Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
This commit is contained in:
@@ -1,52 +1,57 @@
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//
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// Filename : Pow23GridDensityProvider.cpp
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// Author(s) : Alexander Beels
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// Purpose : Class to define a cell grid surrounding
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// the projected image of a scene
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// Date of creation : 2011-2-8
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//
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///////////////////////////////////////////////////////////////////////////////
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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/** \file blender/freestyle/intern/view_map/Pow23GridDensityProvider.cpp
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the projected image of a scene
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* \author Alexander Beels
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* \date 2011-2-8
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*/
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#include "Pow23GridDensityProvider.h"
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const real proscenium[4], unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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{
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initialize (proscenium);
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}
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform, unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
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const GridHelpers::Transform& transform, unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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{
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real proscenium[4];
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calculateQuickProscenium(transform, bbox, proscenium);
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initialize (proscenium);
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}
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsigned numFaces)
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: GridDensityProvider(source), numFaces(numFaces)
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{
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real proscenium[4];
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calculateOptimalProscenium(source, proscenium);
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@@ -56,7 +61,7 @@ Pow23GridDensityProvider::Pow23GridDensityProvider(OccluderSource& source, unsig
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Pow23GridDensityProvider::~Pow23GridDensityProvider () {}
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void Pow23GridDensityProvider::initialize (const real proscenium[4])
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void Pow23GridDensityProvider::initialize(const real proscenium[4])
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{
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float prosceniumWidth = (proscenium[1] - proscenium[0]);
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float prosceniumHeight = (proscenium[3] - proscenium[2]);
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@@ -71,10 +76,10 @@ void Pow23GridDensityProvider::initialize (const real proscenium[4])
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// Make sure the grid exceeds the proscenium by a small amount
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float safetyZone = 0.1;
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if ( _cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone) ) {
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if (_cellsX * _cellSize < prosceniumWidth * (1.0 + safetyZone)) {
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_cellsX = prosceniumWidth * (1.0 + safetyZone) / _cellSize;
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}
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if ( _cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone) ) {
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if (_cellsY * _cellSize < prosceniumHeight * (1.0 + safetyZone)) {
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_cellsY = prosceniumHeight * (1.0 + safetyZone) / _cellSize;
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}
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cout << _cellsX << "x" << _cellsY << " cells of size " << _cellSize << " square." << endl;
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@@ -85,25 +90,26 @@ void Pow23GridDensityProvider::initialize (const real proscenium[4])
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}
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Pow23GridDensityProviderFactory::Pow23GridDensityProviderFactory(unsigned numFaces)
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: numFaces(numFaces)
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: numFaces(numFaces)
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{
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}
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Pow23GridDensityProviderFactory::~Pow23GridDensityProviderFactory () {}
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auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
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auto_ptr<GridDensityProvider>
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Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const real proscenium[4])
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{
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return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, proscenium, numFaces));
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}
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auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox, const GridHelpers::Transform& transform)
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auto_ptr<GridDensityProvider>
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Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source, const BBox<Vec3r>& bbox,
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const GridHelpers::Transform& transform)
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{
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return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, bbox, transform, numFaces));
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}
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auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
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auto_ptr<GridDensityProvider> Pow23GridDensityProviderFactory::newGridDensityProvider(OccluderSource& source)
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{
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return auto_ptr<GridDensityProvider>(new Pow23GridDensityProvider(source, numFaces));
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}
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