move generic bpy helper modules into bpy_extras.
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								release/scripts/modules/bpy_extras/object_utils.py
									
									
									
									
									
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								release/scripts/modules/bpy_extras/object_utils.py
									
									
									
									
									
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| # ##### BEGIN GPL LICENSE BLOCK ##### | ||||
| # | ||||
| #  This program is free software; you can redistribute it and/or | ||||
| #  modify it under the terms of the GNU General Public License | ||||
| #  as published by the Free Software Foundation; either version 2 | ||||
| #  of the License, or (at your option) any later version. | ||||
| # | ||||
| #  This program is distributed in the hope that it will be useful, | ||||
| #  but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| #  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| #  GNU General Public License for more details. | ||||
| # | ||||
| #  You should have received a copy of the GNU General Public License | ||||
| #  along with this program; if not, write to the Free Software Foundation, | ||||
| #  Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | ||||
| # | ||||
| # ##### END GPL LICENSE BLOCK ##### | ||||
|  | ||||
| # <pep8 compliant> | ||||
|  | ||||
| import bpy | ||||
| import mathutils | ||||
|  | ||||
|  | ||||
| def add_object_align_init(context, operator): | ||||
|     space_data = context.space_data | ||||
|     if space_data.type != 'VIEW_3D': | ||||
|         space_data = None | ||||
|  | ||||
|     # location | ||||
|     if operator and operator.properties.is_property_set("location"): | ||||
|         location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location)) | ||||
|     else: | ||||
|         if space_data:  # local view cursor is detected below | ||||
|             location = mathutils.Matrix.Translation(space_data.cursor_location) | ||||
|         else: | ||||
|             location = mathutils.Matrix.Translation(context.scene.cursor_location) | ||||
|  | ||||
|         if operator: | ||||
|             operator.properties.location = location.to_translation() | ||||
|  | ||||
|     # rotation | ||||
|     view_align = (context.user_preferences.edit.object_align == 'VIEW') | ||||
|     view_align_force = False | ||||
|     if operator: | ||||
|         if operator.properties.is_property_set("view_align"): | ||||
|             view_align = view_align_force = operator.view_align | ||||
|         else: | ||||
|             operator.properties.view_align = view_align | ||||
|  | ||||
|     if operator and operator.properties.is_property_set("rotation") and not view_align_force: | ||||
|         rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4() | ||||
|     else: | ||||
|         if view_align and space_data: | ||||
|             rotation = space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4() | ||||
|         else: | ||||
|             rotation = mathutils.Matrix() | ||||
|  | ||||
|         # set the operator properties | ||||
|         if operator: | ||||
|             operator.properties.rotation = rotation.to_euler() | ||||
|  | ||||
|     return location * rotation | ||||
|  | ||||
|  | ||||
| def object_data_add(context, obdata, operator=None): | ||||
|  | ||||
|     scene = context.scene | ||||
|  | ||||
|     # ugh, could be made nicer | ||||
|     for ob in scene.objects: | ||||
|         ob.select = False | ||||
|  | ||||
|     obj_new = bpy.data.objects.new(obdata.name, obdata) | ||||
|  | ||||
|     base = scene.objects.link(obj_new) | ||||
|     base.select = True | ||||
|  | ||||
|     if context.space_data and context.space_data.type == 'VIEW_3D': | ||||
|         base.layers_from_view(context.space_data) | ||||
|  | ||||
|     obj_new.matrix_world = add_object_align_init(context, operator) | ||||
|  | ||||
|     obj_act = scene.objects.active | ||||
|  | ||||
|     # XXX | ||||
|     # caused because entering editmodedoes not add a empty undo slot! | ||||
|     if context.user_preferences.edit.use_enter_edit_mode: | ||||
|         if not (obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type): | ||||
|             _obdata = bpy.data.meshes.new(obdata.name) | ||||
|             obj_act = bpy.data.objects.new(_obdata.name, _obdata) | ||||
|             obj_act.matrix_world = obj_new.matrix_world | ||||
|             scene.objects.link(obj_act) | ||||
|             scene.objects.active = obj_act | ||||
|             bpy.ops.object.mode_set(mode='EDIT') | ||||
|             bpy.ops.ed.undo_push(message="Enter Editmode")  # need empty undo step | ||||
|     # XXX | ||||
|  | ||||
|     if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type: | ||||
|         bpy.ops.mesh.select_all(action='DESELECT') | ||||
|         bpy.ops.object.mode_set(mode='OBJECT') | ||||
|  | ||||
|         obj_act.select = True | ||||
|         scene.update()  # apply location | ||||
|         #scene.objects.active = obj_new | ||||
|  | ||||
|         bpy.ops.object.join()  # join into the active. | ||||
|         bpy.data.meshes.remove(obdata) | ||||
|  | ||||
|         bpy.ops.object.mode_set(mode='EDIT') | ||||
|     else: | ||||
|         scene.objects.active = obj_new | ||||
|         if context.user_preferences.edit.use_enter_edit_mode: | ||||
|             bpy.ops.object.mode_set(mode='EDIT') | ||||
|  | ||||
|     return base | ||||
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