Cleanup: unused variables
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@@ -470,7 +470,7 @@ def reset_all(*, reload_scripts=False):
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for path in paths_list:
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_bpy.utils._sys_path_ensure(path)
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for mod_name, mod_path in _bpy.path.module_names(path):
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for mod_name, _mod_path in _bpy.path.module_names(path):
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is_enabled, is_loaded = check(mod_name)
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# first check if reload is needed before changing state.
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@@ -156,7 +156,7 @@ def keyconfig_export_as_data(wm, kc, filepath, *, all_keymaps=False):
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fw = fh.write
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fw("keyconfig_data = \\\n[")
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for km, kc_x in export_keymaps:
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for km, _kc_x in export_keymaps:
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km = km.active()
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fw("(")
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fw(f"\"{km.name:s}\",\n")
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@@ -284,7 +284,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern):
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camera = bpy.data.objects[render_context.camera, None]
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light = bpy.data.objects[render_context.light, None] if render_context.light is not None else None
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cos = objects_bbox_calc(camera, objects, offset_matrix)
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loc, ortho_scale = camera.camera_fit_coords(bpy.context.depsgraph, cos)
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loc, _ortho_scale = camera.camera_fit_coords(bpy.context.depsgraph, cos)
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camera.location = loc
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# Set camera clipping accordingly to computed bbox.
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min_dist = 1e24
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@@ -298,7 +298,7 @@ def do_previews(do_objects, do_collections, do_scenes, do_data_intern):
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camera.data.clip_start = min_dist / 2
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camera.data.clip_end = max_dist * 2
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if light:
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loc, ortho_scale = light.camera_fit_coords(bpy.context.depsgraph, cos)
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loc, _ortho_scale = light.camera_fit_coords(bpy.context.depsgraph, cos)
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light.location = loc
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scene.update()
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@@ -137,7 +137,7 @@ def modules_from_path(path, loaded_modules):
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"""
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modules = []
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for mod_name, mod_path in _bpy.path.module_names(path):
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for mod_name, _mod_path in _bpy.path.module_names(path):
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mod = _test_import(mod_name, loaded_modules)
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if mod:
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modules.append(mod)
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@@ -868,7 +868,6 @@ def unregister_tool(tool_cls):
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del tool_list[-1]
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while tool_list and tool_list[0] is None:
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del tool_list[0]
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is_none_prev = False
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# Remove duplicate separators.
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for i in range(len(tool_list) - 1, -1, -1):
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is_none = tool_list[i] is None
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@@ -138,7 +138,7 @@ def load_image(imagepath,
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def _recursive_search(paths, filename_check):
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for path in paths:
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for dirpath, dirnames, filenames in os.walk(path):
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for dirpath, _dirnames, filenames in os.walk(path):
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# skip '.svn'
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if dirpath[0] in {".", b'.'}:
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@@ -131,7 +131,7 @@ class ShaderWrapper():
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if self._node_texcoords is None and not self.is_readonly:
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tree = self.material.node_tree
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nodes = tree.nodes
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links = tree.links
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# links = tree.links
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node_texcoords = nodes.new(type='ShaderNodeTexCoord')
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node_texcoords.label = "Texture Coords"
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@@ -521,8 +521,8 @@ class ShaderImageTextureWrapper():
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self._node_mapping = ...
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tree = node_dst.id_data
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nodes = tree.nodes
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links = tree.links
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# nodes = tree.nodes
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# links = tree.links
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if socket_dst.is_linked:
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from_node = socket_dst.links[0].from_node
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