Cleanup: replace attrib w/ attr
Also rename GPUVertexAttribs to GPUVertAttrLayers, avoids confusion with GPUVertAttr which isn't closely related.
This commit is contained in:
@@ -197,7 +197,7 @@ int GPU_batch_vertbuf_add_ex(
|
||||
assert(verts->vertex_len == batch->verts[0]->vertex_len);
|
||||
#endif
|
||||
batch->verts[v] = verts;
|
||||
/* TODO: mark dirty so we can keep attrib bindings up-to-date */
|
||||
/* TODO: mark dirty so we can keep attribute bindings up-to-date */
|
||||
if (own_vbo)
|
||||
batch->owns_flag |= (1 << v);
|
||||
return v;
|
||||
@@ -351,7 +351,7 @@ static void create_bindings(
|
||||
GPU_vertbuf_use(verts);
|
||||
|
||||
for (uint a_idx = 0; a_idx < attr_len; ++a_idx) {
|
||||
const GPUVertAttr *a = format->attribs + a_idx;
|
||||
const GPUVertAttr *a = &format->attrs[a_idx];
|
||||
const GLvoid *pointer = (const GLubyte *)0 + a->offset + v_first * stride;
|
||||
|
||||
for (uint n_idx = 0; n_idx < a->name_len; ++n_idx) {
|
||||
|
||||
Reference in New Issue
Block a user