Hair Info Length Attribute
Goal is to add the length attribute to the Hair Info node, for better control over color gradients or similar along the hair. Reviewed By: #eevee_viewport, brecht Differential Revision: https://developer.blender.org/D10481
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@@ -283,10 +283,13 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
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return;
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Attribute *attr_intercept = NULL;
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Attribute *attr_length = NULL;
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Attribute *attr_random = NULL;
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if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT))
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attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
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if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH))
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attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
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if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM))
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attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
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@@ -336,6 +339,11 @@ static void ExportCurveSegments(Scene *scene, Hair *hair, ParticleCurveData *CDa
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num_curve_keys++;
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}
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if (attr_length != NULL)
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{
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attr_length->add(CData->curve_length[curve]);
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}
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if (attr_random != NULL) {
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attr_random->add(hash_uint2_to_float(num_curves, 0));
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}
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@@ -657,11 +665,16 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
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/* Add requested attributes. */
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Attribute *attr_intercept = NULL;
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Attribute *attr_length = NULL;
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Attribute *attr_random = NULL;
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if (hair->need_attribute(scene, ATTR_STD_CURVE_INTERCEPT)) {
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attr_intercept = hair->attributes.add(ATTR_STD_CURVE_INTERCEPT);
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}
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if (hair->need_attribute(scene, ATTR_STD_CURVE_LENGTH))
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{
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attr_length = hair->attributes.add(ATTR_STD_CURVE_LENGTH);
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}
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if (hair->need_attribute(scene, ATTR_STD_CURVE_RANDOM)) {
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attr_random = hair->attributes.add(ATTR_STD_CURVE_RANDOM);
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}
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@@ -714,6 +727,11 @@ static void export_hair_curves(Scene *scene, Hair *hair, BL::Hair b_hair)
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}
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}
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if (attr_length)
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{
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attr_length->add(length);
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}
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/* Random number per curve. */
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if (attr_random != NULL) {
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attr_random->add(hash_uint2_to_float(b_curve.index(), 0));
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