split up metarig hierarchy evaluation and modifying the metarig into 2 steps,

original bone names cant be changed anymore but this means the bones can be re-parented without confusing scripts that run after the rig is modified.
support for defining a bone to have multiple types and  automatically blending between 2 generated rigs
This commit is contained in:
2009-12-05 19:26:28 +00:00
parent f287762678
commit 65edb7341f
8 changed files with 556 additions and 336 deletions

View File

@@ -17,10 +17,11 @@
# ##### END GPL LICENSE BLOCK #####
import bpy
from rigify import get_bone_data, empty_layer
from rigify import get_bone_data, empty_layer, copy_bone_simple
from rna_prop_ui import rna_idprop_ui_get, rna_idprop_ui_prop_get
from functools import reduce
METARIG_NAMES = "finger_01", "finger_02", "finger_03"
def metarig_template():
bpy.ops.object.mode_set(mode='EDIT')
@@ -48,13 +49,43 @@ def metarig_template():
pbone = obj.pose.bones['finger.01']
pbone['type'] = 'finger'
def metarig_definition(obj, orig_bone_name):
'''
The bone given is the first in a chain
Expects a chain of at least 2 children.
eg.
finger -> finger_01 -> finger_02
'''
bone_definition = []
def main(obj, orig_bone_name):
orig_bone = obj.data.bones[orig_bone_name]
bone_definition.append(orig_bone.name)
bone = orig_bone
chain = 0
while chain < 2: # first 2 bones only have 1 child
children = bone.children
if len(children) != 1:
raise Exception("expected the chain to have 2 children without a fork")
bone = children[0]
bone_definition.append(bone.name) # finger_02, finger_03
chain += 1
if len(bone_definition) != len(METARIG_NAMES):
raise Exception("internal problem, expected %d bones" % len(METARIG_NAMES))
return bone_definition
def main(obj, bone_definition, base_names):
# *** EDITMODE
# get assosiated data
arm, orig_pbone, orig_ebone = get_bone_data(obj, orig_bone_name)
arm, orig_pbone, orig_ebone = get_bone_data(obj, bone_definition[0])
obj.animation_data_create() # needed if its a new armature with no keys
@@ -63,22 +94,16 @@ def main(obj, orig_bone_name):
children = orig_pbone.children_recursive
tot_len = reduce(lambda f, pbone: f + pbone.bone.length, children, orig_pbone.bone.length)
base_name = orig_pbone.basename
base_name = base_names[bone_definition[0]].rsplit(".", 1)[0]
# first make a new bone at the location of the finger
control_ebone = arm.edit_bones.new(base_name)
#control_ebone = arm.edit_bones.new(base_name)
control_ebone = copy_bone_simple(arm, base_name, base_name)
control_bone_name = control_ebone.name # we dont know if we get the name requested
control_ebone.connected = orig_ebone.connected
control_ebone.parent = orig_ebone.parent
# Place the finger bone
head = orig_ebone.head.copy()
tail = orig_ebone.tail.copy()
control_ebone.head = head
control_ebone.tail = head + ((tail - head).normalize() * tot_len)
control_ebone.roll = orig_ebone.roll
control_ebone.length = tot_len
# now add bones inbetween this and its children recursively
@@ -99,19 +124,10 @@ def main(obj, orig_bone_name):
driver_bone_name = child_bone_name.split('.')
driver_bone_name = driver_bone_name[0] + "_driver." + ".".join(driver_bone_name[1:])
driver_ebone = arm.edit_bones.new(driver_bone_name)
driver_bone_name = driver_ebone.name # cant be too sure!
driver_ebone = copy_bone_simple(arm, child_ebone.name, driver_bone_name)
driver_ebone.length *= 0.5
driver_ebone.layer = other_layer
new_len = pbone_child.bone.length / 2.0
head = child_ebone.head.copy()
tail = child_ebone.tail.copy()
driver_ebone.head = head
driver_ebone.tail = head + ((tail - head).normalize() * new_len)
driver_ebone.roll = child_ebone.roll
# Insert driver_ebone in the chain without connected parents
driver_ebone.connected = False
driver_ebone.parent = child_ebone.parent
@@ -129,7 +145,7 @@ def main(obj, orig_bone_name):
bpy.ops.object.mode_set(mode='OBJECT')
arm, orig_pbone, orig_bone = get_bone_data(obj, orig_bone_name)
arm, orig_pbone, orig_bone = get_bone_data(obj, bone_definition[0])
arm, control_pbone, control_bone= get_bone_data(obj, control_bone_name)
@@ -198,4 +214,6 @@ def main(obj, orig_bone_name):
driver_pbone.lock_rotation = child_pbone.lock_rotation = (False, True, True)
i += 1
# no blending the result of this
return None