style cleanup: indentation, also quiet double promotion warnings for despeckle node.
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@@ -78,8 +78,8 @@ void DespeckleOperation::executePixel(float output[4], int x, int y, void *data)
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this->m_inputOperation->read(color_org, x2, y2, NULL);
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#define TOT_DIV_ONE 1.0
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#define TOT_DIV_CNR M_SQRT1_2
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#define TOT_DIV_ONE 1.0f
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#define TOT_DIV_CNR (float)M_SQRT1_2
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#define WTOT (TOT_DIV_ONE * 4 + TOT_DIV_CNR * 4)
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@@ -110,7 +110,7 @@ void DespeckleOperation::executePixel(float output[4], int x, int y, void *data)
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this->m_inputOperation->read(in1, x2, y3, NULL); COLOR_ADD(TOT_DIV_ONE)
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this->m_inputOperation->read(in1, x3, y3, NULL); COLOR_ADD(TOT_DIV_CNR)
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mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * M_SQRT1_2)));
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mul_v4_fl(color_mid, 1.0f / (4.0f + (4.0f * (float)M_SQRT1_2)));
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//mul_v4_fl(color_mid, 1.0f / w);
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if ((w != 0.0f) &&
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