- translations for comments in blender lib files
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@@ -208,7 +208,7 @@ float BLI_turbulence1(float noisesize, float x, float y, float z, int nr)
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/* ********************* VAN PERLIN HIMSELF: ******************** */
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/* ********************* FROM PERLIN HIMSELF: ******************** */
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static char p[512+2]= {
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@@ -368,7 +368,7 @@ float turbulence_perlin(float *point, float lofreq, float hifreq)
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/* *************** AANROEPEN ALS: *************** */
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/* *************** CALL AS: *************** */
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float BLI_hnoisep(float noisesize, float x, float y, float z)
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{
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