docs / clenup (no functional code changes)
- added API examples for mathutils.Color/Euler/Quaternion/Matrix. - corrected own bad spelling matricies --> matrices. - minor pep8 edits. - update CMake ignore file list.
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@@ -106,7 +106,7 @@ There are also methods to access the current :class:`bge.types.KX_Scene`
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Matricies as used by the game engine are **row major**
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``matrix[row][col] = float``
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:class:`bge.types.KX_Camera` has some examples using matricies.
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:class:`bge.types.KX_Camera` has some examples using matrices.
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*********
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Variables
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