applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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@@ -773,6 +773,7 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
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KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSE, BL_Shader::VIEWMATRIX_INVERSE);
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KX_MACRO_addTypesToDict(d, VIEWMATRIX_INVERSETRANSPOSE, BL_Shader::VIEWMATRIX_INVERSETRANSPOSE);
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KX_MACRO_addTypesToDict(d, CAM_POS, BL_Shader::CAM_POS);
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KX_MACRO_addTypesToDict(d, CONSTANT_TIMER, BL_Shader::CONSTANT_TIMER);
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// Check for errors
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if (PyErr_Occurred())
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