Fix T62327: Multires with Particles: Undo not working
Modifier stack was forced to be re-evaluated when it was not supposed to. Should also improve sculpt performance.
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		@@ -622,8 +622,12 @@ void graph_id_tag_update(Main *bmain,
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	/* Special case for nested node tree datablocks. */
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	id_tag_update_ntree_special(bmain, graph, id, flag, update_source);
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	/* Direct update tags means that something outside of simulated/cached
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	 * physics did change and that cache is to be invalidated. */
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	if (update_source == DEG_UPDATE_SOURCE_USER_EDIT) {
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	 * physics did change and that cache is to be invalidated.
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	 * This is only needed if data changes. If it's just a drawing, we keep the
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	 * point cache. */
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	if (update_source == DEG_UPDATE_SOURCE_USER_EDIT &&
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	    flag != ID_RECALC_SHADING)
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	{
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		graph_id_tag_update_single_flag(
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		        bmain, graph, id, id_node, ID_RECALC_POINT_CACHE, update_source);
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	}
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