Yet another big style clean-up patch by Bastien Montagne, thanks a lot!

Now the code style is acceptable for the merge now, according to Bastien.
Thanks again Bastien for having this done! :)
This commit is contained in:
2013-01-02 01:55:30 +00:00
parent 520ab93465
commit 699da2fb0d
58 changed files with 19076 additions and 17097 deletions

View File

@@ -1,52 +1,57 @@
//
// Filename : Pow23GridDensityProvider.cpp
// Author(s) : Alexander Beels
// Purpose : Class to define a cell grid surrounding
// the projected image of a scene
// Date of creation : 2011-2-8
//
///////////////////////////////////////////////////////////////////////////////
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
/** \file blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
* \ingroup freestyle
* \brief Class to define a cell grid surrounding the projected image of a scene
* \author Alexander Beels
* \date 2011-2-8
*/
#include "Pow23GridDensityProvider.h"
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces)
: GridDensityProvider(source), numFaces(numFaces)
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces)
: GridDensityProvider(source), numFaces(numFaces)
{
initialize (proscenium);
}
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform, unsigned numFaces)
: GridDensityProvider(source), numFaces(numFaces)
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
const GridHelpers::Transform& transform, unsigned numFaces)
: GridDensityProvider(source), numFaces(numFaces)
{
real proscenium[4];
calculateQuickProscenium(transform, bbox, proscenium);
initialize (proscenium);
}
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces)
: GridDensityProvider(source), numFaces(numFaces)
Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces)
: GridDensityProvider(source), numFaces(numFaces)
{
real proscenium[4];
calculateOptimalProscenium(source, proscenium);
@@ -56,7 +61,7 @@ Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsig
Pow23GridDensityProvider::~Pow23GridDensityProvider () {}
void Pow23GridDensityProvider::initialize (const real proscenium[4])
void Pow23GridDensityProvider::initialize(const real proscenium[4])
{
float prosceniumWidth = (proscenium[1] - proscenium[0]);
float prosceniumHeight = (proscenium[3] - proscenium[2]);
@@ -71,10 +76,10 @@ void Pow23GridDensityProvider::initialize (const real proscenium[4])
// Make sure the grid exceeds the proscenium by a small amount
float safetyZone = 0.1;
if ( _cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone) ) {
if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
_cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize;
}
if ( _cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone) ) {
if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
_cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize;
}
cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
@@ -85,25 +90,26 @@ void Pow23GridDensityProvider::initialize (const real proscenium[4])
}
Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(unsigned numFaces)
: numFaces(numFaces)
: numFaces(numFaces)
{
}
Pow23GridDensityProviderFactory::~Pow23GridDensityProviderFactory () {}
auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
auto_ptr<GridDensityProvider>
Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
{
return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, proscenium, numFaces));
}
auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform)
auto_ptr<GridDensityProvider>
Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
const GridHelpers::Transform& transform)
{
return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, bbox, transform, numFaces));
}
auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
{
return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, numFaces));
}