is_local)
{
return view3d_clipping_test(co, is_local ? rv3d->clip_local : rv3d->clip);
}
/** \} */

View File

@@ -140,24 +140,6 @@ void ED_view3d_clipping_enable(void)
}
}
static bool view3d_clipping_test(const float co[3], const float clip[6][4])
{
if (plane_point_side_v3(clip[0], co) > 0.0f)
if (plane_point_side_v3(clip[1], co) > 0.0f)
if (plane_point_side_v3(clip[2], co) > 0.0f)
if (plane_point_side_v3(clip[3], co) > 0.0f)
return false;
return true;
}
/* for 'local' ED_view3d_clipping_local must run first
* then all comparisons can be done in localspace */
bool ED_view3d_clipping_test(const RegionView3D *rv3d, const float co[3], const bool is_local)
{
return view3d_clipping_test(co, is_local ? rv3d->clip_local : rv3d->clip);
}
/* *********************** backdraw for selection *************** */
static void backdrawview3d(