replace FILE_MAXDIR + FILE_MAXFILE with FILE_MAX
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@@ -147,8 +147,8 @@ extern "C" {
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#ifdef WITH_PYTHON
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static RAS_ICanvas* gp_Canvas = NULL;
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static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
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static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
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static char gp_GamePythonPath[FILE_MAX] = "";
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static char gp_GamePythonPathOrig[FILE_MAX] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
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static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
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static SCA_PythonMouse* gp_PythonMouse = NULL;
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@@ -237,13 +237,13 @@ The function also converts the directory separator to the local file system form
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static PyObject* gPyExpandPath(PyObject*, PyObject* args)
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{
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char expanded[FILE_MAXDIR + FILE_MAXFILE];
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char expanded[FILE_MAX];
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char* filename;
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if (!PyArg_ParseTuple(args,"s:ExpandPath",&filename))
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return NULL;
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BLI_strncpy(expanded, filename, FILE_MAXDIR + FILE_MAXFILE);
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BLI_strncpy(expanded, filename, FILE_MAX);
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BLI_path_abs(expanded, gp_GamePythonPath);
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return PyUnicode_DecodeFSDefault(expanded);
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}
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@@ -496,7 +496,7 @@ static PyObject* gPyGetBlendFileList(PyObject*, PyObject* args)
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list = PyList_New(0);
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if (searchpath) {
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BLI_strncpy(cpath, searchpath, FILE_MAXDIR + FILE_MAXFILE);
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BLI_strncpy(cpath, searchpath, FILE_MAX);
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BLI_path_abs(cpath, gp_GamePythonPath);
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} else {
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/* Get the dir only */
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@@ -1728,7 +1728,7 @@ static void backupPySysObjects(void)
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static void initPySysObjects__append(PyObject *sys_path, const char *filename)
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{
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PyObject *item;
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char expanded[FILE_MAXDIR + FILE_MAXFILE];
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char expanded[FILE_MAX];
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BLI_split_dir_part(filename, expanded, sizeof(expanded)); /* get the dir part of filename only */
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BLI_path_abs(expanded, gp_GamePythonPath); /* filename from lib->filename is (always?) absolute, so this may not be needed but it wont hurt */
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