Shading: add direction modes and phase offset to wave texture node
* Direction mode X, Y and Z to align with axes rather than diagonal or spherical as previously. X is the new default, existing files will use diagonal or spherical for compatibility. * Phase offset to offset the wave along its direction, for purposes like animation and distortion. https://developer.blender.org/D6382
This commit is contained in:
@@ -27,7 +27,7 @@
|
||||
* \note Use #STRINGIFY() rather than defining with quotes.
|
||||
*/
|
||||
#define BLENDER_VERSION 283
|
||||
#define BLENDER_SUBVERSION 3
|
||||
#define BLENDER_SUBVERSION 4
|
||||
/** Several breakages with 280, e.g. collections vs layers. */
|
||||
#define BLENDER_MINVERSION 280
|
||||
#define BLENDER_MINSUBVERSION 0
|
||||
|
||||
Reference in New Issue
Block a user