use the same stippled drawing for colorband background as alpha color swatches, with low DPI would look squashed, also use the same colors for both.
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@@ -159,6 +159,18 @@ static float check_tria_vert[6][2]= {
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static int check_tria_face[4][3]= {
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{3, 2, 4}, {3, 4, 5}, {1, 0, 3}, {0, 2, 3}};
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GLubyte checker_stipple_sml[32*32/8] =
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{
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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};
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/* ************************************************* */
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void ui_draw_anti_tria(float x1, float y1, float x2, float y2, float x3, float y3)
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@@ -614,22 +626,10 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
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if(wtb->inner) {
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if(wcol->shaded==0) {
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if (wcol->alpha_check) {
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GLubyte checker_stipple_sml[32*32/8] =
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{
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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255,0,255,0,255,0,255,0,255,0,255,0,255,0,255,0, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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0,255,0,255,0,255,0,255,0,255,0,255,0,255,0,255, \
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};
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float x_mid= 0.0f; /* used for dumb clamping of values */
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/* dark checkers */
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glColor4ub(100, 100, 100, 255);
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glColor4ub(UI_TRANSP_DARK, UI_TRANSP_DARK, UI_TRANSP_DARK, 255);
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glBegin(GL_POLYGON);
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for(a=0; a<wtb->totvert; a++) {
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glVertex2fv(wtb->inner_v[a]);
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@@ -638,7 +638,7 @@ static void widgetbase_draw(uiWidgetBase *wtb, uiWidgetColors *wcol)
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/* light checkers */
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glEnable(GL_POLYGON_STIPPLE);
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glColor4ub(160, 160, 160, 255);
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glColor4ub(UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, UI_TRANSP_LIGHT, 255);
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glPolygonStipple(checker_stipple_sml);
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glBegin(GL_POLYGON);
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for(a=0; a<wtb->totvert; a++) {
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