Eevee: Overhaul the volumetric system.
The system now uses several 3D textures in order to decouple every steps of the volumetric rendering. See https://www.ea.com/frostbite/news/physically-based-unified-volumetric-rendering-in-frostbite for more details. On the technical side, instead of using a compute shader to populate the 3D textures we use layered rendering with a geometry shader to render 1 fullscreen triangle per 3D texture slice.
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@@ -308,6 +308,7 @@ class RENDERLAYER_PT_eevee_volumetric(RenderLayerButtonsPanel, Panel):
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col = layout.column()
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col.template_override_property(layer_props, scene_props, "volumetric_start")
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col.template_override_property(layer_props, scene_props, "volumetric_end")
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col.template_override_property(layer_props, scene_props, "volumetric_tile_size")
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col.template_override_property(layer_props, scene_props, "volumetric_samples")
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col.template_override_property(layer_props, scene_props, "volumetric_sample_distribution")
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col.template_override_property(layer_props, scene_props, "volumetric_lights")
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