Transform: Correct Face Attributes: Option to merge attributes

Keeping face attributes connected is now optional.

Keeping UV's connected is useful for organic modeling, but bad for
architectural.

Differential Revision: https://developer.blender.org/D8360
This commit is contained in:
2020-07-28 09:35:58 -03:00
parent 47b82fc02f
commit 6a689b5047
6 changed files with 257 additions and 197 deletions

View File

@@ -1272,7 +1272,7 @@ void transform_mode_init(TransInfo *t, wmOperator *op, const int mode)
if (t->data_type == TC_MESH_VERTS) {
/* Init Custom Data correction.
* Ideally this should be called when creating the TransData. */
trans_mesh_customdata_correction_init(t);
mesh_customdatacorrect_init(t);
}
/* TODO(germano): Some of these operations change the `t->mode`.