Cleanup: format (with BraceWrapping::AfterControlStatement "MultiLine")
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@@ -571,7 +571,8 @@ void DRW_shader_queue_optimize_material(GPUMaterial *mat)
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if (ELEM(GPU_material_optimization_status(mat),
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GPU_MAT_OPTIMIZATION_SKIP,
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GPU_MAT_OPTIMIZATION_SUCCESS,
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GPU_MAT_OPTIMIZATION_QUEUED)) {
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GPU_MAT_OPTIMIZATION_QUEUED))
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{
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return;
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}
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