style cleanup
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@@ -2304,9 +2304,9 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
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}
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/* Don't remap vertices in cddm->mloop, because we need to know the original
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indices in order to skip faces with all vertices merged.
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The "update loop indices..." section further down remaps vertices in mloop.
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*/
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* indices in order to skip faces with all vertices merged.
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* The "update loop indices..." section further down remaps vertices in mloop.
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*/
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/* now go through and fix edges and faces */
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med = cddm->medge;
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@@ -2351,8 +2351,7 @@ DerivedMesh *CDDM_merge_verts(DerivedMesh *dm, const int *vtargetmap)
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}
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}
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if (UNLIKELY(all_vertices_merged))
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{
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if (UNLIKELY(all_vertices_merged)) {
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continue;
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}
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}
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@@ -2384,8 +2384,7 @@ static ImBuf *seq_render_scene_strip(SeqRenderData context, Sequence *seq, float
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(void)oldmarkers;
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#endif
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if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main)
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{
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if ((sequencer_view3d_cb && do_seq_gl && camera) && is_thread_main) {
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char err_out[256] = "unknown";
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/* for old scened this can be uninitialized,
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* should probably be added to do_versions at some point if the functionality stays */
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@@ -1140,7 +1140,7 @@ static void rna_ShaderNodeScript_update(Main *bmain, Scene *scene, PointerRNA *p
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bNode *node = (bNode *)ptr->data;
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RenderEngineType *engine_type = RE_engines_find(scene->r.engine);
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if(engine_type && engine_type->update_script_node) {
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if (engine_type && engine_type->update_script_node) {
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/* auto update node */
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RenderEngine *engine = RE_engine_create(engine_type);
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engine_type->update_script_node(engine, ntree, node);
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@@ -349,7 +349,7 @@ int RE_engine_render(Render *re, int do_all)
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re->i.totface = re->i.totvert = re->i.totstrand = re->i.totlamp = re->i.tothalo = 0;
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/* render */
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if(!re->engine)
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if (!re->engine)
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re->engine = RE_engine_create(type);
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engine = re->engine;
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@@ -382,7 +382,7 @@ int RE_engine_render(Render *re, int do_all)
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if (type->render)
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type->render(engine, re->scene);
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if(!(re->r.mode & R_PERSISTENT_DATA)) {
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if (!(re->r.mode & R_PERSISTENT_DATA)) {
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RE_engine_free(re->engine);
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re->engine = NULL;
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}
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