Cleanup: warnings
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		@@ -19,6 +19,8 @@
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 #include <stdio.h>
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#endif
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#if 0
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static const char* BuiltinUniform_name(BuiltinUniform u)
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	{
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	static const char* names[] =
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@@ -43,6 +45,8 @@ static const char* BuiltinUniform_name(BuiltinUniform u)
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	return names[u];
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	}
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#endif
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static bool setup_builtin_uniform(ShaderInput* input, const char* name)
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	{
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	// TODO: reject DOUBLE, IMAGE, ATOMIC_COUNTER gl_types
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@@ -1687,7 +1687,7 @@ void GPU_end_dupli_object(void)
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}
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void GPU_begin_object_materials(
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        View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *sl, Object *ob,
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        View3D *v3d, RegionView3D *rv3d, Scene *scene, SceneLayer *UNUSED(sl), Object *ob,
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        bool glsl, bool *do_alpha_after)
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{
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	Material *ma;
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