Patch #13422, By Roland Hess, Shadow Color
Finally, after a long time new render candy for the non-game peoples! :) Good doc is here: (url splits in two) http://www.harkyman.com/2008/08/06/controllable-shadow-intensity- and-color/ Note the colorpicker for shadow is in "Shadow and Spot" panel. A bit hidden, could get more attention. For later. :)
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@@ -55,7 +55,7 @@ struct ImBuf;
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void do_halo_tex(struct HaloRen *har, float xn, float yn, float *colf);
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void do_sky_tex(float *rco, float *lo, float *dxyview, float *hor, float *zen, float *blend, int skyflag);
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void do_material_tex(struct ShadeInput *shi);
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void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf);
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void do_lamp_tex(LampRen *la, float *lavec, struct ShadeInput *shi, float *colf, short effect);
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void init_render_textures(Render *re);
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