Fix proxy remapping on make local failing for more than one object.
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@@ -1745,8 +1745,6 @@ void BKE_library_make_local(
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Main *bmain, const Library *lib, GHash *old_to_new_ids, const bool untagged_only, const bool set_fake)
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{
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ListBase *lbarray[MAX_LIBARRAY];
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ID *id;
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int a;
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LinkNode *todo_ids = NULL;
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LinkNode *copied_ids = NULL;
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@@ -1766,8 +1764,8 @@ void BKE_library_make_local(
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#endif
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/* Step 1: Detect datablocks to make local. */
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for (a = set_listbasepointers(bmain, lbarray); a--; ) {
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id = lbarray[a]->first;
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for (int a = set_listbasepointers(bmain, lbarray); a--; ) {
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ID *id = lbarray[a]->first;
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/* Do not explicitly make local non-linkable IDs (shapekeys, in fact), they are assumed to be handled
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* by real datablocks responsible of them. */
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@@ -1841,7 +1839,7 @@ void BKE_library_make_local(
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* which involves more complex checks and might instead create a local copy of original linked ID. */
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for (LinkNode *it = todo_ids, *it_next; it; it = it_next) {
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it_next = it->next;
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id = it->link;
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ID *id = it->link;
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if (id->tag & LIB_TAG_DOIT) {
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/* We know all users of this object are local or will be made fully local, even if currently there are
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@@ -1893,7 +1891,7 @@ void BKE_library_make_local(
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* using again main->relations mapping, but... this implies BKE_libblock_remap & co to be able to update
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* main->relations on the fly. Have to think about it a bit more, and see whether new code is OK first, anyway. */
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for (LinkNode *it = copied_ids; it; it = it->next) {
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id = it->link;
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ID *id = it->link;
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BLI_assert(id->newid != NULL);
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BLI_assert(id->lib != NULL);
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@@ -1917,6 +1915,8 @@ void BKE_library_make_local(
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/* Step 5: proxy 'remapping' hack. */
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for (LinkNode *it = copied_ids; it; it = it->next) {
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ID *id = it->link;
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/* Attempt to re-link copied proxy objects. This allows appending of an entire scene
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* from another blend file into this one, even when that blend file contains proxified
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* armatures that have local references. Since the proxified object needs to be linked
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