use m_ prefix for compositor class members (all compositor operations).
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@@ -30,10 +30,10 @@ SetVectorOperation::SetVectorOperation() : NodeOperation()
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void SetVectorOperation::executePixel(float *outputValue, float x, float y, PixelSampler sampler, MemoryBuffer *inputBuffers[])
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{
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outputValue[0] = this->x;
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outputValue[1] = this->y;
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outputValue[2] = this->z;
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outputValue[3] = this->w;
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outputValue[0] = this->m_x;
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outputValue[1] = this->m_y;
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outputValue[2] = this->m_z;
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outputValue[3] = this->m_w;
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}
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void SetVectorOperation::determineResolution(unsigned int resolution[], unsigned int preferredResolution[])
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