Eevee: Add support for the holdout node

Support should be full when using Alpha Blend mode and partial if using
any other blend mode (opaque / alpha clip / alpha hashed).
This commit is contained in:
2019-08-12 18:40:52 +02:00
parent 13d469e6f0
commit 67c10dbf13
4 changed files with 33 additions and 7 deletions

View File

@@ -216,7 +216,7 @@ shader_node_categories = [
NodeItem("ShaderNodeEmission", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBsdfHair", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeBackground", poll=world_shader_nodes_poll),
NodeItem("ShaderNodeHoldout", poll=object_cycles_shader_nodes_poll),
NodeItem("ShaderNodeHoldout", poll=object_eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeAbsorption", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumeScatter", poll=eevee_cycles_shader_nodes_poll),
NodeItem("ShaderNodeVolumePrincipled"),