Fixes, as reported by Basse

- Softbody Mesh didnt update when it was child of armature-posing
- Bone Stick drawing didn't draw selected in Solid + Object mode.
- WeightPaint + Subsurf (nice that it works!) didn't update on Bone
  selection
This commit is contained in:
2005-08-26 17:48:46 +00:00
parent 1046dfb136
commit 669c4dbecb
5 changed files with 31 additions and 15 deletions

View File

@@ -880,7 +880,7 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco
/* rounded header */
uiBlockSetCol(block, color);
/* roundbox 4 free variables: corner-rounding, nop, roundbox type, shade */
uiDefBut(block, ROUNDBOX, 0, "", x-10, y-4, width, 26, NULL, 7.0, 0.0,
uiDefBut(block, ROUNDBOX, 0, "", x-10, y-4, width, 25, NULL, 7.0, 0.0,
(!isVirtual && (md->mode&eModifierMode_Expanded))?3:15, -20, "");
uiBlockSetCol(block, TH_AUTO);