Yet another big style clean-up patch by Bastien Montagne, thanks a lot!

Now the code style is acceptable for the merge now, according to Bastien.
Thanks again Bastien for having this done! :)
This commit is contained in:
2013-01-02 01:55:30 +00:00
parent 520ab93465
commit 699da2fb0d
58 changed files with 19076 additions and 17097 deletions

View File

@@ -1,36 +1,49 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2010 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
//
// Copyright (C) : Please refer to the COPYRIGHT file distributed
// with this source distribution.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//
///////////////////////////////////////////////////////////////////////////////
/** \file blender/freestyle/intern/view_map/ViewMapTesselator.cpp
* \ingroup freestyle
* \brief Class to build a Node Tree designed to be displayed from a Silhouette View Map structure.
* \author Stephane Grabli
* \date 26/03/2002
*/
#include "ViewMapTesselator.h"
NodeGroup* ViewMapTesselator::Tesselate(ViewMap *iViewMap)
NodeGroup *ViewMapTesselator::Tesselate(ViewMap *iViewMap)
{
if(0 == iViewMap->ViewEdges().size())
return NULL;
if (0 == iViewMap->ViewEdges().size())
return NULL;
const vector<ViewEdge*>& viewedges = iViewMap->ViewEdges();
return Tesselate(viewedges.begin(), viewedges.end());
const vector<ViewEdge*>& viewedges = iViewMap->ViewEdges();
return Tesselate(viewedges.begin(), viewedges.end());
}
NodeGroup* ViewMapTesselator::Tesselate(WShape *)
NodeGroup *ViewMapTesselator::Tesselate(WShape *)
{
return NULL;
return NULL;
}