Yet another big style clean-up patch by Bastien Montagne, thanks a lot!
Now the code style is acceptable for the merge now, according to Bastien. Thanks again Bastien for having this done! :)
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@@ -1,36 +1,49 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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/** \file blender/freestyle/intern/view_map/ViewMapTesselator.cpp
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* \ingroup freestyle
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* \brief Class to build a Node Tree designed to be displayed from a Silhouette View Map structure.
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* \author Stephane Grabli
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* \date 26/03/2002
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*/
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#include "ViewMapTesselator.h"
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NodeGroup* ViewMapTesselator::Tesselate(ViewMap *iViewMap)
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NodeGroup *ViewMapTesselator::Tesselate(ViewMap *iViewMap)
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{
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if(0 == iViewMap->ViewEdges().size())
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return NULL;
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if (0 == iViewMap->ViewEdges().size())
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return NULL;
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const vector<ViewEdge*>& viewedges = iViewMap->ViewEdges();
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return Tesselate(viewedges.begin(), viewedges.end());
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const vector<ViewEdge*>& viewedges = iViewMap->ViewEdges();
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return Tesselate(viewedges.begin(), viewedges.end());
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}
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NodeGroup* ViewMapTesselator::Tesselate(WShape *)
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NodeGroup *ViewMapTesselator::Tesselate(WShape *)
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{
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return NULL;
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return NULL;
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}
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