Shading: add direction modes and phase offset to wave texture node

* Direction mode X, Y and Z to align with axes rather than diagonal or
  spherical as previously. X is the new default, existing files will
  use diagonal or spherical for compatibility.
* Phase offset to offset the wave along its direction, for purposes like
  animation and distortion.

https://developer.blender.org/D6382
This commit is contained in:
Bartosz Moniewski
2020-02-17 12:31:38 +01:00
committed by Brecht Van Lommel
parent ae9bbb4d03
commit 67d12bb519
13 changed files with 354 additions and 58 deletions

View File

@@ -27,7 +27,7 @@
* \note Use #STRINGIFY() rather than defining with quotes.
*/
#define BLENDER_VERSION 283
#define BLENDER_SUBVERSION 3
#define BLENDER_SUBVERSION 4
/** Several breakages with 280, e.g. collections vs layers. */
#define BLENDER_MINVERSION 280
#define BLENDER_MINSUBVERSION 0