Fixes, as reported by Basse
- Softbody Mesh didnt update when it was child of armature-posing - Bone Stick drawing didn't draw selected in Solid + Object mode. - WeightPaint + Subsurf (nice that it works!) didn't update on Bone selection
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@@ -880,7 +880,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
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/* rounded header */
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uiBlockSetCol(block, color);
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/* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */
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uiDefBut(block, ROUNDBOX, 0, "", x-10, y-4, width, 26, NULL, 7.0, 0.0,
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uiDefBut(block, ROUNDBOX, 0, "", x-10, y-4, width, 25, NULL, 7.0, 0.0,
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(!isVirtual && (md->mode&eModifierMode_Expanded))?3:15, -20, "");
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uiBlockSetCol(block, TH_AUTO);
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