Fix T62327: Multires with Particles: Undo not working

Modifier stack was forced to be re-evaluated when it was not
supposed to. Should also improve sculpt performance.
This commit is contained in:
2019-03-08 14:37:46 +01:00
parent a749d7d8fa
commit 6752022310

View File

@@ -622,8 +622,12 @@ void graph_id_tag_update(Main *bmain,
/* Special case for nested node tree datablocks. */
id_tag_update_ntree_special(bmain, graph, id, flag, update_source);
/* Direct update tags means that something outside of simulated/cached
* physics did change and that cache is to be invalidated. */
if (update_source == DEG_UPDATE_SOURCE_USER_EDIT) {
* physics did change and that cache is to be invalidated.
* This is only needed if data changes. If it's just a drawing, we keep the
* point cache. */
if (update_source == DEG_UPDATE_SOURCE_USER_EDIT &&
flag != ID_RECALC_SHADING)
{
graph_id_tag_update_single_flag(
bmain, graph, id, id_node, ID_RECALC_POINT_CACHE, update_source);
}