Asset system: Remap local asset ID pointers as part of UI remapping
After checking with @mont29, this is much prefered over calling this in BKE directly.
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@@ -13,6 +13,8 @@
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#include <cstdlib>
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#include <cstring>
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#include "AS_asset_library.h"
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#include "DNA_listBase.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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@@ -393,6 +395,8 @@ void WM_main_remap_editor_id_reference(const IDRemapper *mappings)
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if (wm && wm->message_bus) {
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BKE_id_remapper_iter(mappings, wm_main_remap_msgbus_notify, wm->message_bus);
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}
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AS_asset_library_remap_ids(mappings);
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}
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static void wm_notifier_clear(wmNotifier *note)
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