Cleanup: Remove unused/unecessary OpenVDB C API
This commit uses OpenVDB more directly for the voxel remesher, without the extra indirection of copying to a Blender API. This makes the code simpler, shorter, and easier to understand (though I didn't observe any performance improvement). This also removes the rest of the unused and undocumented OpenVDB C API, which was written when Blender's code didn't really use C++, and doesn't serve a purpose anymore. Those features will be implemented as nodes in the future anyway (see D12100). Differential Revision: https://developer.blender.org/D12097
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@@ -23,10 +23,6 @@
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* \ingroup bke
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*/
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#ifdef WITH_OPENVDB
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# include "openvdb_capi.h"
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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