Bugfix IRC report
Curves heavily scaled down will have render artifacts Caused by precision issues when computing average normal map for INDEX3 surface type. Now calculation happens in local object space instead of world space.
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@@ -2820,7 +2820,7 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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ListBase disp={NULL, NULL};
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Material **matar;
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float *data, *fp, *orco=NULL;
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float n[3], mat[4][4];
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float n[3], mat[4][4], nmat[4][4];
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int nr, startvert, a, b;
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int need_orco=0, totmat;
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@@ -2835,6 +2835,11 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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mult_m4_m4m4(mat, re->viewmat, ob->obmat);
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invert_m4_m4(ob->imat, mat);
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/* local object -> world space transform for normals */
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copy_m4_m4(nmat, mat);
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transpose_m4(nmat);
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invert_m4(nmat);
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/* material array */
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totmat= ob->totcol+1;
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matar= MEM_callocN(sizeof(Material*)*totmat, "init_render_surf matar");
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@@ -2891,13 +2896,20 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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zero_v3(n);
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index= dl->index;
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for (a=0; a<dl->parts; a++, index+=3) {
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int v1 = index[0], v2 = index[1], v3 = index[2];
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float *co1 = &dl->verts[v1 * 3],
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*co2 = &dl->verts[v2 * 3],
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*co3 = &dl->verts[v3 * 3];
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vlr= RE_findOrAddVlak(obr, obr->totvlak++);
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vlr->v1= RE_findOrAddVert(obr, startvert+index[0]);
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vlr->v2= RE_findOrAddVert(obr, startvert+index[1]);
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vlr->v3= RE_findOrAddVert(obr, startvert+index[2]);
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vlr->v1= RE_findOrAddVert(obr, startvert + v1);
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vlr->v2= RE_findOrAddVert(obr, startvert + v2);
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vlr->v3= RE_findOrAddVert(obr, startvert + v3);
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vlr->v4= NULL;
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if (area_tri_v3(vlr->v3->co, vlr->v2->co, vlr->v1->co)>FLT_EPSILON10) {
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normal_tri_v3(tmp, vlr->v3->co, vlr->v2->co, vlr->v1->co);
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/* to prevent float accuracy issues, we calculate normal in local object space (not world) */
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if (area_tri_v3(co3, co2, co1)>FLT_EPSILON10) {
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normal_tri_v3(tmp, co3, co2, co1);
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add_v3_v3(n, tmp);
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}
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@@ -2906,6 +2918,8 @@ static void init_render_curve(Render *re, ObjectRen *obr, int timeoffset)
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vlr->ec= 0;
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}
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/* transform normal to world space */
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mul_m4_v3(nmat, n);
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normalize_v3(n);
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/* vertex normals */
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