Transform: Correct Face Attributes: Option to merge attributes
Keeping face attributes connected is now optional. Keeping UV's connected is useful for organic modeling, but bad for architectural. Differential Revision: https://developer.blender.org/D8360
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@@ -1272,7 +1272,7 @@ void transform_mode_init(TransInfo *t, wmOperator *op, const int mode)
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if (t->data_type == TC_MESH_VERTS) {
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/* Init Custom Data correction.
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* Ideally this should be called when creating the TransData. */
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trans_mesh_customdata_correction_init(t);
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mesh_customdatacorrect_init(t);
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}
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/* TODO(germano): Some of these operations change the `t->mode`.
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