Flat shading for basic shader
The purpose of the patch is to replace deprecated glShadeModel. To decrease glShadeModel calls I've set GL_SMOOTH by default Reviewers: merwin, brecht Reviewed By: brecht Subscribers: blueprintrandom, Evgeny_Rodygin, AlexKowel, yurikovelenov Differential Revision: https://developer.blender.org/D1958
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@@ -712,8 +712,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
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unsigned char *col_pt = col_array;
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shadecolors4(col1, col2, wcol->inner, wcol->shadetop, wcol->shadedown);
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glShadeModel(GL_SMOOTH);
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for (a = 0; a < wtb->totvert; a++, col_pt += 4) {
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round_box_shade_col4_r(col_pt, col1, col2, wtb->inner_uv[a][wtb->draw_shadedir ? 1 : 0]);
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}
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@@ -725,8 +724,6 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
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glDrawArrays(GL_POLYGON, 0, wtb->totvert);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glShadeModel(GL_FLAT);
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}
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}
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@@ -2311,8 +2308,6 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
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ui_color_picker_to_rgb(0.0f, 0.0f, hsv[2], colcent, colcent + 1, colcent + 2);
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glShadeModel(GL_SMOOTH);
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glBegin(GL_TRIANGLE_FAN);
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glColor3fv(colcent);
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glVertex2f(centx, centy);
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@@ -2330,8 +2325,6 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, const rcti *
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}
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glEnd();
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glShadeModel(GL_FLAT);
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/* fully rounded outline */
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glPushMatrix();
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glTranslatef(centx, centy, 0.0f);
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@@ -2363,7 +2356,6 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
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float col1[4][3]; /* right half, rect bottom to top */
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/* draw series of gouraud rects */
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glShadeModel(GL_SMOOTH);
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switch (type) {
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case UI_GRAD_SV:
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@@ -2486,8 +2478,6 @@ void ui_draw_gradient(const rcti *rect, const float hsv[3], const int type, cons
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}
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glEnd();
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}
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glShadeModel(GL_FLAT);
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}
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bool ui_but_is_colorpicker_display_space(uiBut *but)
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