Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
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@@ -251,7 +251,7 @@ void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float
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}
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#if 0
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static void round_box_shade_col(unsigned attrib, const float col1[3], float const col2[3], const float fac)
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static void round_box_shade_col(uint attr, const float col1[3], float const col2[3], const float fac)
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{
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float col[4] = {
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fac * col1[0] + (1.0f - fac) * col2[0],
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@@ -259,7 +259,7 @@ static void round_box_shade_col(unsigned attrib, const float col1[3], float cons
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fac * col1[2] + (1.0f - fac) * col2[2],
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1.0f
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};
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immAttr4fv(attrib, col);
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immAttr4fv(attr, col);
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}
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#endif
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@@ -686,8 +686,8 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(ar), uiBut *but, const uiWidgetColors *UN
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*
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* \Note This functionn is to be used with the 2D dashed shader enabled.
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*
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* \param pos: is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attrib
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* \param line_origin: is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attrib
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* \param pos: is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attribute.
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* \param line_origin: is a PRIM_FLOAT, 2, GPU_FETCH_FLOAT vertex attribute.
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*
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* The next 4 parameters are the offsets for the view, not the zones.
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*/
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@@ -733,7 +733,7 @@ static void draw_scope_end(const rctf *rect, GLint *scissor)
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static void histogram_draw_one(
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float r, float g, float b, float alpha,
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float x, float y, float w, float h, const float *data, int res, const bool is_line,
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uint pos_attrib)
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uint pos_attr)
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{
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float color[4] = {r, g, b, alpha};
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@@ -753,19 +753,19 @@ static void histogram_draw_one(
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immBegin(GPU_PRIM_LINE_STRIP, res);
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for (int i = 0; i < res; i++) {
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float x2 = x + i * (w / (float)res);
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immVertex2f(pos_attrib, x2, y + (data[i] * h));
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immVertex2f(pos_attr, x2, y + (data[i] * h));
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}
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immEnd();
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}
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else {
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/* under the curve */
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immBegin(GPU_PRIM_TRI_STRIP, res * 2);
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immVertex2f(pos_attrib, x, y);
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immVertex2f(pos_attrib, x, y + (data[0] * h));
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immVertex2f(pos_attr, x, y);
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immVertex2f(pos_attr, x, y + (data[0] * h));
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for (int i = 1; i < res; i++) {
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float x2 = x + i * (w / (float)res);
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immVertex2f(pos_attrib, x2, y + (data[i] * h));
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immVertex2f(pos_attrib, x2, y);
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immVertex2f(pos_attr, x2, y + (data[i] * h));
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immVertex2f(pos_attr, x2, y);
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}
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immEnd();
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@@ -776,7 +776,7 @@ static void histogram_draw_one(
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immBegin(GPU_PRIM_LINE_STRIP, res);
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for (int i = 0; i < res; i++) {
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float x2 = x + i * (w / (float)res);
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immVertex2f(pos_attrib, x2, y + (data[i] * h));
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immVertex2f(pos_attr, x2, y + (data[i] * h));
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}
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immEnd();
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}
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@@ -2078,7 +2078,7 @@ void ui_draw_but_NODESOCKET(ARegion *ar, uiBut *but, const uiWidgetColors *UNUSE
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* would replace / modify the following 3 functions - merwin
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*/
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static void ui_shadowbox(unsigned pos, unsigned color, float minx, float miny, float maxx, float maxy, float shadsize, uchar alpha)
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static void ui_shadowbox(uint pos, uint color, float minx, float miny, float maxx, float maxy, float shadsize, uchar alpha)
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{
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/**
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* <pre>
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